Belac93
2015-07-19, 03:36 PM
This is a little project I finished today, meant to expand the options for wizard familiars in 5e, if you have any better ideas for familiars, please share them
Wizard School Familiars.
These are variants for wizards with specific schools to have as familiars. None of the familiars you have may attack, even if their stats say they can
Abjuration. You may have any plant with a challenge rating of 1/4 or lower.
Conjuration. You may have any Fiend, Celestial, or Aberration with a Challenge rating of 1/4 or lower
Divination. You may have a Flumph (MM 135) as your familiar.
Enchantment. You may have any humanoid with a challenge rating of 1/4 or lower
Evocation. You may have a Mephit (MM pg. 215) of any type as your familiar. this mephit may not summon other mephits.
Illusion. You may have a Pseudodragon (MM pg. 254) or Sprite (MM pg. 283)
Necromancy. You may have a Crawling Claw as your familiar (MM pg. 44)
Transmutation. You may have a Animated Object or any other construct with a Challenge of 1/8 or lower as your familiar. The animated object must have the statistics of the creature below, and may not be from the monster manual
Animated household object
Small or tiny construct, unaligned
Armor Class 15 for small object and 16 for tiny object
Hit points 3 (1d6) for small and 2 (1d4) for tiny
Speed 0 ft., fly 30 ft.
Small Object (Large book, chest, broom, guitar)
Str Dex Con Int Wis Cha
10 (+0) 15 (+2) 10 (+0) 1 (-5) 5 (-3) 1 (-5)
Tiny Object (Book, candlestick, goblet, cutlery)
Str Dex Con Int Wis Cha
8 (-1) 16 (+3) 10 (+0) 1 (-5) 5 (-3) 1 (-5)
Damage Immunities poison, pyschic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses Blindsight 60 ft. (blind beyond this radius), passive perception 7
Languages —
Challenge 1/4
Antimagic Susceptibility. As the Animated objects ability (MM pg. 19)
False Appearance. While the object remains motionless, it is indistinguishable from the item that it looks like.
Helping Hand. While using the animated object for the purpose it was intended for, you have advantage on all rolls and the activity takes half the time.
Actions
Slam. Melee Weapon Attack: +4 to hit (+5 for tiny objects), reach 5 ft., one target.
Hit: 3 (1d6) bludgeoning damage. (1 (1d4-1) for tiny objects).
Wizard School Familiars.
These are variants for wizards with specific schools to have as familiars. None of the familiars you have may attack, even if their stats say they can
Abjuration. You may have any plant with a challenge rating of 1/4 or lower.
Conjuration. You may have any Fiend, Celestial, or Aberration with a Challenge rating of 1/4 or lower
Divination. You may have a Flumph (MM 135) as your familiar.
Enchantment. You may have any humanoid with a challenge rating of 1/4 or lower
Evocation. You may have a Mephit (MM pg. 215) of any type as your familiar. this mephit may not summon other mephits.
Illusion. You may have a Pseudodragon (MM pg. 254) or Sprite (MM pg. 283)
Necromancy. You may have a Crawling Claw as your familiar (MM pg. 44)
Transmutation. You may have a Animated Object or any other construct with a Challenge of 1/8 or lower as your familiar. The animated object must have the statistics of the creature below, and may not be from the monster manual
Animated household object
Small or tiny construct, unaligned
Armor Class 15 for small object and 16 for tiny object
Hit points 3 (1d6) for small and 2 (1d4) for tiny
Speed 0 ft., fly 30 ft.
Small Object (Large book, chest, broom, guitar)
Str Dex Con Int Wis Cha
10 (+0) 15 (+2) 10 (+0) 1 (-5) 5 (-3) 1 (-5)
Tiny Object (Book, candlestick, goblet, cutlery)
Str Dex Con Int Wis Cha
8 (-1) 16 (+3) 10 (+0) 1 (-5) 5 (-3) 1 (-5)
Damage Immunities poison, pyschic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses Blindsight 60 ft. (blind beyond this radius), passive perception 7
Languages —
Challenge 1/4
Antimagic Susceptibility. As the Animated objects ability (MM pg. 19)
False Appearance. While the object remains motionless, it is indistinguishable from the item that it looks like.
Helping Hand. While using the animated object for the purpose it was intended for, you have advantage on all rolls and the activity takes half the time.
Actions
Slam. Melee Weapon Attack: +4 to hit (+5 for tiny objects), reach 5 ft., one target.
Hit: 3 (1d6) bludgeoning damage. (1 (1d4-1) for tiny objects).