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animewatcha
2015-07-11, 04:32 AM
Was this ever addressed or agreed upon or something as to what the final product is? To use a base number, -5 attack to attack roll so base PA number for two handed is 10. What should be the end result?

Extra Anchovies
2015-07-11, 05:07 AM
Leap attack would add another 10 damage. Why do you ask?

Fredaintdead
2015-07-11, 05:09 AM
Was this ever addressed or agreed upon or something as to what the final product is? To use a base number, -5 attack to attack roll so base PA number for two handed is 10. What should be the end result?

For 3.5 I believe the errata on Leap Attack was that it was +100% power attack damage rather than double As each "stage" adds 100% of the base attack roll penalty to the damage, essentially, a two-handed Leap Attack's bonus damage is (Penalty to attack roll)x3 rather than x4.

So in your case, -5 to the attack roll would become +15 to damage.

Extra Anchovies
2015-07-11, 05:18 AM
For 3.5 I believe the errata on Leap Attack was that it was +100% power attack damage rather than double as each "stage" adds 100% of the base attack roll penalty to the damage, essentially, a two-handed Leap Attack's bonus damage is (Penalty to attack roll)x3 rather than x4.

So in your case, -5 to the attack roll would become +15 to damage.

Leap Attack already says +100%, not double, to begin with. And that's why it adds 10 in OP's situation AFAIK; if it said "double", it would follow the standard multiplier stacking rules with Power Attack to produce 3*(penalty taken). However, it doesn't multiply; it adds. So you calculate it by applying all multipliers, and then adding an amount equal to the bonus damage from Power Attack which in this case is 2*penalty; other multipliers don't matter because the damage they add is damage from Frenzied Berserker (or whatever), not from Power Attack.

HurinTheCursed
2015-07-11, 08:04 AM
Leap attack follows the following rule, according the the Complete adventurer errata:

If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you deal +100% the normal bonus damage from your use of the Power Attack feat.

Supreme power attack follows the following rule, according the the Complete warrior errata:

A 10th-level frenzied berserker deals +100% the normal damage from her use of the Power Attack feat. In other words, when using the Power Attack feat, a frenzied berserker wielding a two-handed weapon gains a +4 bonus on damage rolls (instead of a +2 bonus) for each –1 penalty she applies to her attack rolls.

The similar wording is explicited only in CWar, it means that when using the Leap Attack feat, a character wielding a two-handed weapon gains a +4 bonus on damage rolls (instead of a +2 bonus) for each –1 penalty she applies to her attack rolls, thus -5 to hit => +20 damage