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Pauwel
2007-04-30, 09:29 AM
White Raven's Press Advantage stance allows the initiator to make two 5' steps each turn. Should this count as movement for the purposes of the Scout's Skirmish ability?

Artemician
2007-04-30, 09:29 AM
Yep.

Nice, innit?

Fax Celestis
2007-04-30, 09:35 AM
Actually, the Scout's Skirmish feature reads "This movement must be part of a move action."

So, no. Sorry.

Lord Lorac Silvanos
2007-04-30, 09:48 AM
I don't think it does Fax.
You just have to move 10 feet by yourself (so no mounted skirmish).

Rumda
2007-04-30, 09:53 AM
I don't think it does Fax.
You just have to move 10 feet by yourself (so no mounted skirmish).
Actualy it says in the skirmish description

...deals an extra 1d6 points of damage on all attack she makes during any round in which she moves at least 10 feet...

Fax Celestis
2007-04-30, 09:59 AM
Read the CAdv errata. It's there.

Lord Lorac Silvanos
2007-04-30, 09:59 AM
That is exactly what I paraphrased (including the errata).

However, it does not say anything about move actions.

And a 5-foot step is also a move.


Take 5-Foot Step

You can move 5 feet in any round when you don’t perform any other kind of movement. ...



And the errata does not mention move actions either.


Page 12: Skirmish (class feature)
The second sentence of the skirmish class feature
should read as follows (new text indicated in red): She
deals an extra 1d6 points of damage on all attacks she
makes during any round in which she moves at least 10
feet away from where she was at the start of her turn.
The extra damage applies only to attacks made after the
scout has moved at least 10 feet. The skirmish ability
cannot be used while mounted.
This update should be made wherever the skirmish
ability description is presented (see also pages 31, 56,
and 177).

Fax Celestis
2007-04-30, 10:06 AM
*looks again*

Okay, I'm on acid.

Rumda
2007-04-30, 10:10 AM
it still doesn't say that you have to move the distance yourself as long as you are 10 feet away from where you started your turn you can add the extra damage as long as you aren't mounted

Lord Lorac Silvanos
2007-04-30, 10:12 AM
*looks again*

Okay, I'm on acid.

Not joining you this time Fax, but stay :cool:



DISCLAIMER: This post or poster does not in anyway endorse "acid" or Black Dragons in any shape, form, age or size.

Lord Lorac Silvanos
2007-04-30, 10:19 AM
it still doesn't say that you have to move the distance yourself as long as you are 10 feet away from where you started your turn you can add the extra damage as long as you aren't mounted

It says


... she moves ...

NOT, if she is being carried or being moved or magically transported.

Couple this with the errata that specifically clarifies that moving on a mount does not qualify and I think it is pretty clear who has to do the moving.

Pauwel
2007-04-30, 02:48 PM
I'm actually the DM of my group, and I was really more concerned about it being potentially unbalancing. It's a level 10 Gestalt game, if it matters.

Thanks for the replies, though.

Aximili
2007-05-01, 12:15 AM
IMO there are far worse unbalancing stuff in Gestalt. Let the scout have his fun.

Doc_Outlands
2007-05-01, 12:40 AM
IMO there are far worse unbalancing stuff in Gestalt. Let the scout have his fun.

But if everyone is unbalanced together, don't they sorta balance each other out?

And yeah - let the Scout have his/her fun! :smallbiggrin: