Snig
2015-07-15, 06:38 PM
Hey guys, i'm tweaking the poultices ability given to the Spell-less Ranger to include Poisons. Someone on here gave me some great guidelines and it will look something like this.
At 3rd level, you can create special herbal pastes that have harmful effects comparable to some poisons. You can spend 1 hour gathering herbs and preparing pastes to create a number of doses equal to your Wisdom modifier (minimum 1). At any one time, you can carry a number of doses equal to your Wisdom modifier (minimum 1). The pastes you create cannot be applied by anyone but you. After 24 hours, any pastes that you have not used lose their potency.
You can spend 1 action*(bouns action?) applying one of your pastes to a melee weapon or three pieces of ammunition, thereby expending its use. The first time a creature is hit by that weapon or piece of ammunition, it takes 1d6 poison damage for every two ranger levels you have (rounded up). In addition it must make a Constitution saving throw or be poisoned for 1 minute (poisoned condition can be found on page 293 of PHB) at the start of each of it's turns it can attempt a save to no longer be poisoned. If the poison is not delivered within 1 minute of being applied to the weapon, it dries up and loses its potency.
The save DC for this ability is equal to 8 + your proficiency bonus + you Wisdom** modifier.
So now that i've added this feature along side poultices, I can choose either poisons or poultices when I spend an hour gathering. I can make any combination of poisons or poultices as long as the total doesn't exceed my Wis modifier. For example if I had 16 wis. I could spend an hour during a short rest and collect 1 poison and 2 poultices.
Now at level 9 the spell-less ranger gets another feature called "Natural Antivenom" that buffs their poultices to now be able to cure poison in addition to healing. So I've added a stronger version of poison. At level 9 instead of suffering the poison condition on a failed save, they now suffer the paralyzed condition on a failed save.
So tying this new feature into the spell-less ranger i've also made some other balances to the class. Instead of trading out spell-casting for the battle-master archetype at lvl 2, i'm replacing battle-master with beastmaster. I think most people would agree that this is a weaker archetype then the battle-master, so I feel like the tweaks I made to poultices should help shore up the loss of damage / utility i'm missing out on from battle-master.
Now I just need a catchy name to replace Poultices with!
Any feedback is welcome. Thanks guys!
At 3rd level, you can create special herbal pastes that have harmful effects comparable to some poisons. You can spend 1 hour gathering herbs and preparing pastes to create a number of doses equal to your Wisdom modifier (minimum 1). At any one time, you can carry a number of doses equal to your Wisdom modifier (minimum 1). The pastes you create cannot be applied by anyone but you. After 24 hours, any pastes that you have not used lose their potency.
You can spend 1 action*(bouns action?) applying one of your pastes to a melee weapon or three pieces of ammunition, thereby expending its use. The first time a creature is hit by that weapon or piece of ammunition, it takes 1d6 poison damage for every two ranger levels you have (rounded up). In addition it must make a Constitution saving throw or be poisoned for 1 minute (poisoned condition can be found on page 293 of PHB) at the start of each of it's turns it can attempt a save to no longer be poisoned. If the poison is not delivered within 1 minute of being applied to the weapon, it dries up and loses its potency.
The save DC for this ability is equal to 8 + your proficiency bonus + you Wisdom** modifier.
So now that i've added this feature along side poultices, I can choose either poisons or poultices when I spend an hour gathering. I can make any combination of poisons or poultices as long as the total doesn't exceed my Wis modifier. For example if I had 16 wis. I could spend an hour during a short rest and collect 1 poison and 2 poultices.
Now at level 9 the spell-less ranger gets another feature called "Natural Antivenom" that buffs their poultices to now be able to cure poison in addition to healing. So I've added a stronger version of poison. At level 9 instead of suffering the poison condition on a failed save, they now suffer the paralyzed condition on a failed save.
So tying this new feature into the spell-less ranger i've also made some other balances to the class. Instead of trading out spell-casting for the battle-master archetype at lvl 2, i'm replacing battle-master with beastmaster. I think most people would agree that this is a weaker archetype then the battle-master, so I feel like the tweaks I made to poultices should help shore up the loss of damage / utility i'm missing out on from battle-master.
Now I just need a catchy name to replace Poultices with!
Any feedback is welcome. Thanks guys!