Lorddenorstrus
2015-07-11, 11:05 PM
My Gestalt group im running is currently is level 6. We have a #1 Warlock / Warblade. #2 Warblade / Scout / Barb 1. #3 Duskblade / Warblade (I have no idea why they all chose warblade... ) #4 Troll (savage progression) / Barbarian #5 Succubus(Savage Progression) / Bard. And #6 a Psychic Warrior / slew of other classes archer build. Group wise pretty.. weak only 2 "casters" and they aren't amazing casters. Everyone seems to have a thing for melee. (Note 2 of the players are pretty new and had assistance in their builds from other players.)
The upcoming fight is supposed to be a mad scientist sort of guy who's had access to a relic that lets him alter creatures (grafting basically) and I'm trying to figure out exactly how to build this scientist guy and how many minions I should throw for the fight to be decently challenging. I've been trying to avoid save or sucks (Or die) because if everyone rolls like **** the fight could be over and I find it rather anticlimactic. Does anyone have any suggestions? (They're all at full HP from the last fight just before this and the only major cooldowns blown are the Bards Bardic Music attempts, all and both Barbs rages and the 1 Belt of Battle one of them had.)
The upcoming fight is supposed to be a mad scientist sort of guy who's had access to a relic that lets him alter creatures (grafting basically) and I'm trying to figure out exactly how to build this scientist guy and how many minions I should throw for the fight to be decently challenging. I've been trying to avoid save or sucks (Or die) because if everyone rolls like **** the fight could be over and I find it rather anticlimactic. Does anyone have any suggestions? (They're all at full HP from the last fight just before this and the only major cooldowns blown are the Bards Bardic Music attempts, all and both Barbs rages and the 1 Belt of Battle one of them had.)