glitterbaby
2015-07-11, 01:46 PM
So the party I'm DMing is a group of five completely new players. I'm a pretty seasoned player but a relatively new DM and I've run into a few issues in making challenging and interesting encounters for the players. It hasn't been a big problem yet but I thought I'd just ask for a little advice with creating fun and interesting encounters before it became a problem.
The current party (level 5):
Krynnish Minotaur Barbarian
Krynnish Minotaur Druid
Elf Dread Necromancer
Elf Dread Necromancer
Crane Hengeyokai Scout/Swift Hunter
Yeah, completely new players. The Barbarian melees, the Druid likes to Shillelagh and melee, the Swift Hunter likes to shoot arrows. The two Dread Necros were looking for cool 'necromancy' feats at character creation and convinced everyone in the party to take Tomb-Tainted Soul so they act as Healbots while their undead do melee. The Druid wanted a dinosaur for his animal companion so I showed him a few dinosaur options and he liked the Fleshraker the most. Then the Barbarian and the archer were saying that they wanted animals too so they asked if it was possible and I showed them the Wild Cohort feat so there's another Fleshraker and a Bison as well.
So everyone in the party has a minion and a massive HP pool that they refresh in between every fight with the Dread Necros Charnel Touch (except the animals, they weren't allowed to take tomb-tainted soul). The party likes to be pretty evil and so they don't care if their animals die, they're more than ok spending the 24 meditation time to get one back.
I'm having trouble figuring out how to design an encounter with the sheer number of creatures the party has. If an enemy is melee he gets piled by the 6 capable meleers and shot with a now pretty deadly arrow from the archer but if an enemy is ranged or a flyer then really only the druid and the archer feel like they can do anything and that's never fun.
So I don't have any specific questions really, just looking for some general encounter design advice for a party with a massive number of combatants, a lot of damage, and a refillable HP pool.
The current party (level 5):
Krynnish Minotaur Barbarian
Krynnish Minotaur Druid
Elf Dread Necromancer
Elf Dread Necromancer
Crane Hengeyokai Scout/Swift Hunter
Yeah, completely new players. The Barbarian melees, the Druid likes to Shillelagh and melee, the Swift Hunter likes to shoot arrows. The two Dread Necros were looking for cool 'necromancy' feats at character creation and convinced everyone in the party to take Tomb-Tainted Soul so they act as Healbots while their undead do melee. The Druid wanted a dinosaur for his animal companion so I showed him a few dinosaur options and he liked the Fleshraker the most. Then the Barbarian and the archer were saying that they wanted animals too so they asked if it was possible and I showed them the Wild Cohort feat so there's another Fleshraker and a Bison as well.
So everyone in the party has a minion and a massive HP pool that they refresh in between every fight with the Dread Necros Charnel Touch (except the animals, they weren't allowed to take tomb-tainted soul). The party likes to be pretty evil and so they don't care if their animals die, they're more than ok spending the 24 meditation time to get one back.
I'm having trouble figuring out how to design an encounter with the sheer number of creatures the party has. If an enemy is melee he gets piled by the 6 capable meleers and shot with a now pretty deadly arrow from the archer but if an enemy is ranged or a flyer then really only the druid and the archer feel like they can do anything and that's never fun.
So I don't have any specific questions really, just looking for some general encounter design advice for a party with a massive number of combatants, a lot of damage, and a refillable HP pool.