Deepbluediver
2015-07-18, 12:34 PM
This isn't really a finished homebrew or anything, it was just a wild idea I had and I wanted to see what people's reactions to it were.
The idea is that you have a single class that alters it's BAB and/or spell progression as it levels up. Normally, both BAB and spells are linear- if you multiclass obviously that can change, but within any one chassis they always progress at the same speed from 1-20 (AFAIK).
But what if they didn't? What if you had a class that had the best BAB early on, and as you leveled up your BAB started to improve slower, but new spell levels came faster and faster? Something like this:
Level
BAB
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+1
Fighter Bonus Feat
2nd
+2
Fighter Bonus Feat
3rd
+3
4th
+4
Fighter Bonus Feat
5th
+5
*
6th
+6/+1
FBF or Meta
*
7th
+6/+1
*
8th
+7/+2
FBF or Meta
*
*
9th
+8/+3
*
*
10th
+9/+4
*
*
11th
+9/+4
FBF or Meta
*
*
*
12th
+10/+5
*
*
*
13th
+11/+6/+1
*
*
*
*
14th
+12/+7/+2
Metamagic Feat
*
*
*
*
15th
+12/+7/+2
*
*
*
*
*
16th
+13/+8/+3
*
*
*
*
*
17th
+13/+8/+3
*
*
*
*
*
*
18th
+14/+9/+4
Metamagic Feat
*
*
*
*
*
*
*
19th
+14/+9/+4
*
*
*
*
*
*
*
*
20th
+15/+10/+5
*
*
*
*
*
*
*
*
*
*
*I didn't bother working out an actual spells-per-day progression, the asterisks just indicate where they have at least one spell
This whole thought process was inspired by the Binder (not that it has anything to do with that now) and the tier-list complaint that it can't always fill up the intervening spaces in between the 5-round cooldown abilities at lower levels. So I decided to see if I could make something that was good at melee until it could get enough uses of other abilities to let the melee fall aside.
I realize this kind of thing is very weird, but I've been toying around with spreadsheets in excel for a couple of hours and it was to outrageous NOT to share.
I've also been experimenting with other things like the inverse of the above class (fast spellcasting at lower levels, tapering off to faster melee at higher), but that puts a weird emphasis on each focus when it's weakest. I also looked at things like more of a Bard-casting progressing for a true gishy class, or advancing BAB at more than 1 per level at lower levels. The former didn't show the effects of what I was going for as dramatically and the latter would do stupid, stupid things to balance at lower levels, I'm sure. So I didn't bother making charts for them yet.
Anywho, I just figured I'd throw this out there and see what bit.
The idea is that you have a single class that alters it's BAB and/or spell progression as it levels up. Normally, both BAB and spells are linear- if you multiclass obviously that can change, but within any one chassis they always progress at the same speed from 1-20 (AFAIK).
But what if they didn't? What if you had a class that had the best BAB early on, and as you leveled up your BAB started to improve slower, but new spell levels came faster and faster? Something like this:
Level
BAB
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+1
Fighter Bonus Feat
2nd
+2
Fighter Bonus Feat
3rd
+3
4th
+4
Fighter Bonus Feat
5th
+5
*
6th
+6/+1
FBF or Meta
*
7th
+6/+1
*
8th
+7/+2
FBF or Meta
*
*
9th
+8/+3
*
*
10th
+9/+4
*
*
11th
+9/+4
FBF or Meta
*
*
*
12th
+10/+5
*
*
*
13th
+11/+6/+1
*
*
*
*
14th
+12/+7/+2
Metamagic Feat
*
*
*
*
15th
+12/+7/+2
*
*
*
*
*
16th
+13/+8/+3
*
*
*
*
*
17th
+13/+8/+3
*
*
*
*
*
*
18th
+14/+9/+4
Metamagic Feat
*
*
*
*
*
*
*
19th
+14/+9/+4
*
*
*
*
*
*
*
*
20th
+15/+10/+5
*
*
*
*
*
*
*
*
*
*
*I didn't bother working out an actual spells-per-day progression, the asterisks just indicate where they have at least one spell
This whole thought process was inspired by the Binder (not that it has anything to do with that now) and the tier-list complaint that it can't always fill up the intervening spaces in between the 5-round cooldown abilities at lower levels. So I decided to see if I could make something that was good at melee until it could get enough uses of other abilities to let the melee fall aside.
I realize this kind of thing is very weird, but I've been toying around with spreadsheets in excel for a couple of hours and it was to outrageous NOT to share.
I've also been experimenting with other things like the inverse of the above class (fast spellcasting at lower levels, tapering off to faster melee at higher), but that puts a weird emphasis on each focus when it's weakest. I also looked at things like more of a Bard-casting progressing for a true gishy class, or advancing BAB at more than 1 per level at lower levels. The former didn't show the effects of what I was going for as dramatically and the latter would do stupid, stupid things to balance at lower levels, I'm sure. So I didn't bother making charts for them yet.
Anywho, I just figured I'd throw this out there and see what bit.