Telonius
2007-04-30, 02:54 PM
I won't claim the original idea for this one; but I can't remember where I heard it originally, and Google's turning up nothing. I'm a little unsure about the price, since it has a couple of different abilities attached to it. What do you think?
Sap of Healing
The Sap of Healing is actually a Staff, designed by a Cleric who wished to discourage his fellow adventurers from acting foolishly, and impress upon them that all healing magic comes at a price. This item appears to be an ordinary sap. Upon striking a living (or positively-charged undead) target, the sap casts a “Cure Serious Wounds” spell, CL 8, using up one charge. When wielded against an undead (negatively charged) foe, the sap’s damage becomes lethal, and the weapon is treated as +1 undead bane. This use of the sap does not cost a charge, but the Cure Serious Wounds ability does not function. A fully-charged Sap of Healing has 50 charges.
Moderate Conjuration, Craft Staff, CL 12, Cure Serious Wounds; Price: 18,500 gp.
Sap of Healing
The Sap of Healing is actually a Staff, designed by a Cleric who wished to discourage his fellow adventurers from acting foolishly, and impress upon them that all healing magic comes at a price. This item appears to be an ordinary sap. Upon striking a living (or positively-charged undead) target, the sap casts a “Cure Serious Wounds” spell, CL 8, using up one charge. When wielded against an undead (negatively charged) foe, the sap’s damage becomes lethal, and the weapon is treated as +1 undead bane. This use of the sap does not cost a charge, but the Cure Serious Wounds ability does not function. A fully-charged Sap of Healing has 50 charges.
Moderate Conjuration, Craft Staff, CL 12, Cure Serious Wounds; Price: 18,500 gp.