Calemyr
2015-07-09, 01:13 PM
I'm working on a new character for a local game (my last guy died - who knew heroic sacrifices were fatal?).
The concept I have is basically "Pathfinder Megaman". It breaks down like this:
Race: Warforged (using converted rules (http://pf-eberron.wikidot.com/races:warforged) for the race)
Class 1: Alchemist (using a homebrewed archetype to resemble an artificer more than an alchemist).
Class 2: Gunslinger (using the Gun Tank archetype).
Story: Ancient and decrepit relic from a lost civilization, it was recently dug up and reactivated. With no surviving ties or agenda, its only real motivation is repairing itself and subjecting its continuous improvised repairs and upgrades to rigorous testing (i.e. adventuring). A functional "robot" in a low-tech setting, it is often referred to as "Rusty" due to its very time-worn initial plating.
Concept:
* Re-fluff Bomb ability into a "Plasma Buster" ability. Same damage, same stats, but an energy projectile fired from an arm weapon rather than a thrown projectile and defaulting to electrical damage rather than fire. Bomb discoveries can be used to modify the nature of the blasts. Ammunition capacity and damage increase due to initially poor power supply and sub-optimized design.
* Refluff "Strafe Bomb" discovery as a penetrating beam weapon, dealing full damage to the first target it hits and splash damage to anything behind the target.
* Refluff "Explosive Bomb" discovery as a high yield blast, dealing fire damage. Combined with Strafe Bomb, it creates a wide beam that is 15' in diameter (though still only does full damage to one target).
* Re-fluff "Advanced Construction" feat to "Modular Construction": it begins play in heavily corroded (non-masterwork) medium plating, but can build and replace this plating as superior resources and facilities become available.
* Integrated firearm weapon that can, like his armor, be modified and upgraded as circumstances allow. Eventually upgraded to an energy-based weapon (no reload, effectively infinite ammo) at some point. Integrated weapon is a trait, initially paid for through the gunslinger's free weapon.
Anyway, that's what I've got. I'm curious to see what the experts might have to say on the idea. Is it interesting? Even vaguely legit? Any advice on how to make this character more interesting and/or effective? I'm satisfied with the concept as it is but, like Rusty itself, I'm always interested in ways to improve it.
The concept I have is basically "Pathfinder Megaman". It breaks down like this:
Race: Warforged (using converted rules (http://pf-eberron.wikidot.com/races:warforged) for the race)
Class 1: Alchemist (using a homebrewed archetype to resemble an artificer more than an alchemist).
Class 2: Gunslinger (using the Gun Tank archetype).
Story: Ancient and decrepit relic from a lost civilization, it was recently dug up and reactivated. With no surviving ties or agenda, its only real motivation is repairing itself and subjecting its continuous improvised repairs and upgrades to rigorous testing (i.e. adventuring). A functional "robot" in a low-tech setting, it is often referred to as "Rusty" due to its very time-worn initial plating.
Concept:
* Re-fluff Bomb ability into a "Plasma Buster" ability. Same damage, same stats, but an energy projectile fired from an arm weapon rather than a thrown projectile and defaulting to electrical damage rather than fire. Bomb discoveries can be used to modify the nature of the blasts. Ammunition capacity and damage increase due to initially poor power supply and sub-optimized design.
* Refluff "Strafe Bomb" discovery as a penetrating beam weapon, dealing full damage to the first target it hits and splash damage to anything behind the target.
* Refluff "Explosive Bomb" discovery as a high yield blast, dealing fire damage. Combined with Strafe Bomb, it creates a wide beam that is 15' in diameter (though still only does full damage to one target).
* Re-fluff "Advanced Construction" feat to "Modular Construction": it begins play in heavily corroded (non-masterwork) medium plating, but can build and replace this plating as superior resources and facilities become available.
* Integrated firearm weapon that can, like his armor, be modified and upgraded as circumstances allow. Eventually upgraded to an energy-based weapon (no reload, effectively infinite ammo) at some point. Integrated weapon is a trait, initially paid for through the gunslinger's free weapon.
Anyway, that's what I've got. I'm curious to see what the experts might have to say on the idea. Is it interesting? Even vaguely legit? Any advice on how to make this character more interesting and/or effective? I'm satisfied with the concept as it is but, like Rusty itself, I'm always interested in ways to improve it.