dascarletm
2015-07-08, 01:48 PM
I was considering playing an alchemist in an upcoming game, but I found myself disappointed with the extracts an alchemist can make. They don't seem to live up to my idea of "mad science." They mostly seem like you are just making casting "totally not just spells." So I wanted to see if you all could give me some feedback on my idea for a fix of sort. All comments are welcome.
I don't have anything laid out yet but the basic premise is this:
Remove the extracts from the picture completely. (Considering leaving the bomb and mutagen feature)
Replace that with Inspiration Points (which are like power points). Gain something akin to a Psychic warrior amount of points
Formulae are drawn from the psion list (which I would go through and remove anything that doesn't fit the feel)
You prepare your potions at the beginning of the day, and potions follow rules similar to psionics. First you may not spend more points on a potion greater than your alchemist level, but you may combine multiple formulae into one bottle. It costs full value for each.
Second, potions are either created as a thrown flask, or a drinkable flask. The range of the effects are to the consumer if it is drinkable. If it is thrown the defect goes off on the creature hit or the square in which it lands.
That's the basics of my idea, what do you all think. Pardon my grammar and brevity, I'm doing this on my phone
I don't have anything laid out yet but the basic premise is this:
Remove the extracts from the picture completely. (Considering leaving the bomb and mutagen feature)
Replace that with Inspiration Points (which are like power points). Gain something akin to a Psychic warrior amount of points
Formulae are drawn from the psion list (which I would go through and remove anything that doesn't fit the feel)
You prepare your potions at the beginning of the day, and potions follow rules similar to psionics. First you may not spend more points on a potion greater than your alchemist level, but you may combine multiple formulae into one bottle. It costs full value for each.
Second, potions are either created as a thrown flask, or a drinkable flask. The range of the effects are to the consumer if it is drinkable. If it is thrown the defect goes off on the creature hit or the square in which it lands.
That's the basics of my idea, what do you all think. Pardon my grammar and brevity, I'm doing this on my phone