Michael7123
2015-07-18, 11:43 PM
I love the themes the warlock class bring to the table. Any character who wound up pledging himself to some sort of mysterious (Great old one), downright weird (Archfey), or devil (Fiend) will almost always have some sort of interesting backstory which is fun to explore in game.
However, the warlock subclasses in of themselves are pretty limited. Playing a warlock of Dagon, a demon lord of the abyss who resides in water, gives you the same classic "kill them all with fire" benefits as playing a warlock of Asmodeus. This is my attempt to change this.
I plan on designing specific warlock subclasses for the lords of the Nine Hells before moving on to other patrons (both fiendish or otherwise).
Levistus, Lord of Stygia
http://i.imgur.com/Vt0okGP.jpg
I swear to Asmodeus that if you make one more "Frozen' reference, I'll kill you where you stand.
Expanded Spell list:
Spell Level
Spells
1st
Compel Duel, Ice Knife (ee)
2nd
Magic Weapon, Mirror Image
3rd
Elemental Weapon, Haste
4th
Fire Shield, Ice Storm
5th
Cone of Cold, Rary's telepathic bond
Pact features:
Bladeraver
Once per turn, when you deal damage with a finesse weapon, add 1d8 cold damage. If you are wielding a rapier, you add 1d8+Cha cold damage instead.
One With The Blizzard
Starting at level 6, you gain resistance to cold damage and your movement speed increases by 10 feet. Additionally, any spell you cast that would normally deal fire damage now does cold damage instead. Furthermore, your movement is not slowed in rough terrain caused by snow or ice.
Duelist
At level 10, you gain 3 superiority dice (d8's), and have access to the Parry and Riposte martial maneuvers.
Spell Parry
At level 14, if you are wielding a magic weapon, you can reflect a spell cast at you back on to it's caster. You cannot reflect an Area of effect spell this way, but you may still parry it to negate all damage it does. A spell that targets your armor class only effects it's original caster if it's initial attack roll beats it's own armor class. A spell that requires a saving throw forces the target to make a saving throw with his own save DC as the target. This ability can be used once per long rest, and uses your reaction for the round.
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If you ever use this class in a game, please post a link to the game in this thread or send me a pm telling me how this class performed. Any tips you can offer are helpful!
However, the warlock subclasses in of themselves are pretty limited. Playing a warlock of Dagon, a demon lord of the abyss who resides in water, gives you the same classic "kill them all with fire" benefits as playing a warlock of Asmodeus. This is my attempt to change this.
I plan on designing specific warlock subclasses for the lords of the Nine Hells before moving on to other patrons (both fiendish or otherwise).
Levistus, Lord of Stygia
http://i.imgur.com/Vt0okGP.jpg
I swear to Asmodeus that if you make one more "Frozen' reference, I'll kill you where you stand.
Expanded Spell list:
Spell Level
Spells
1st
Compel Duel, Ice Knife (ee)
2nd
Magic Weapon, Mirror Image
3rd
Elemental Weapon, Haste
4th
Fire Shield, Ice Storm
5th
Cone of Cold, Rary's telepathic bond
Pact features:
Bladeraver
Once per turn, when you deal damage with a finesse weapon, add 1d8 cold damage. If you are wielding a rapier, you add 1d8+Cha cold damage instead.
One With The Blizzard
Starting at level 6, you gain resistance to cold damage and your movement speed increases by 10 feet. Additionally, any spell you cast that would normally deal fire damage now does cold damage instead. Furthermore, your movement is not slowed in rough terrain caused by snow or ice.
Duelist
At level 10, you gain 3 superiority dice (d8's), and have access to the Parry and Riposte martial maneuvers.
Spell Parry
At level 14, if you are wielding a magic weapon, you can reflect a spell cast at you back on to it's caster. You cannot reflect an Area of effect spell this way, but you may still parry it to negate all damage it does. A spell that targets your armor class only effects it's original caster if it's initial attack roll beats it's own armor class. A spell that requires a saving throw forces the target to make a saving throw with his own save DC as the target. This ability can be used once per long rest, and uses your reaction for the round.
-----------------------------------------------------------------------------------------------------------------------------
If you ever use this class in a game, please post a link to the game in this thread or send me a pm telling me how this class performed. Any tips you can offer are helpful!