Else Fangorn
2015-07-17, 03:01 PM
So, I've created four "races" for my campaign world, all of the varieties of human. I know for sure that the Old Eire need something more, but how do the others look? These will be the only four options available in the world (it's a small campaign area), so they don't need to fit with anything else. Thanks for your help!
Angle
Ability Score Increase. One ability score of your choice increases by one.
Age. Angles reach adulthood in their late teens and live less than a century.
Alignment. Angles tend to be Lawful.
Size. Angles tend to be taller than other humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Steelcunning. You gain proficiency with smith’s tools. You can work steel, including reforging existing items into other items, if you have sufficient material.
Nobleborn
Ability Score Increase. Your Charisma score increases by one.
Languages. You can speak, read, and write Anglo and one other language of your choice.
Lowborn
Ability Score Increase. Your Constitution score increases by one.
Languages. You can speak Anglo and one other language of your choice.
Honed Senses. You have proficiency in the Perception skill.
Fey-Touched
Ability Score Increase. Your Charisma score increases by two.
Age. Fey-Touched reach adulthood in their late teens, but they live somewhat longer than other humans because of their fellowship with the fey.
Alignment. Fey-Touched tend to be Chaotic.
Size. Fey-Touched tend to be smaller than other humans. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Fairwed
Ability Score Increase. Your Wisdom score increases by one.
Languages. You can speak, read, and write Fair and Eire.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Jack-o’-Lantern. You know the dancing lights cantrip. Charisma is your spellcasting attribute for it.
Nearfolk
Ability Score Increase. Your Dexterity score increases by one.
Languages. You can speak Fair and Eire.
Feystep. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Alien. You have proficiency in the Intimidate and Persuasion skills.
Kundaman
Ability Score Increase. Your Strength increases by 2 and your Constitution increases by 1.
Age. Kundamen reach adulthood in their late teens and live less than a century.
Alignment. Kundamen tend toward no particular alignment.
Size. Kundamen tend to be broader than other humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Kunda Ancestry. You have resistance to lightning and thunder damage.
Languages. You can speak, read, and write Kundaord and Eire.
Old Eire
Ability Score Increase. One ability score of your choice increase by 1.
Age. Old Eire reach adulthood in their late teens and live less than a century.
Alignment. Old Eire tend toward no particular alignment.
Size. Old Eire come in all shapes and sizes. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Feat. You gain one feat of your choice.
Languages. You can speak, read, and write Eire and one other language of your choice.
Angle
Ability Score Increase. One ability score of your choice increases by one.
Age. Angles reach adulthood in their late teens and live less than a century.
Alignment. Angles tend to be Lawful.
Size. Angles tend to be taller than other humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Steelcunning. You gain proficiency with smith’s tools. You can work steel, including reforging existing items into other items, if you have sufficient material.
Nobleborn
Ability Score Increase. Your Charisma score increases by one.
Languages. You can speak, read, and write Anglo and one other language of your choice.
Lowborn
Ability Score Increase. Your Constitution score increases by one.
Languages. You can speak Anglo and one other language of your choice.
Honed Senses. You have proficiency in the Perception skill.
Fey-Touched
Ability Score Increase. Your Charisma score increases by two.
Age. Fey-Touched reach adulthood in their late teens, but they live somewhat longer than other humans because of their fellowship with the fey.
Alignment. Fey-Touched tend to be Chaotic.
Size. Fey-Touched tend to be smaller than other humans. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Fairwed
Ability Score Increase. Your Wisdom score increases by one.
Languages. You can speak, read, and write Fair and Eire.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Jack-o’-Lantern. You know the dancing lights cantrip. Charisma is your spellcasting attribute for it.
Nearfolk
Ability Score Increase. Your Dexterity score increases by one.
Languages. You can speak Fair and Eire.
Feystep. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Alien. You have proficiency in the Intimidate and Persuasion skills.
Kundaman
Ability Score Increase. Your Strength increases by 2 and your Constitution increases by 1.
Age. Kundamen reach adulthood in their late teens and live less than a century.
Alignment. Kundamen tend toward no particular alignment.
Size. Kundamen tend to be broader than other humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Kunda Ancestry. You have resistance to lightning and thunder damage.
Languages. You can speak, read, and write Kundaord and Eire.
Old Eire
Ability Score Increase. One ability score of your choice increase by 1.
Age. Old Eire reach adulthood in their late teens and live less than a century.
Alignment. Old Eire tend toward no particular alignment.
Size. Old Eire come in all shapes and sizes. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Feat. You gain one feat of your choice.
Languages. You can speak, read, and write Eire and one other language of your choice.