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View Full Version : Pathfinder Thoughts on the Stamina and Combat Tricks rules option



Maquise
2015-07-18, 10:49 PM
I was looking over the Stamina and Combat Tricks (http://www.d20pfsrd.com/gamemastering/other-rules/stamina-and-combat-tricks-optional-rules) optional rule variant that was introduced in the Pathfinder Unchained book, and was wondering what the Playground thought of it.

What is the best way to implement it, and which combat tricks are viable? Do the tricks add enough to make some of their associated feats more meaningful? Does the system bring anything meaningful to the table, or is it simply not worth the bother to implement?

Dienekes
2015-07-18, 11:00 PM
It adds cool things to mundanes and some of these options are pretty interesting. A lot of boring options, but just looking through the A section, the Agile Maneuvers trick is worth more than the feat itself. Of course it doesn't fix the CMD disparity completely, but it helps out, a lot.

Personally, I just use it for any full base attack bonus classes that want to use it. Others can spend a feat to gain it (or a Rogue talent, though this has never come up).