DracoKnight
2015-07-11, 02:51 PM
This is based on a player race that was one of my very first homebrews (I didn't post it here), that was extremely overpowered. I brought down the power level by a lot, but am still not sure that it's not OP. I mainly want to finish this race so that it will be the counter-balance (fluff and lore-wise) to my Angelic race: http://www.giantitp.com/forums/showthread.php?411563-Angelic-Players
Fiend
Ability Score Increase. Your Charisma score increases by 2.
Age. No one knows how long fiends live for, and it is assumed that they are immortal, however if they fall in combat, their physical form disappears and they go back to where they came from.
Alignment. Fiends are almost always evil, but perhaps you are fiend that is trying to battle against what they are. Either that, or pretending to be good is just part of your deception.
Size. Your physical for stands somewhere between 5' and 7' tall. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Nine Hells make your darkvision unusual: everything you see in darkness is in a shade of red.
Infernal Being. You know the Thaumaturgy cantrip, and beginning at 3 level, you may cast Hellish Rebuke as a 2nd level spell once between long rests. Charisma is your spellcasting ability.
Tempter. You have proficiency in the Deception and Persuasion skills.
Languages. You can read, write, and speak Common.
Subrace. You are a particular kind of fiend.
Lesser Chain Devil
Ability Score Increase. Your Strength or Dexterity score increases by 1.
Alignment. You tend towards lawful, punishing those who lived their lives for evil.
Torturer. Concealed within your physical form are the chains that you use to torture your victims. You may manifest two of these chains on each of your arms, and they each deal 1d4 slashing damage. At 11th level you may manifest a third chain. You must make a separate attack roll for each chain, but when you take the attack action you may use all of the chains on one arm. You may use both arms if you have a class feature which allows you to make more than one attack when you take the attack action. These chains possess the reach and finesse properties.
Languages. You can read, write, and speak Infernal.
Lesser Succubus/Inccubus
Ability Score Increase. Your Dexterity score increases by 1.
Alignment. You tend towards the chaotic, tempting all who cross your path.
Seductive. As an action, you can target one creature. That creature must then succeed on a Wisdom saving throw against you. If they fail you polymorph into their perfect ideal of a sexual partner, and they become Charmed by you. If you or your allies deal damage to the Charmed creature, they may repeat the Wisdom saving throw. On a success the Charmed effect ends. The DC for this saving throw is 8 + your proficiency bonus + your Charisma modifier.
Languages. You can read, write, and speak Abyssal and Infernal.
Lesser Daemon
Ability Score Increase. Your Charisma score does not increase by 2. Instead your Dexterity score increases by 2, and your Charisma score increases by 1.
Alignment. You are generally more neutral. You can either be the kind of fiend to go on a rampage or form a pact.
Demonic Power. You know the Produce Flame and Chill Touch cantrips. Charisma is your spellcasting ability.
Demonic Resilience. You gain 1 extra hit point every time you level up.
Languages. You can read, write, and speak Abyssal.
Fiend
Ability Score Increase. Your Charisma score increases by 2.
Age. No one knows how long fiends live for, and it is assumed that they are immortal, however if they fall in combat, their physical form disappears and they go back to where they came from.
Alignment. Fiends are almost always evil, but perhaps you are fiend that is trying to battle against what they are. Either that, or pretending to be good is just part of your deception.
Size. Your physical for stands somewhere between 5' and 7' tall. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Nine Hells make your darkvision unusual: everything you see in darkness is in a shade of red.
Infernal Being. You know the Thaumaturgy cantrip, and beginning at 3 level, you may cast Hellish Rebuke as a 2nd level spell once between long rests. Charisma is your spellcasting ability.
Tempter. You have proficiency in the Deception and Persuasion skills.
Languages. You can read, write, and speak Common.
Subrace. You are a particular kind of fiend.
Lesser Chain Devil
Ability Score Increase. Your Strength or Dexterity score increases by 1.
Alignment. You tend towards lawful, punishing those who lived their lives for evil.
Torturer. Concealed within your physical form are the chains that you use to torture your victims. You may manifest two of these chains on each of your arms, and they each deal 1d4 slashing damage. At 11th level you may manifest a third chain. You must make a separate attack roll for each chain, but when you take the attack action you may use all of the chains on one arm. You may use both arms if you have a class feature which allows you to make more than one attack when you take the attack action. These chains possess the reach and finesse properties.
Languages. You can read, write, and speak Infernal.
Lesser Succubus/Inccubus
Ability Score Increase. Your Dexterity score increases by 1.
Alignment. You tend towards the chaotic, tempting all who cross your path.
Seductive. As an action, you can target one creature. That creature must then succeed on a Wisdom saving throw against you. If they fail you polymorph into their perfect ideal of a sexual partner, and they become Charmed by you. If you or your allies deal damage to the Charmed creature, they may repeat the Wisdom saving throw. On a success the Charmed effect ends. The DC for this saving throw is 8 + your proficiency bonus + your Charisma modifier.
Languages. You can read, write, and speak Abyssal and Infernal.
Lesser Daemon
Ability Score Increase. Your Charisma score does not increase by 2. Instead your Dexterity score increases by 2, and your Charisma score increases by 1.
Alignment. You are generally more neutral. You can either be the kind of fiend to go on a rampage or form a pact.
Demonic Power. You know the Produce Flame and Chill Touch cantrips. Charisma is your spellcasting ability.
Demonic Resilience. You gain 1 extra hit point every time you level up.
Languages. You can read, write, and speak Abyssal.