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View Full Version : D&D 5e/Next Blazing Champion Prestige Class



JNAProductions
2015-07-06, 06:25 PM
This has been moved to the Dungeon Master's Guild, as part of Magical and Other Prestige Classes.

Is now Pay-What-You-Want, so available right here (http://www.dmsguild.com/product/175250/Magical-and-Other-Prestige-Classes-Four-Pack-For-5E?term=Magical+and+Other+Prestige&test_epoch=0).

Sindeloke
2015-07-07, 10:28 AM
How long does Champion of Flames last? What are "other" forms of fire damage? Lava? Fireballs? Alchemist's fire? You're introducing a distinction the base game doesn't make (magical vs nonmagical, looks like, although your wording isn't even that specific), with a vagueness bound to lead to arguments between players and their DMs and a fiddly feeling that's counter to the 5e philosophy.

Flaming Strike seems like essentially a dead level. Why bother with fire on a fire-resistant enemy when you can just use radiant like normal? Basically nothing resists it, and it does extra damage to undead. Pretty much the only reason to change your element prior to getting the burn effect at level 3 is when fighting white dragons. A five-level class probably shouldn't spend an entire level on a ribbon.

Beyond that, though, the flavor is cool, the burn and the capstone feel like reasonable level 9 and 10 perks, and you get to freely set things on fire, so thumbs up. :smallbiggrin:

JNAProductions
2015-07-07, 10:30 AM
How long does Champion of Flames last? What are "other" forms of fire damage? Lava? Fireballs? Alchemist's fire? You're introducing a distinction the base game doesn't make (magical vs nonmagical, looks like, although your wording isn't even that specific), with a vagueness bound to lead to arguments between players and their DMs and a fiddly feeling that's counter to the 5e philosophy.

Champion of Flames lasts as long as you want. It's permenant until disabled.

I'll just change that to magical/non-magical, for simplicities sake.

What do you suggest being done for Flaming Strike?

NeoSeraphi
2015-07-07, 12:14 PM
Well, you could have Flaming Strike deal an additional +1d8 damage, since it's a type of damage that lots of creatures are immune to, and you don't ignore immunity.

JNAProductions
2015-07-07, 01:26 PM
Extra damage added. That makes this offensively stronger than a straight Paladin (since it stacks with Improved Divine Smite) but defensively weaker (missing out on all those sweet Paladin abilities). Seems okay to me.