Fortress13
2015-07-19, 09:55 AM
Hey, everyone.
Longtime lurker, first time poster. For a while now I've really liked the idea of creating a feat and crafting system specifically to incorporate the potions from the Witcher games. Rather than using the existing crafting system (not a fan), and rather than creating a whole new class or archetype, I liked the idea of creating a feat which anyone could pick up, giving more mechanical variety to who could play a witcher-like character.
Here's the link to my Homebrew:
https://www.dropbox.com/s/z81tcqywb5yuncu/Witcher%20Feat%20and%20Tonic%20Rules%20Homebrew%20 2.0.docx?dl=0
I used a lot of the tonic material from this website: https://sites.google.com/site/5eclasswitcher/ . Kudos to him and his awesome witcher class project. My group and I didn't really want to use a full witcher class, though, but I loved how he organized the tonics, so I isolated the tonic material and changed some of the rules and effects.
My DM really likes the idea behind the feat and tonic rules, but is concerned about a homebrew feat being overpowered, so we're hoping some critique/feedback could help balance it out. Any thoughts or criticisms will be a big help! Does this look balanced compared to other feats? Too powerful? Too weak?
All the best,
Fortress13
Longtime lurker, first time poster. For a while now I've really liked the idea of creating a feat and crafting system specifically to incorporate the potions from the Witcher games. Rather than using the existing crafting system (not a fan), and rather than creating a whole new class or archetype, I liked the idea of creating a feat which anyone could pick up, giving more mechanical variety to who could play a witcher-like character.
Here's the link to my Homebrew:
https://www.dropbox.com/s/z81tcqywb5yuncu/Witcher%20Feat%20and%20Tonic%20Rules%20Homebrew%20 2.0.docx?dl=0
I used a lot of the tonic material from this website: https://sites.google.com/site/5eclasswitcher/ . Kudos to him and his awesome witcher class project. My group and I didn't really want to use a full witcher class, though, but I loved how he organized the tonics, so I isolated the tonic material and changed some of the rules and effects.
My DM really likes the idea behind the feat and tonic rules, but is concerned about a homebrew feat being overpowered, so we're hoping some critique/feedback could help balance it out. Any thoughts or criticisms will be a big help! Does this look balanced compared to other feats? Too powerful? Too weak?
All the best,
Fortress13