eleazzaar
2015-07-14, 11:37 AM
Giant Fey Spider
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Draft THREE is based on your feedback. Thanks!
Significantly changed portions are in green.
Lore
When faced with a giant spider large enough to look them in the eye, most people flee or draw their weapons. But if it is a giant fey spider, starting a pleasant chat is also an option. Fey spiders are marked with a nearly unquenchable cheerfulness and all around friendliness. Those fey spiders who travel outside the fey world are too often feared and driven away. But fey spiders don’t take it personally, they realize that monstrous giant spiders are much more common, and few people have heard about nice giant spiders. But they remain hopeful that the next creature they meet will be friendly.
A giant fey spider is simply a giant species of spider with the intellect and spirit of a fey. Their first pair of legs are used as arms, and possess dexterous pincers that serve as hands. Each individual has a unique, bold pattern of gold, rust, silver, ebony and copper green on fur and gleaming chitin. Smiling at everyone through two large iridescent eyes, a fey spider is quite handsome— to those who can see past its spidery-ness.
Disgusted by the idea of sucking the juices from creatures, fey spiders instead make fruit their staple, though they can eat other vegetable foods if they must.
Traits
Ability Score Increase. Your Charisma score increases by 1.
Age. Giant fey spiders mature quickly, reaching adulthood in 12 years. Avoiding mishaps, they usually live around 80 years.
Alignment. As fey, giant fey spiders have a tendency toward chaotic good. Their tendency toward cheerfulness is even stronger.
Fey. Your type is fey. Spells that work only on humanoids do not affect you, but you are affected by spells that target fey. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Long, Spindly Limbs. Due to the length of your arms, you have an additional 5 feet of reach, but you find it awkward to balance long weapons. You have disadvantage on attack rolls with reach weapons.
Size. A giant fey spider can look a dragonborn in the eye, but on closer inspection the space it occupies is mostly legs and air— the spider’s body is about the same size as a dwarf’s. A giant fey spider weighs between 150 and 175 pounds, and can comfortably hold its body anywhere between 3 and 7 feet high. Your size is Medium. However due to your long legs, you are considered Large in the following ways.
You normally occupy a 10x10 foot space. As a bonus action you may fold in your legs to fit in a 5x5 foot space, but in that stance your speed drops to 20 feet. You may later unfold and return to your 10x10 stance with a bonus action.
You are considered Large for purposes of moving through or sharing the space with another creature.
You are considered Large for the purpose of grappling, which means you may attempt to grapple Huge creatures.
Speed. Your base walking speed is 30 feet.
Arachnophobia. Humanoids have an instinctive aversion to giant spiders. But many humanoids who spend time around giant fey spiders are surprised how quickly the spider’s winsome personality removes their unease. You have disadvantage on Charisma (Performance) or (Persuasion) checks targeting humanoids unless they are accustomed to either fey or giant spiders, or both.
Armor. Armor may be difficult to find in the proper shape for a giant spider. For comparable protection and features armor shaped for you weighs twice as much as it would for a Medium sized creature. The cost is at least twice as much.
Language. You can speak read, and write Common, Sylvan, as well as one other standard language of your choice.
Subrace. Choose one of these subraces.
Orb Weaver
Orb weavers are some of the most honored artisans in the fey world, known for making luxurious silk textiles and tapestries. While most adventuring spiders have turned their back on weaving as an trade, they still possess the ability.
Ability Score Increase. Your Dexterity and Constitution scores increase by 1.
Silk Spinner. You can produce silk of the hair-thin or up to the thickness up to a standard silk rope at will. The silk is securely connected to your spinnerets until you choose to release the strand strand.
As a bonus action you may attach your silk securely to an object.
You may lower weight up to carrying capacity, which may include yourself, on a silk rope at the speed of your choice.
As an action you may bind a grappled or unresisting creature’s arms or legs, breakable by Strength (Athletics), and escapable by Dexterity (Acrobatics).
You may create difficult to see trip-lines, noticeable by a Wisdom (Perception) check, which unless avoided drop one creature prone on a failed Dexterity (Acrobatics) check. Each anchor point requires an action or bonus action.
You may create hair-thin trip-wires and lay a thread back to your position. All creatures have disadvantage on Wisdom (Perception) checks to notice these threads. As long as you are touching a connecting thread you know when and where a strand has been touched.
The DC to break, escape, avoid, or spot your silk is 8 + your Proficiency Bonus + your Constitution Modifier. A silk rope has AC 10; hp 3; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage.
You also have proficiency with tailor’s and weaver’s tools, and in a place with a market for fine clothing or tapestries you can produce enough to maintain a wealthy lifestyle.
Tree Spider
Unlike their weaving cousins, tree spiders make no silk. Leaner and wilder, they live in the towering trees of fey forests.
Ability Score Increase. Your Dexterity score increases by 2.
Spider Climb. Your climb speed is 30 feet. Additionally you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check as long as the surface is not unusually smooth.
Agile Limbs. You may substitute Dexterity for Strength for any rolls related to jumping or climbing.
Points
1.00 Cha +1
0.50 Type Fey
1.50 Reach
0.00 Size
-.50 Arachnophobia
-.50 Heavier armor
0.25 Languages
Orb Weaver
2.00 ASI
1.75 Silk Spinner
0.25 - Tool proficiencies
6.25 Total
Tree Spider
2.00 ASI
1.50 Spider Climb
0.50 Dex for Str jumping and climbing
6.25 Total
Lore
When faced with a giant spider large enough to look them in the eye, most people flee or draw their weapons. But if it is a giant fey spider, starting a pleasant chat is also an option. Fey spiders are marked with a nearly unquenchable cheerfulness and all around friendliness. Those fey spiders who travel outside the fey world are too often feared and driven away. But fey spiders don’t take it personally, they realize that monstrous giant spiders are much more common, and few people have heard about nice giant spiders. But they remain hopeful that the next creature they meet will be friendly.
A giant fey spider is simply a giant species of spider with the intellect and spirit of a fey. Their first pair of legs are used as arms, and possess dexterous pincers that serve as hands. Each individual has a unique, bold pattern of gold, rust, silver, ebony and copper green on fur and gleaming chitin. Smiling at everyone through two large iridescent eyes, a fey spider is quite handsome— to those who can see past its spidery-ness.
Disgusted by the idea of sucking the juices from creatures, fey spiders instead make fruit their staple, though they can eat other vegetable foods if they must.
In the fey world these spiders are usually weavers, making luxurious silk textiles and tapestries. While most adventuring spiders have turned their back on weaving as an trade, they still possess the ability.
Traits
Ability Score Increase. Your Dexterity, Constitution, and Charisma scores increase by 1.
Age. Giant fey spiders mature quickly, reaching adulthood in 12 years. Avoiding mishaps, they usually live around 80 years.
Alignment. As fey, giant fey spiders have a tendency toward chaotic good. Their tendency toward cheerfulness is even stronger.
Speed. Your base walking speed is 30 feet.
Fey. Your type is fey. Spells that work only on humanoids do not affect you, but you are affected by spells that target fey. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Long, Spindly Limbs. Due to the length of your arms, you have an additional 5 feet of reach, but you find it awkward to balance long weapons. You have disadvantage on attack rolls with reach weapons.
Size. A giant fey spider can look a dragonborn in the eye, but on closer inspection the space it occupies is mostly legs and air— the spider’s body is about the same size as a dwarf’s. A giant fey spider weighs between 150 and 175 pounds, and can comfortably hold its body anywhere between 3 and 7 feet high. Your size is Medium. However due to your long legs, you are considered Large in the following ways.
You normally occupy a 10x10 foot space. As a bonus action you may fold in your legs to fit in a 5x5 foot space, but in that stance your speed drops to 20 feet. You may later unfold and return to your 10x10 stance with a bonus action.
You are considered Large for purposes of moving through or sharing the space with another creature.
You are considered Large for the purpose of grappling, which means you may attempt to grapple Huge creatures.
Climber. While fey spiders are not as skilled at climbing as most other giant spiders, you are still a better climber than most humanoids. You gain advantage on any Strength (Athletics) rolls for climbing.
Arachnophobia. Humanoids have an instinctive aversion to giant spiders. But many humanoids who spend time around giant fey spiders are surprised how quickly the spider’s winsome personality removes their unease. You have disadvantage on Charisma (Performance) or (Persuasion) checks targeting humanoids unless they are accustomed to either fey or giant spiders, or both.
Silk Spinner. You can produce silk of the hair-thin or up to the thickness up to a standard silk rope at will. The silk is securely connected to your spinnerets until you choose to release the strand strand.
As a bonus action you may attach your silk securely to an object.
You may lower weight up to carrying capacity, which may include yourself, on a silk rope at the speed of your choice.
As an action you may bind a grappled or unresisting creature’s arms or legs, breakable by Strength (Athletics), and escapable by Dexterity (Acrobatics).
You may create difficult to see trip-lines, noticeable by a Wisdom (Perception) check, which unless avoided drop one creature prone on a failed Dexterity (Acrobatics) check. Each anchor point requires an action or bonus action.
You may create hair-thin trip-wires and lay a thread back to your position. All creatures have disadvantage on Wisdom (Perception) checks to notice these threads. As long as you are touching a connecting thread you know if something has touched or broken it.
The DC to break, escape, avoid, or spot your silk is 8 + your Proficiency Bonus + your Constitution Modifier. Your silk has 2 hp.
You also have proficiency with tailor’s and weaver’s tools, and in a place with a market for fine clothing or tapestries you can produce enough to maintain a wealthy lifestyle.
Armor. Armor may be difficult to find in the proper shape for a giant spider. For comparable protection and features armor shaped for you weighs twice as much as it would for a Medium sized creature.
Language. You can speak read, and write Common, Sylvan, as well as one other standard language of your choice.
Points
3.00 ASIs
0.50 Fey
1.50 Reach + disadvantage with reach weapons
0 Large-ish
-.50 Arachnophobia
1.50 Silk Spinner
0.50 Advantage on climbing
-.50 Heavier Armor
0.25 language of choice
--------
6.25
Feedback is appreicated. Feel Free to Brutally Pick it Apart.
Draft THREE is based on your feedback. Thanks!
Significantly changed portions are in green.
Lore
When faced with a giant spider large enough to look them in the eye, most people flee or draw their weapons. But if it is a giant fey spider, starting a pleasant chat is also an option. Fey spiders are marked with a nearly unquenchable cheerfulness and all around friendliness. Those fey spiders who travel outside the fey world are too often feared and driven away. But fey spiders don’t take it personally, they realize that monstrous giant spiders are much more common, and few people have heard about nice giant spiders. But they remain hopeful that the next creature they meet will be friendly.
A giant fey spider is simply a giant species of spider with the intellect and spirit of a fey. Their first pair of legs are used as arms, and possess dexterous pincers that serve as hands. Each individual has a unique, bold pattern of gold, rust, silver, ebony and copper green on fur and gleaming chitin. Smiling at everyone through two large iridescent eyes, a fey spider is quite handsome— to those who can see past its spidery-ness.
Disgusted by the idea of sucking the juices from creatures, fey spiders instead make fruit their staple, though they can eat other vegetable foods if they must.
Traits
Ability Score Increase. Your Charisma score increases by 1.
Age. Giant fey spiders mature quickly, reaching adulthood in 12 years. Avoiding mishaps, they usually live around 80 years.
Alignment. As fey, giant fey spiders have a tendency toward chaotic good. Their tendency toward cheerfulness is even stronger.
Fey. Your type is fey. Spells that work only on humanoids do not affect you, but you are affected by spells that target fey. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Long, Spindly Limbs. Due to the length of your arms, you have an additional 5 feet of reach, but you find it awkward to balance long weapons. You have disadvantage on attack rolls with reach weapons.
Size. A giant fey spider can look a dragonborn in the eye, but on closer inspection the space it occupies is mostly legs and air— the spider’s body is about the same size as a dwarf’s. A giant fey spider weighs between 150 and 175 pounds, and can comfortably hold its body anywhere between 3 and 7 feet high. Your size is Medium. However due to your long legs, you are considered Large in the following ways.
You normally occupy a 10x10 foot space. As a bonus action you may fold in your legs to fit in a 5x5 foot space, but in that stance your speed drops to 20 feet. You may later unfold and return to your 10x10 stance with a bonus action.
You are considered Large for purposes of moving through or sharing the space with another creature.
You are considered Large for the purpose of grappling, which means you may attempt to grapple Huge creatures.
Speed. Your base walking speed is 30 feet.
Arachnophobia. Humanoids have an instinctive aversion to giant spiders. But many humanoids who spend time around giant fey spiders are surprised how quickly the spider’s winsome personality removes their unease. You have disadvantage on Charisma (Performance) or (Persuasion) checks targeting humanoids unless they are accustomed to either fey or giant spiders, or both.
Armor. Armor may be difficult to find in the proper shape for a giant spider. For comparable protection and features armor shaped for you weighs twice as much as it would for a Medium sized creature. The cost is at least twice as much.
Language. You can speak read, and write Common, Sylvan, as well as one other standard language of your choice.
Subrace. Choose one of these subraces.
Orb Weaver
Orb weavers are some of the most honored artisans in the fey world, known for making luxurious silk textiles and tapestries. While most adventuring spiders have turned their back on weaving as an trade, they still possess the ability.
Ability Score Increase. Your Dexterity and Constitution scores increase by 1.
Silk Spinner. You can produce silk of the hair-thin or up to the thickness up to a standard silk rope at will. The silk is securely connected to your spinnerets until you choose to release the strand strand.
As a bonus action you may attach your silk securely to an object.
You may lower weight up to carrying capacity, which may include yourself, on a silk rope at the speed of your choice.
As an action you may bind a grappled or unresisting creature’s arms or legs, breakable by Strength (Athletics), and escapable by Dexterity (Acrobatics).
You may create difficult to see trip-lines, noticeable by a Wisdom (Perception) check, which unless avoided drop one creature prone on a failed Dexterity (Acrobatics) check. Each anchor point requires an action or bonus action.
You may create hair-thin trip-wires and lay a thread back to your position. All creatures have disadvantage on Wisdom (Perception) checks to notice these threads. As long as you are touching a connecting thread you know when and where a strand has been touched.
The DC to break, escape, avoid, or spot your silk is 8 + your Proficiency Bonus + your Constitution Modifier. A silk rope has AC 10; hp 3; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage.
You also have proficiency with tailor’s and weaver’s tools, and in a place with a market for fine clothing or tapestries you can produce enough to maintain a wealthy lifestyle.
Tree Spider
Unlike their weaving cousins, tree spiders make no silk. Leaner and wilder, they live in the towering trees of fey forests.
Ability Score Increase. Your Dexterity score increases by 2.
Spider Climb. Your climb speed is 30 feet. Additionally you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check as long as the surface is not unusually smooth.
Agile Limbs. You may substitute Dexterity for Strength for any rolls related to jumping or climbing.
Points
1.00 Cha +1
0.50 Type Fey
1.50 Reach
0.00 Size
-.50 Arachnophobia
-.50 Heavier armor
0.25 Languages
Orb Weaver
2.00 ASI
1.75 Silk Spinner
0.25 - Tool proficiencies
6.25 Total
Tree Spider
2.00 ASI
1.50 Spider Climb
0.50 Dex for Str jumping and climbing
6.25 Total
Lore
When faced with a giant spider large enough to look them in the eye, most people flee or draw their weapons. But if it is a giant fey spider, starting a pleasant chat is also an option. Fey spiders are marked with a nearly unquenchable cheerfulness and all around friendliness. Those fey spiders who travel outside the fey world are too often feared and driven away. But fey spiders don’t take it personally, they realize that monstrous giant spiders are much more common, and few people have heard about nice giant spiders. But they remain hopeful that the next creature they meet will be friendly.
A giant fey spider is simply a giant species of spider with the intellect and spirit of a fey. Their first pair of legs are used as arms, and possess dexterous pincers that serve as hands. Each individual has a unique, bold pattern of gold, rust, silver, ebony and copper green on fur and gleaming chitin. Smiling at everyone through two large iridescent eyes, a fey spider is quite handsome— to those who can see past its spidery-ness.
Disgusted by the idea of sucking the juices from creatures, fey spiders instead make fruit their staple, though they can eat other vegetable foods if they must.
In the fey world these spiders are usually weavers, making luxurious silk textiles and tapestries. While most adventuring spiders have turned their back on weaving as an trade, they still possess the ability.
Traits
Ability Score Increase. Your Dexterity, Constitution, and Charisma scores increase by 1.
Age. Giant fey spiders mature quickly, reaching adulthood in 12 years. Avoiding mishaps, they usually live around 80 years.
Alignment. As fey, giant fey spiders have a tendency toward chaotic good. Their tendency toward cheerfulness is even stronger.
Speed. Your base walking speed is 30 feet.
Fey. Your type is fey. Spells that work only on humanoids do not affect you, but you are affected by spells that target fey. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Long, Spindly Limbs. Due to the length of your arms, you have an additional 5 feet of reach, but you find it awkward to balance long weapons. You have disadvantage on attack rolls with reach weapons.
Size. A giant fey spider can look a dragonborn in the eye, but on closer inspection the space it occupies is mostly legs and air— the spider’s body is about the same size as a dwarf’s. A giant fey spider weighs between 150 and 175 pounds, and can comfortably hold its body anywhere between 3 and 7 feet high. Your size is Medium. However due to your long legs, you are considered Large in the following ways.
You normally occupy a 10x10 foot space. As a bonus action you may fold in your legs to fit in a 5x5 foot space, but in that stance your speed drops to 20 feet. You may later unfold and return to your 10x10 stance with a bonus action.
You are considered Large for purposes of moving through or sharing the space with another creature.
You are considered Large for the purpose of grappling, which means you may attempt to grapple Huge creatures.
Climber. While fey spiders are not as skilled at climbing as most other giant spiders, you are still a better climber than most humanoids. You gain advantage on any Strength (Athletics) rolls for climbing.
Arachnophobia. Humanoids have an instinctive aversion to giant spiders. But many humanoids who spend time around giant fey spiders are surprised how quickly the spider’s winsome personality removes their unease. You have disadvantage on Charisma (Performance) or (Persuasion) checks targeting humanoids unless they are accustomed to either fey or giant spiders, or both.
Silk Spinner. You can produce silk of the hair-thin or up to the thickness up to a standard silk rope at will. The silk is securely connected to your spinnerets until you choose to release the strand strand.
As a bonus action you may attach your silk securely to an object.
You may lower weight up to carrying capacity, which may include yourself, on a silk rope at the speed of your choice.
As an action you may bind a grappled or unresisting creature’s arms or legs, breakable by Strength (Athletics), and escapable by Dexterity (Acrobatics).
You may create difficult to see trip-lines, noticeable by a Wisdom (Perception) check, which unless avoided drop one creature prone on a failed Dexterity (Acrobatics) check. Each anchor point requires an action or bonus action.
You may create hair-thin trip-wires and lay a thread back to your position. All creatures have disadvantage on Wisdom (Perception) checks to notice these threads. As long as you are touching a connecting thread you know if something has touched or broken it.
The DC to break, escape, avoid, or spot your silk is 8 + your Proficiency Bonus + your Constitution Modifier. Your silk has 2 hp.
You also have proficiency with tailor’s and weaver’s tools, and in a place with a market for fine clothing or tapestries you can produce enough to maintain a wealthy lifestyle.
Armor. Armor may be difficult to find in the proper shape for a giant spider. For comparable protection and features armor shaped for you weighs twice as much as it would for a Medium sized creature.
Language. You can speak read, and write Common, Sylvan, as well as one other standard language of your choice.
Points
3.00 ASIs
0.50 Fey
1.50 Reach + disadvantage with reach weapons
0 Large-ish
-.50 Arachnophobia
1.50 Silk Spinner
0.50 Advantage on climbing
-.50 Heavier Armor
0.25 language of choice
--------
6.25