The Vorpal Tribble
2007-05-02, 10:59 AM
Bloody Weeping
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 6, Cleric 7
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Touch
Area: Creature touched
Duration: 1 round/level & 1 day/level; see text
Saving Throw: Will partial; see text
Spell Resistance: Yes
For 1 round/level your touch causes your opponent to experience such intense psychological stress that they literally begin to weep tears of blood and sweat it from their pores. The target is effectively nauseated, exhausted and dazzled and take 1d6 non-lethal damage per round. Upon a successful save the target still takes –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
For 1 day/level every time the target would encounter a stressful situation, such as anything requiring a Charisma-based check, entering combat, or taking damage, they must succeed on another save or be affected as above. Damage and penalties do not stack.
Bloody weeping dispels good hope.
If the target allows it or is rendered helpless a vial of this blood may be collected and can be used as a material component to cast spells of the Death, Mind, or Repose domain at +1 caster level.
Focus: Shred of clothing, pinch of ashes, or other remnants of a martyr.
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 6, Cleric 7
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Touch
Area: Creature touched
Duration: 1 round/level & 1 day/level; see text
Saving Throw: Will partial; see text
Spell Resistance: Yes
For 1 round/level your touch causes your opponent to experience such intense psychological stress that they literally begin to weep tears of blood and sweat it from their pores. The target is effectively nauseated, exhausted and dazzled and take 1d6 non-lethal damage per round. Upon a successful save the target still takes –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
For 1 day/level every time the target would encounter a stressful situation, such as anything requiring a Charisma-based check, entering combat, or taking damage, they must succeed on another save or be affected as above. Damage and penalties do not stack.
Bloody weeping dispels good hope.
If the target allows it or is rendered helpless a vial of this blood may be collected and can be used as a material component to cast spells of the Death, Mind, or Repose domain at +1 caster level.
Focus: Shred of clothing, pinch of ashes, or other remnants of a martyr.