Draco_Lord
2015-07-17, 11:09 AM
So this has been bouncing around in my head for a while now, but how easy is it to start at level 0? And have characters gain their first level in a real class by the end of the first or second session?
This would be for Pathfinder, in case that matters too much.
But basically, a while ago I thought about having characters not so much predesigned, and generally built for a class, details on them added after that core has been made. But the reverse, designing a person, giving them a back story, and having them gain their first level after playing as them for a little while.
Even having their stats limited, maybe having them only roll 2d6 at first, and then adding a third afterwards as a simple idea. Or using point buy to augment them once they gain their first level.
In terms of starting stats, they would have to be in an NPC class of some kind. I would probably limited it to Commoner and Aristocrat (I generally do let my players play a noble if I think it fits), as Warrior, Expert, and Adept seem a little out of the flavour of this. And use use the hit die rules, replacing them once they gain their first level.
During their time as level 0s I would keep track of things they do, people who hit things with swords would get a point towards marshal classes, people who hide towards rogues and the like, and of course give them simple wands, which people who even try to use get some points towards magic (even if they probably won't be able to). And so on. At the end they can pick from the section they have the highest points in, or from multiple if they tie.
So, thoughts on this? Is this a dumb idea, or something that could be cool to run?
This would be for Pathfinder, in case that matters too much.
But basically, a while ago I thought about having characters not so much predesigned, and generally built for a class, details on them added after that core has been made. But the reverse, designing a person, giving them a back story, and having them gain their first level after playing as them for a little while.
Even having their stats limited, maybe having them only roll 2d6 at first, and then adding a third afterwards as a simple idea. Or using point buy to augment them once they gain their first level.
In terms of starting stats, they would have to be in an NPC class of some kind. I would probably limited it to Commoner and Aristocrat (I generally do let my players play a noble if I think it fits), as Warrior, Expert, and Adept seem a little out of the flavour of this. And use use the hit die rules, replacing them once they gain their first level.
During their time as level 0s I would keep track of things they do, people who hit things with swords would get a point towards marshal classes, people who hide towards rogues and the like, and of course give them simple wands, which people who even try to use get some points towards magic (even if they probably won't be able to). And so on. At the end they can pick from the section they have the highest points in, or from multiple if they tie.
So, thoughts on this? Is this a dumb idea, or something that could be cool to run?