MonkeySage
2015-07-06, 02:04 PM
My group, it turns out, takes enough time to get through dungeons when we're gathered in one place around a table. Now that we've moved our game online, I fear it is no longer practical to have them go through a dungeon as I currently design them. It takes an absurd amount of time; we just finished the last dungeon last night... and started it last year.
How can I design dungeons in such a way that it takes less than a month to get through them?
We run our games in 3 hours or less, every sunday as manageable. We meet on roll 20.
The next series of dungeons I intend to run will be tied together around the gathering of pieces of the McGuffin.
How can I design dungeons in such a way that it takes less than a month to get through them?
We run our games in 3 hours or less, every sunday as manageable. We meet on roll 20.
The next series of dungeons I intend to run will be tied together around the gathering of pieces of the McGuffin.