Krimm_Blackleaf
2007-05-01, 02:42 AM
What can I say? I liked it.
--
Hell-Rider
http://i7.photobucket.com/albums/y265/Nny2/Ghost_Rider_2_cover.jpg
A diabolical Hell-Rider slays a demon
Some people are tempted into pacts with devils and their ilk, only a few are actually recreuited by any of the lords of the nine. Hell-riders are warriors who have made a pact with the lord of hellfire, Mephistopheles. In his service you become a wicked pon under the archdevil's thumb taking souls and destroying his enemies.
Adaptation: It is possible to make a Lawful good variant of this class in which only Hellbred may take. All the class abilities would be similar, except all instances where he might harm good, he would instead do harm to evil i.e. his Stare of the Pit.
HD: d10
Requirements
Alignment: Any nongood and nonchaotic
BAB: +6
Feats: Devil's Favor, Mounted Combat
Skills: Knowledge (religion) 4 ranks, Ride 8 ranks
Special: Must have made a pact with Mephistopheles to gain the powers of the Hell-Rider.
Class-Skills: Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (arcana) (Int), Ride (Dex) and Swim (Str).
Skill-points per level: 2+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Form of the Hellborn 1/day, special mount, detect good and evil
2nd|+2|+3|+3|+0|Hellfire resistance 5
3rd|+3|+3|+3|+1|Stare of the Pit
4th|+4|+4|+4|+1|Hellfire resistance 10
5th|+5|+4|+4|+1|Weapons of Hellfire
6th|+6|+5|+5|+2|Hellfire resistance 15
7th|+7|+5|+5|+2|Form of the Hellborn 2/day
8th|+8|+6|+6|+2|Hellfire Immunity
9th|+9|+6|+6|+3|Tireless Ride
10th|+10|+7|+7|+3|Burst of Doom
[/table]
Weapon and Armor proficiencies: Hell-Riders are proficient with all simple and martial weapons and with all light armors but not shields.
Form of the Hellborn (Su): The instant you sign your name in blood to create a pact with the Lord of Hellfire you are bestowed with infernal power. You can, as a full-round action take the form of a wicked creature, sometimes as a skeleton, sometimes as a vile fiend and sometimes just as a twisted evil representation of your normal form but all forms share one difining feature: a swirling aura of burning hellfire. In this shape you gain several bonuses, firstly you gain a +2 profane bonus to strength and constitution, a deflection bonus to your armor class equal to your charisma modifier (although no greater than your hell-rider level) and a special hellfire aura that deals 1d6 per 2 hell-rider levels (minimum 1d6) worth of hellfire damage to any one attacking with natural weapons or unarmed strikes or anyone grappling the hell-rider. At 5th level the bonus to ability scores increases to +4 and at 9th level it increases to +8. This ability is usable once per day at first level and twice per day at 7th and lasts 1 hour per hell-rider level.
Special Mount (Su): At first level, your pact with Mephistopheles grants you a bond with a particularly wicked mount. This acts like the paladin's special mount, except your mount is a lawfull-evil fiendish heavy warhorse (or appropriate animal, with DM approval) who is wreathed in the same hellfire aura of the Hell-rider, which only gives the damage bonuses.
Detect Good and Evil (Sp): As a standard action, a Hell-rider may use detect good or detect evil as spell-like abilities. These abilities are usable at will, but only while in the Form of the Hellborn.
Hellfire Resistance (Su): At 2nd level your infernal bond with Hell grants you resistance against that wich fuels you. You gain resistance to both fire and hellfire 5. This increases to 10 at 4th level, 15 at 6th level and the Hell-rider gains full immunity to fire and hellfire at 8th level.
Stare of the Pit (Su): At third level you gain the ability to burn souls with your natural hellfire. This counts as a gaze attack with a range of 10. If you catch a hell-rider's gaze you must make a will save with a DC of 10+hell-rider level + cha modifier or take a certain amount of damage. Anyone of chaotic or good alignment takes 1d6 points of damage per hell-rider level, anyone of nuetral alignment takes 1d4 points of damage per hell-rider level and anyone of chaotic good alignment takes 1d10 points of damage per hell-rider level. Lawful evil souls are not safe either; Mephistopheles wants as much divine energy as he can get his hands on, so lawful evil creatures take 1d8 points of damage per hellrider level and if killed by it become a soul in possession of the lord of hellfire. This does not effect those without souls, such as constructs, undead or the like. Lawful evil outsiders are unaffected by this ability as they are either already proporty of Mephistopheles or some other archdevil.
Weapons of Hellfire (Su): Starting at 5th level, the hell-rider takes his aura of hellfire and imbues his weapons with it. Any melee weapon a Hell-rider wields deals an additional 1d6 points of hellfire damage to a foe it strikes. This stacks with any other bonuses to damage that may have been applied to a weapon.
Tireless Ride (Ex): At 9th level your mount becomes suffused with some of the powers of the pit. It gains the same immunity to hellfire you have, it's speed increases by 20 feet and may run tirelessly for as long as you are in your Form of the Hellborn. It also no longer needs food or water to live but still requires air.
Burst of Doom (Sp): Once per day, any one person you chose who fails to avoid your Stare of the Pit is assaulted by a blast of ultimately destructive hellfire. This works identically to the Detonate spell (see complete arcane) except instead of fire damage it is hellfire damage, with a caster level of 15th and a saving throw equal to that of the Stare of the Pit.
--
Hell-Rider
http://i7.photobucket.com/albums/y265/Nny2/Ghost_Rider_2_cover.jpg
A diabolical Hell-Rider slays a demon
Some people are tempted into pacts with devils and their ilk, only a few are actually recreuited by any of the lords of the nine. Hell-riders are warriors who have made a pact with the lord of hellfire, Mephistopheles. In his service you become a wicked pon under the archdevil's thumb taking souls and destroying his enemies.
Adaptation: It is possible to make a Lawful good variant of this class in which only Hellbred may take. All the class abilities would be similar, except all instances where he might harm good, he would instead do harm to evil i.e. his Stare of the Pit.
HD: d10
Requirements
Alignment: Any nongood and nonchaotic
BAB: +6
Feats: Devil's Favor, Mounted Combat
Skills: Knowledge (religion) 4 ranks, Ride 8 ranks
Special: Must have made a pact with Mephistopheles to gain the powers of the Hell-Rider.
Class-Skills: Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (arcana) (Int), Ride (Dex) and Swim (Str).
Skill-points per level: 2+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Form of the Hellborn 1/day, special mount, detect good and evil
2nd|+2|+3|+3|+0|Hellfire resistance 5
3rd|+3|+3|+3|+1|Stare of the Pit
4th|+4|+4|+4|+1|Hellfire resistance 10
5th|+5|+4|+4|+1|Weapons of Hellfire
6th|+6|+5|+5|+2|Hellfire resistance 15
7th|+7|+5|+5|+2|Form of the Hellborn 2/day
8th|+8|+6|+6|+2|Hellfire Immunity
9th|+9|+6|+6|+3|Tireless Ride
10th|+10|+7|+7|+3|Burst of Doom
[/table]
Weapon and Armor proficiencies: Hell-Riders are proficient with all simple and martial weapons and with all light armors but not shields.
Form of the Hellborn (Su): The instant you sign your name in blood to create a pact with the Lord of Hellfire you are bestowed with infernal power. You can, as a full-round action take the form of a wicked creature, sometimes as a skeleton, sometimes as a vile fiend and sometimes just as a twisted evil representation of your normal form but all forms share one difining feature: a swirling aura of burning hellfire. In this shape you gain several bonuses, firstly you gain a +2 profane bonus to strength and constitution, a deflection bonus to your armor class equal to your charisma modifier (although no greater than your hell-rider level) and a special hellfire aura that deals 1d6 per 2 hell-rider levels (minimum 1d6) worth of hellfire damage to any one attacking with natural weapons or unarmed strikes or anyone grappling the hell-rider. At 5th level the bonus to ability scores increases to +4 and at 9th level it increases to +8. This ability is usable once per day at first level and twice per day at 7th and lasts 1 hour per hell-rider level.
Special Mount (Su): At first level, your pact with Mephistopheles grants you a bond with a particularly wicked mount. This acts like the paladin's special mount, except your mount is a lawfull-evil fiendish heavy warhorse (or appropriate animal, with DM approval) who is wreathed in the same hellfire aura of the Hell-rider, which only gives the damage bonuses.
Detect Good and Evil (Sp): As a standard action, a Hell-rider may use detect good or detect evil as spell-like abilities. These abilities are usable at will, but only while in the Form of the Hellborn.
Hellfire Resistance (Su): At 2nd level your infernal bond with Hell grants you resistance against that wich fuels you. You gain resistance to both fire and hellfire 5. This increases to 10 at 4th level, 15 at 6th level and the Hell-rider gains full immunity to fire and hellfire at 8th level.
Stare of the Pit (Su): At third level you gain the ability to burn souls with your natural hellfire. This counts as a gaze attack with a range of 10. If you catch a hell-rider's gaze you must make a will save with a DC of 10+hell-rider level + cha modifier or take a certain amount of damage. Anyone of chaotic or good alignment takes 1d6 points of damage per hell-rider level, anyone of nuetral alignment takes 1d4 points of damage per hell-rider level and anyone of chaotic good alignment takes 1d10 points of damage per hell-rider level. Lawful evil souls are not safe either; Mephistopheles wants as much divine energy as he can get his hands on, so lawful evil creatures take 1d8 points of damage per hellrider level and if killed by it become a soul in possession of the lord of hellfire. This does not effect those without souls, such as constructs, undead or the like. Lawful evil outsiders are unaffected by this ability as they are either already proporty of Mephistopheles or some other archdevil.
Weapons of Hellfire (Su): Starting at 5th level, the hell-rider takes his aura of hellfire and imbues his weapons with it. Any melee weapon a Hell-rider wields deals an additional 1d6 points of hellfire damage to a foe it strikes. This stacks with any other bonuses to damage that may have been applied to a weapon.
Tireless Ride (Ex): At 9th level your mount becomes suffused with some of the powers of the pit. It gains the same immunity to hellfire you have, it's speed increases by 20 feet and may run tirelessly for as long as you are in your Form of the Hellborn. It also no longer needs food or water to live but still requires air.
Burst of Doom (Sp): Once per day, any one person you chose who fails to avoid your Stare of the Pit is assaulted by a blast of ultimately destructive hellfire. This works identically to the Detonate spell (see complete arcane) except instead of fire damage it is hellfire damage, with a caster level of 15th and a saving throw equal to that of the Stare of the Pit.