xroads
2015-07-09, 03:08 PM
For my next campaign, I’m thinking of doing a gentle reskin of a D&D 5e module. I plan on changing the setting of the module from medieval fantasy to sci-fi fantasy. And by “gentle”, I mean that most of the changes I plan on making are going to be cosmetic changes. I don’t plan on reinventing the wheel (big fan of keeping things simple).
For example, the different races might be called aliens. Dungeons might be replaced with abandoned space stations. Magic might be explained by the use of nanites or psychic energies. Long bows and plate mail might be replaced with such names as “beam emitter rifles” and “personal force fields”.
But I’m sure I can’t completely get away from game mechanic changes. What changes do you guys think will be unavoidable?
And while I’m at, can you think of a 5e module that would translate well into a future campaign setting?
My first thought was “Rise of Tiamat”, but I think that’s mostly because I’ve always liked kaiju films and can picture Tiamat stomping through a city. :smallbiggrin: But I’ve heard RoT hasn’t been the most well received of the current 5e modules.
For example, the different races might be called aliens. Dungeons might be replaced with abandoned space stations. Magic might be explained by the use of nanites or psychic energies. Long bows and plate mail might be replaced with such names as “beam emitter rifles” and “personal force fields”.
But I’m sure I can’t completely get away from game mechanic changes. What changes do you guys think will be unavoidable?
And while I’m at, can you think of a 5e module that would translate well into a future campaign setting?
My first thought was “Rise of Tiamat”, but I think that’s mostly because I’ve always liked kaiju films and can picture Tiamat stomping through a city. :smallbiggrin: But I’ve heard RoT hasn’t been the most well received of the current 5e modules.