The_Doctor
2015-07-09, 11:21 AM
The King in Yellow
You have made a pact with a being from Carcosa; the King in Yellow himself. [other fluff forthcoming]
Expanded Spell List
1st: Dissonant Whispers, Sleep
2nd: Blindness/Deafness, Blur
3rd: Blink, Major Image
4th: Confusion, Phantasmal Killer
5th: Dominate Person, Modify Memory
Master of the Play.
Long ago, a master author penned a play named the King in Yellow. It drove those who read it to insanity. You have learned the secrets the play holds in its depths. Starting when you make a pact with the Yellow King, you can, as an action, attempt to enthrall a crowd by telling the story of the King. Doing so is a Charisma (Performance) check. Each member of the crowd must make a Wisdom saving throw against the result. In addition you are proficient with Charisma (Performance) checks.
Black Sunlight
Starting at 6th level, you can focus the power of the black stars of Carcosa on a foe. Once per short rest, you can designate one creature within 30 feet. It must succeed on a Wisdom saving throw or be poisoned for 2 rounds.
Gaze of the King
Starting at level 10, you can, once per short rest as a reaction to an attack, stare at a foe that just hit you. They must succeed at a Wisdom saving throw. If they fail, you gain resistance to that damage and they take the same amount of damage that you do. In addition you have advantage on saving throws to resist becoming frightened.
Pallid Mask
At 14th level, your connection to the King is at its peak. Once per long rest as an action, you can invoke the Pallid Mask and the Yellow Sign. Doing so grafts the mask onto your face, though this does not hamper anything in any way. Each turn they see you, they are forced to make a Wisdom saving throw or be stunned for 1 turn. If they succeed, they are immune to further attempts until you take a long rest.
You have made a pact with a being from Carcosa; the King in Yellow himself. [other fluff forthcoming]
Expanded Spell List
1st: Dissonant Whispers, Sleep
2nd: Blindness/Deafness, Blur
3rd: Blink, Major Image
4th: Confusion, Phantasmal Killer
5th: Dominate Person, Modify Memory
Master of the Play.
Long ago, a master author penned a play named the King in Yellow. It drove those who read it to insanity. You have learned the secrets the play holds in its depths. Starting when you make a pact with the Yellow King, you can, as an action, attempt to enthrall a crowd by telling the story of the King. Doing so is a Charisma (Performance) check. Each member of the crowd must make a Wisdom saving throw against the result. In addition you are proficient with Charisma (Performance) checks.
Black Sunlight
Starting at 6th level, you can focus the power of the black stars of Carcosa on a foe. Once per short rest, you can designate one creature within 30 feet. It must succeed on a Wisdom saving throw or be poisoned for 2 rounds.
Gaze of the King
Starting at level 10, you can, once per short rest as a reaction to an attack, stare at a foe that just hit you. They must succeed at a Wisdom saving throw. If they fail, you gain resistance to that damage and they take the same amount of damage that you do. In addition you have advantage on saving throws to resist becoming frightened.
Pallid Mask
At 14th level, your connection to the King is at its peak. Once per long rest as an action, you can invoke the Pallid Mask and the Yellow Sign. Doing so grafts the mask onto your face, though this does not hamper anything in any way. Each turn they see you, they are forced to make a Wisdom saving throw or be stunned for 1 turn. If they succeed, they are immune to further attempts until you take a long rest.