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View Full Version : DM Help Scooby-Doo D&D adventure?



wertyou2
2015-07-12, 02:24 AM
(Real quick, I'm sorry if I shouldn't be posting this here. It seems like it's okay, but I'm sorry if it isn't).

I need to take my players past level 15 (we're in the middle of PotA right now, I want to give them a taste of higher levels afterwards though). Current idea: go investigate spooky going-ons in mansion, Old Man Jenkins is behind it all. When they pull off the mask of the spooky ghost: "it's Old Man Jenkins! You just pulled his face off and he's still alive OH GOD HE'S SHOOTING NECROTIC ENERGY INTO YOUR BODIES YOU'RE SLOWLY DECOMPOSING HE'S A LICH OH GOD RUN!".

Other ideas: Running through hallway: "you're running from the Lich. Now you're chasing the Lich. Now you're carrying the Lich. Now he's carrying you. You notice you're continuously running through the same room. Now the Harlem Globetrotters are here too."

Does anyone have any other ideas for this?

nyjastul69
2015-07-12, 02:37 AM
I would allow the players to decide where they want go and act accordingly.