The Shadowdove
2015-07-11, 02:13 PM
Hey guys,
For my upcoming campaign I am starting my players as children born in a refuge/stronghold in the mountains.
The castle basically serves as a place where followers of bane and his associates, talona, Mask, myrkul, and loviatar can practice their faith and gain power.
At some point I intent to have a paladin combined force of followers of tyr, illmater, and torm to kill all of the adult followers. Including the family and instructors of the children players. Capturing the children and sending them to be fostered at their own respective keep/citadel.
My questions are:
1) what might have spurned the ire of the paladin orders that they might seek such sudden annihilation of the temple?
2) how do I determine the stats and abilities of the children? They're no older than 8. They don't have much of a background yet, as they were too old to sincerely be taken to studies yet. (Though they likely went to services)
3) when I take them to the orphanage, should I fast forward a handful of years?
4) how long should I have them play as children in the fortress? Maybe I should give them a simple task, like cleaning the undercrypt of cobwebs/rats while cleaning the sarcophagi? Long enough to create a bond with someone in game..
5) I also considered having the only survivor from the refuge being an instructor who seeks them out and finds them years later in order to have them swear vengeance as he/she did.
Good idea?
6) should I try to give them a mother or father figure in the good aligned keep? I considered presenting them with the dilemma of choosing their past vs their caretakers beliefs.
7) if I start them as children in the evil stronghold... Do they have alignments, skills, tool proficiencies, etc?
8) I am going to give the instructor a vial that spreads disease and have them choose whether to save the good people by hunting down an item that can cure diseases. An item that the instructors having them find the location of for his/herself. What kind of item might this be? Inevitably I intend on leading them down the path of evil.
9) what age do you think players should be before able to gain classes? What should I do with exp gain before then?
10) give me cool ideas, advice, and stories! I've had plenty of evil characters in my games, but I've never ran an evil campaign.
Looking forward to this, thanks everyone!
-Dove
For my upcoming campaign I am starting my players as children born in a refuge/stronghold in the mountains.
The castle basically serves as a place where followers of bane and his associates, talona, Mask, myrkul, and loviatar can practice their faith and gain power.
At some point I intent to have a paladin combined force of followers of tyr, illmater, and torm to kill all of the adult followers. Including the family and instructors of the children players. Capturing the children and sending them to be fostered at their own respective keep/citadel.
My questions are:
1) what might have spurned the ire of the paladin orders that they might seek such sudden annihilation of the temple?
2) how do I determine the stats and abilities of the children? They're no older than 8. They don't have much of a background yet, as they were too old to sincerely be taken to studies yet. (Though they likely went to services)
3) when I take them to the orphanage, should I fast forward a handful of years?
4) how long should I have them play as children in the fortress? Maybe I should give them a simple task, like cleaning the undercrypt of cobwebs/rats while cleaning the sarcophagi? Long enough to create a bond with someone in game..
5) I also considered having the only survivor from the refuge being an instructor who seeks them out and finds them years later in order to have them swear vengeance as he/she did.
Good idea?
6) should I try to give them a mother or father figure in the good aligned keep? I considered presenting them with the dilemma of choosing their past vs their caretakers beliefs.
7) if I start them as children in the evil stronghold... Do they have alignments, skills, tool proficiencies, etc?
8) I am going to give the instructor a vial that spreads disease and have them choose whether to save the good people by hunting down an item that can cure diseases. An item that the instructors having them find the location of for his/herself. What kind of item might this be? Inevitably I intend on leading them down the path of evil.
9) what age do you think players should be before able to gain classes? What should I do with exp gain before then?
10) give me cool ideas, advice, and stories! I've had plenty of evil characters in my games, but I've never ran an evil campaign.
Looking forward to this, thanks everyone!
-Dove