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WaylanderX
2015-07-06, 08:22 AM
Yo peeps of the Playground,

I'm playing in an undead campain and as such make some prc's for some of our players to use.
The Druid one is more anti-undead in fluff only, to fit better in our story.
A PEACH or two would be very appreciated.:smallbiggrin:
Also any idea's or concepts would be welcome, I'll see if I can make a Prc out of it.

Without further ado, here they are:


Lich's Bane

https://s-media-cache-ak0.pinimg.com/236x/29/28/44/29284461b9476193b3f20cb0ec06062b.jpg

Prerequisites:

Feats: Craven
Skills: Bluff 8 ranks, Disguise 8 ranks, Diplomacy 4 ranks
Special: Sneak Attack +2d6
Alignment: Any non-evil.

HD: 1d6


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st

+0

+0

+2

+0
Sneak Attack +1d6, Lich's Bane


2nd

+1

+0

+3

+0
Friend of the Lich, Dauntless Craven


3rd

+2

+1

+3

+1
Lich's Demise, One of Us


4th

+3

+1

+1

+4
Sneak Attack +2d6, VIP in the Sights


5th

+3

+1

+4

+1
The Undead Eye is the Murkiest


Skillpoints: 6 + Intelligence Modifier

Skills: Appraise (Int), Bluff (Cha), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Sneak Attack (Ex): At first level, a Lich's Bane's sneak attack damage increases by 1d6. This extra damage stacks with the sneak attack damage he already deals. At 4th level, his sneak attack damage increases to 2d6.

Lich's Bane (Ex): Due to his training, insight and cunning wit, a Lich's Bane can make a special attack that takes advantage of his knowledge gained by being around the undead often. Effectively, this ability allows him to deal Sneak Attack damage to any undead creature as if the undead creature wasn't immune to Sneak attacks. Undead are still immune to being crittically hit.

“Friend” of the Lich (Ex): At second level, you have an intimate knowledge of the workings of an undead mind. By using your cunning and deceit you can persuade and trick any undead that tries to get through your cover. You gain an untyped bonus on Diplomacy, Disguise and Bluff checks against undead only equal to the amount of Sneak attack die you possess.

Dauntless Craven (Ex): You've been subjected to the fear undead eminate for so long that your mind is relilient against it. Even when you act craven, against your undead foes, it is but an act. At second level, you no longer take the -4 penalty on fear effects from your Craven feat against fear effects originating from undead. In addition, you gain a +2 morale bonus on saves against fear effect that originate from undead.

Lich's Demise (Ex): At third level, your knowledge of undead weaknesses come to full fruition. Attacks you make against undead now threaten and deal critical hits as if they weren't immune for critical hits.

One of Us (Sp): You know a lot about undead. Weaknesses, habits, but also, how to dress and look like one. The savest place one can hide is in plain sight after all. At third level, you gain the ability to use Disguise Self as a spelllike ability at will. You can only disguise yourself into undead of your own size with this ability.

Monstrosity in the Sights (Ex): You went from being a craven afraid from undead to a slayer that exterminates the truly strong undead before they can even react. At forth level, when making a Sneak Attack against an undead creature that is 2 or more CR above your own character level, your sneak attack die increase with 1 size. This stacks with other class features that increase the size of your Sneak Attack die.

Undead's Eyes are the Murkiest (Su): At fifth level, you become so apt in blending into undead groups and societies that noticing you is nearly impossible for the non-living. You gain the following effects permanently:

Hide from Undead even from intelligent undead, attacking disables for 5 rounds.
Nondetection against every source originating from undead.
Pass without Trace against undead trackers.
The casterlevel for all these effects is 10+number of Sneak Attack dice you possess.





Shepherd of Dawn and Dusk

http://vignette2.wikia.nocookie.net/wowwiki/images/0/01/DruidFormsTCG.jpg/revision/latest?cb=20130118031930

Image from the Warcraft TCG

Prerequisites:

Feats: Augment Summoning
Spellcasting: Ability to cast 3rd level Divine spells.
Special: Must be able to cast Summon Nature's Ally III.

HD: 1d6


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
Wildshape uses


1st

+0

+0

+0

+2
Dusk and Dawn, Druid Progression

-

-


2nd

+1

+0

+0

+3
Dusk and Dawn

+1 Druid Spellcasting

-


3rd

+1

+1

+1

+3
Dusk and Dawn

+1 Druid Spellcasting

-


4th

+2

+1

+1

+4
Dusk and Dawn

+1 Druid Spellcasting

+1/day


5th

+2

+1

+1

+4
Ciarah's Mastery

+1 Druid Spellcasting

-


Skillpoints: 2 + Intelligence Modifier

Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Spellcasting: At each level except 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one druidic spellcasting class before becoming a Shepherd of Dawn and Dusk, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Druid Progression: Level taking from this prestige class stack with Druid levels when determining the strenght of your animal companion and what animal companions are available to you.

Dawn and Dusk: At every level except level 5, you can chose a benefit from the list below for which you meet the prerequisites.

Wrathful Pack: Whenever you use Summon Nature's Ally to summon multiple creatures, those creatures gain a bonus on attack rolls equal to half your caster level.

Guidance of Ciarah: Whenever you use Summon Nature's Ally to summon creatures possessing only a land speed, that land speed increases by 30 ft. In addition the summoned creature(s) ignores any difficult terrain, magical or not.

Bond of Loyalty: If you have a creature summoned from a Summon Nature's Ally spell active, you can opt to let the summon take damage that would fell you. When below 50% HP and you get damaged, you can opt to let a creature summoned by you within 30 feet of you take the damage instead. This can be used once per encounter.

Everlasting Bonds: Whenever you use a Summon Nature's Ally, the duration of those spells is increased by a number of rounds equal to your Wisdom modifier.

Goliath of Dusk (Prerequisite Classlevel 3): Whenever you use Summon Nature's Ally to summon a single creature, that creature has maximum HP for it's hitdice.

Wings of Dawn (Prerequisite Classlevel 3): Whenever you use Summon Nature's Ally to summon creatures with a natural fly speed, that fly speed increases by 30 ft and its manouverability increased by two stages. In addition, when airborne, the summoned creature(s) deal extra damage equal to your Wisdom modifier.

Guiding Instincts (Prerequisite Classlevel 3): If you have creatures summoned from a Summon Nature's Ally spell active, neither you or any of the creatures can be caught flatfooted. In addition, when within 20 feet of eachother, both you and your summons gain 20% concealment.

Glorious Blow (Prerequisite Classlevel 3): When a creature summoned by you attacks, it can opt to make a single attack as a fullround action. If it does so, it deal double damage on a hit, even if the target is immune for critical hits. In addition, any trip, bullrush or grapple attempts made as part of this attack recieve a +4 bonus.

Extra Wildshape: On fourth level, you can an extra usage of your Wildshape ability, if you possess it.

Ciarah's Mastery: At fifth level, any Dawn and Dusk class feature that requires a summoned creature also works with your animal companion. When you have multiple animal companions, only one can gain the benefits. This can be changed with 2 hours of meditation.