HurinTheCursed
2015-07-09, 11:08 AM
Simple and triple weapon capsules from complete adventurer and oil chambers from dungeonscape seem to be the kind of emergency tricks that can be handy for martials. However, while I didn't expect a gatling wand chamber, I'm still not really convinced by what I pictured so far.
Ghost oil and ghostblight are easy ways to get ghost touch even if it lasts only 2/3 rounds. true death (lesser in that case) crystal is better if you often fight undead however.
Quicksilver also lasts 3 rounds and can be great to avoid resistance. Once again 3.5 truesilver may be better for recurrent needs and do a bit more.
Poisons are powerful mid level but require immunity for repeated use. They don't last long, cost a bit more but they impact the game.
Regarding oil, I found no rule for using plain oil as a grease to avoid grapples, magic oils in the SRD lack impact IMO.
Have you had good experience with this gear ? if so, which substance did you pick ?
Ghost oil and ghostblight are easy ways to get ghost touch even if it lasts only 2/3 rounds. true death (lesser in that case) crystal is better if you often fight undead however.
Quicksilver also lasts 3 rounds and can be great to avoid resistance. Once again 3.5 truesilver may be better for recurrent needs and do a bit more.
Poisons are powerful mid level but require immunity for repeated use. They don't last long, cost a bit more but they impact the game.
Regarding oil, I found no rule for using plain oil as a grease to avoid grapples, magic oils in the SRD lack impact IMO.
Have you had good experience with this gear ? if so, which substance did you pick ?