Zampanó
2015-07-15, 02:27 PM
So I have had the chance to try out a game (3.5) with some friends after wanting to play DnD forever. They had a party slot open and a need for a healer, and I had a month before moving out of the state. Seemed like a chance to try out the game with some new friends in a low-stakes situation. I know two members of the group of five very well, and have met the others a few times before.
I've made it to two sessions now, playing as a cleric (lv. 10) from the city's church. In game, we have just made it to the gates of an old temple, after being given roughly unconditional support from the rulers of the city. The trouble is, as a beginner I had very little time to really dig into the things that I could have asked for from the government as help. Over the last week I've had more time and only just now got through the list of all the cleric spells I could have chosen in Complete DivineSpells Compendium. But, I've selected my spell list for the adventure and I know you can't exactly re-write your spell list on the fly (as a cleric). The adventure is time-sensitive so we can't just set up camp for 24 hours to let me regain spells, either.
In particular, I found the spell "favorable sacrifice (http://therafimrpg.wikidot.com/favorable-sacrifice)" that lets you sacrifice gems for a buff. The DM has already given me a pass on spell components once: I used Revivify (cost 1000 gp worth of oils) to save another player from death. So I don't exactly feel comfortable asking to just spend money from my purse to get to use this spell that isn't even on my list. BUT, it would be a great spell for the situation, something that I could totally have asked for from the ruler when asked "is there anything else you need," and something that I would have selected if I'd known about it.
In general, what sorts of accommodations do you make for new players as they learn the rules? What is appropriate for me to ask for?
I've made it to two sessions now, playing as a cleric (lv. 10) from the city's church. In game, we have just made it to the gates of an old temple, after being given roughly unconditional support from the rulers of the city. The trouble is, as a beginner I had very little time to really dig into the things that I could have asked for from the government as help. Over the last week I've had more time and only just now got through the list of all the cleric spells I could have chosen in Complete DivineSpells Compendium. But, I've selected my spell list for the adventure and I know you can't exactly re-write your spell list on the fly (as a cleric). The adventure is time-sensitive so we can't just set up camp for 24 hours to let me regain spells, either.
In particular, I found the spell "favorable sacrifice (http://therafimrpg.wikidot.com/favorable-sacrifice)" that lets you sacrifice gems for a buff. The DM has already given me a pass on spell components once: I used Revivify (cost 1000 gp worth of oils) to save another player from death. So I don't exactly feel comfortable asking to just spend money from my purse to get to use this spell that isn't even on my list. BUT, it would be a great spell for the situation, something that I could totally have asked for from the ruler when asked "is there anything else you need," and something that I would have selected if I'd known about it.
In general, what sorts of accommodations do you make for new players as they learn the rules? What is appropriate for me to ask for?