ahenobarbi
2015-07-19, 05:28 PM
Hello Playgrounders!
I've read a lot about T1 character being able to prepare for chalenges very well but I never did it (even when I played T1 builds I played them more like T3) so please share cool stories of how you learned averted (in-game) danger. Or advice on how to effectively use abilities of T1 character (in a real game, not in TO) to avoid getting into extremly simple traps like an idiot (what I did a lot).
My party had a bad problem with lack of competent reconeissance ("enemy getting a surprise round and managing to shut down at least one member of our party virtually every fight" bad). As I was dissatisfied with my character I decided to solve the problem and built a moderately competent scout (lesser Tiefling Factotum 8/ Mindbender 1/ Warblade 1/ Legacy champion 2 with Mindsight and Darkstalker as important feats).
Sadly my group (yeah, not just DM) hates mundanes and decided to remove distance penalties to listen / spot. This effectively gives -10 to hide / move silently to my character (I notice most things with decent spot with Mindsight, when they are 100ft away, which gives them -10 modifier to spot/listen), which severly inhibits perfomance of the character).
I made my case and do not want to convince the group to reverse the decission, instead I'm going with the flow and I'll build a magic user who [hopefully] will do the same but better and have more usefulnes outside of scouting to the boot. However until now I used few divinations so I need some ideas on how to do it effectively.
The build I plan to use (but I'm not certain, if you can recommend anything that is T1 and can detect danger better than I plan, please do post the suggestion) is:
Grey Elf;
Elven Generalist, Domain Wizard (Divination domain), Spontaneous Divination 5 /
Mindbender 1/
Divine Oracle 3/
Initiate of Sevenfold Veil 3
at the beginning, 4 more levels of Io7V and I'm not certain about remaining levels. I don't have any non-prereq feats planned yet.
Relevant game info:
Stat array is 15/14/13/12/11/10.
Spot & listen do not have penalties for distance.
No flaws.
No LA buyoff.
I've read a lot about T1 character being able to prepare for chalenges very well but I never did it (even when I played T1 builds I played them more like T3) so please share cool stories of how you learned averted (in-game) danger. Or advice on how to effectively use abilities of T1 character (in a real game, not in TO) to avoid getting into extremly simple traps like an idiot (what I did a lot).
My party had a bad problem with lack of competent reconeissance ("enemy getting a surprise round and managing to shut down at least one member of our party virtually every fight" bad). As I was dissatisfied with my character I decided to solve the problem and built a moderately competent scout (lesser Tiefling Factotum 8/ Mindbender 1/ Warblade 1/ Legacy champion 2 with Mindsight and Darkstalker as important feats).
Sadly my group (yeah, not just DM) hates mundanes and decided to remove distance penalties to listen / spot. This effectively gives -10 to hide / move silently to my character (I notice most things with decent spot with Mindsight, when they are 100ft away, which gives them -10 modifier to spot/listen), which severly inhibits perfomance of the character).
I made my case and do not want to convince the group to reverse the decission, instead I'm going with the flow and I'll build a magic user who [hopefully] will do the same but better and have more usefulnes outside of scouting to the boot. However until now I used few divinations so I need some ideas on how to do it effectively.
The build I plan to use (but I'm not certain, if you can recommend anything that is T1 and can detect danger better than I plan, please do post the suggestion) is:
Grey Elf;
Elven Generalist, Domain Wizard (Divination domain), Spontaneous Divination 5 /
Mindbender 1/
Divine Oracle 3/
Initiate of Sevenfold Veil 3
at the beginning, 4 more levels of Io7V and I'm not certain about remaining levels. I don't have any non-prereq feats planned yet.
Relevant game info:
Stat array is 15/14/13/12/11/10.
Spot & listen do not have penalties for distance.
No flaws.
No LA buyoff.