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View Full Version : D&D 5e/Next Half-Drow 5e homebrew race (peach)



eleazzaar
2015-07-08, 12:08 PM
Half-Drow

Part of Eleazar’s D&D 5eHomebrew Race Compendium (https://docs.google.com/document/d/1m7qG9BDQEH1pIykhmUb88f1--ghHvJZlV5QBJUtzTR4/edit#heading=h.70nqa7dgmqcm)

As a combination of Drow and Half-elf, this is a moderately powerful race, but is less powerful than either parent race. This should provide players a chance to play a drow-like character without the full strength of the polarizing mechanics and lore.

My purpose was to see if I could fit something in to the space between these two races.

Lore
Half-drow tend to exist on the fringes of human society, except for those who are lucky enough to bear no resemblance to their drow side. Like other half-elves, they don’t quite fit in, but they are also an unwelcome reminder of drow raids. Too many take out their fear and hate of the drow on the unlucky half-drow.
A half-drow usually lacks the distinctive obsidian skin of the drow, though it may be a faded compromise between the drow and human colorations. The hair and eyes may match their human or drow parent, according to the chances of heredity.

Traits

Ability Score Increase. Your Dexterity and Charisma scores increase by 1. You may increase one other ability score by 1, or increase either your Dexterity or Charisma score to 2.

Age. Half-drow mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-drow share the chaotic bent of their elven heritage. They are often assumed to share the evil nature of their drow parent, and many find it easiest to follow that dark path.

Size. Half-drow, like other half-elves, are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your drow blood, you have superior vision in dark and dim conditions— though you can’t see as far in darkness as a drow. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Lesser Sunlight Sensitivity. You have disadvantage on Wisdom (Perception) checks that rely on sight when you, or whatever you are trying to perceive is in direct sunlight. Under the same conditions you also have disadvantage on ranged attack rolls against targets more than 60 feet away.

Diluted Drow Magic. You know one non-damaging cantrip from the sorcerer spell list. When you reach 3rd level, you can cast the faerie fire spell once per day. Charisma is your spellcasting ability for these spells.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility. You gain proficiency in one skill of your choice.

Languages. You can speak, read, and write Common, and two extra languages of your choice, only one of which may be exotic.



Points
2.00 Attribute Bonus to Cha & Dex
1.25 Attribute Bonus of Choice
0.75 Darkvision
0.50 Fey Ancestry
-.50 Lesser Sunlight Sensitivity
1.25 Diluted Drow Magic
0.75 Skill Versatility
0.35 Common + 2 Languages of Choice
6.35 Total

I don't assign all the same values as Musicus. By my reconning the drow is a 7.0 race and the half-elf is 7.25.