jindra34
2007-04-30, 08:39 PM
Lillium
Medium Outsider (Evil, Extra Planar)
HD 14d8 +42 (105 hp)
Speed 30 ft. (6 squares); Flight 90 ft. (Good)
Init: +5
Aromor Class 18 (+5 dex, +3 Natural Armor); touch 15; flat-footed 13
BAB +14; Grp +16
Attack Claw +19
(1d8+2, 20/x2)
Full-Attack 2 Claws + 19 (1d8 +2, 20/x2)
Space/Reach 5 ft/5 ft.
Special Attacks Essence Drain, Soul Capture, Paralyzing Aura
Special Qualities Human Imitation, DR 10 (Cold Iron or Silver) and Magic Immunity to electricity and poison, Resistance to acid 10, cold 10, and fire 10, Spell Like Abilities, Oathbinging
Saves Fort +12 Ref +14 Will +13
Abilities Str 14, Dex 20, Con 16, Int 18, Wis 18, Cha 24
Skills
Feats Flyby attack, Improved Unarmed Strike, Combat Reflexes, Improved Grapple, Weapon Finesse
Environment Lower Planes
Organization Solitary
Challenge Rating15 ?
TreasureTriple gems
Alignment Any Evil
Advancement by Class
This beautiful lady seems broiled in fury.
Lillium’s are created when a female spirit twists itself with hatred and anger. When such a spirit reaches its afterlife it twists itself into a form capable of carrying out it hatred and anger. The spirit then loses all sense of its former life and becomes a soul hunting entity.
Combat
A Lillium’s strategy is to paralyze as many enemies as possible in the first round and then kill the remaining ones, followed by draining of paralyzed foes essence. If in a hopeless fight a Lillium tries to bargain for its life, sometimes offering souls of the deceased in exchange for its freedom.
Spell Like Abilities (Sp): At will: Hold Monster (DC 22), True sight, Tongues as caster level 14, save charisma based
Paralyzing Aura (Su): All creatures within 30 ft. must make a Will save (DC 24 charisma based) each minute or be paralyzed for 1 minute. Success renders a creature immune for 24 hours.
Soul Capture: Any creature killed by a Lillium’s natural weapons or Essence Drain has their soul stolen by the Lillium, this ability is like soul trap except it does not need a gem. The Lillium can release any soul they have captured as a free action.
Essence Drain (Su): Any creature in the same square as a Lillium takes 1d3 Str, Dex and Con damage every turn.
Human Imitation (Su): A Lillium can disguise itself as a member of its former race without the need for a disguise check. When using this ability a Lillium has a -6 penalty to charisma.
Oathbinding (Su): Any pact a Lillium makes involving souls is binding on both sides and requires a DC 30 will save to break. This save is charisma based and has includes a +6 racial bonus.
How does it look? I know its incomplete need skills and better description. I'm asking for a little help here... so would anyone mind putting in some input?
Medium Outsider (Evil, Extra Planar)
HD 14d8 +42 (105 hp)
Speed 30 ft. (6 squares); Flight 90 ft. (Good)
Init: +5
Aromor Class 18 (+5 dex, +3 Natural Armor); touch 15; flat-footed 13
BAB +14; Grp +16
Attack Claw +19
(1d8+2, 20/x2)
Full-Attack 2 Claws + 19 (1d8 +2, 20/x2)
Space/Reach 5 ft/5 ft.
Special Attacks Essence Drain, Soul Capture, Paralyzing Aura
Special Qualities Human Imitation, DR 10 (Cold Iron or Silver) and Magic Immunity to electricity and poison, Resistance to acid 10, cold 10, and fire 10, Spell Like Abilities, Oathbinging
Saves Fort +12 Ref +14 Will +13
Abilities Str 14, Dex 20, Con 16, Int 18, Wis 18, Cha 24
Skills
Feats Flyby attack, Improved Unarmed Strike, Combat Reflexes, Improved Grapple, Weapon Finesse
Environment Lower Planes
Organization Solitary
Challenge Rating15 ?
TreasureTriple gems
Alignment Any Evil
Advancement by Class
This beautiful lady seems broiled in fury.
Lillium’s are created when a female spirit twists itself with hatred and anger. When such a spirit reaches its afterlife it twists itself into a form capable of carrying out it hatred and anger. The spirit then loses all sense of its former life and becomes a soul hunting entity.
Combat
A Lillium’s strategy is to paralyze as many enemies as possible in the first round and then kill the remaining ones, followed by draining of paralyzed foes essence. If in a hopeless fight a Lillium tries to bargain for its life, sometimes offering souls of the deceased in exchange for its freedom.
Spell Like Abilities (Sp): At will: Hold Monster (DC 22), True sight, Tongues as caster level 14, save charisma based
Paralyzing Aura (Su): All creatures within 30 ft. must make a Will save (DC 24 charisma based) each minute or be paralyzed for 1 minute. Success renders a creature immune for 24 hours.
Soul Capture: Any creature killed by a Lillium’s natural weapons or Essence Drain has their soul stolen by the Lillium, this ability is like soul trap except it does not need a gem. The Lillium can release any soul they have captured as a free action.
Essence Drain (Su): Any creature in the same square as a Lillium takes 1d3 Str, Dex and Con damage every turn.
Human Imitation (Su): A Lillium can disguise itself as a member of its former race without the need for a disguise check. When using this ability a Lillium has a -6 penalty to charisma.
Oathbinding (Su): Any pact a Lillium makes involving souls is binding on both sides and requires a DC 30 will save to break. This save is charisma based and has includes a +6 racial bonus.
How does it look? I know its incomplete need skills and better description. I'm asking for a little help here... so would anyone mind putting in some input?