Endarire
2015-07-19, 07:17 PM
Intro
Greetings, all!
One thing I wished I would have understood much earlier in life is the amount of real time (and, by extension, effort) needed to progress through each level. D&D (at least 3.5) is a time sink when it comes to this, nevermind the amount of time spent making characters, discussing theory on boards, and just doing research (which can each be a separate time sink).
This post offers some simple math to show leveling speed and some snags I've encountered.
Assumptions
-Numbers in this post take into account only time spent playing at the table (physical or virtual).
-Each session is assumed to be an average of 4 hours.
-The number of sessions to play through (not just reach) a level is, on average, the same across all levels.
-Each session is played, on average, once per week. Only 40 of the 52 weeks of the year are playable due to holidays, breaks, emergencies, etc.
-Character creation is its own time investment, one that could take 4+ hours of real time to research, write down, and properly format. In more extensive cases, character creation could take 20+ hours. Sometimes (like with many people of this board), making a single character takes 40+ hours due to wanting the mechanics and flavor to be just right.
-Each character gets approximately its assumed wealth by level at each level.
Here Are Some Numbers
-Assuming 1 session played per level, it will take 4 hours to gain a level. Playing through 5 levels will take 20 hours over 5 weeks. Playing through 10 levels will take 40 hours over 10 weeks. Playing through 20 levels will take 80 hours over 20 weeks. That's about half a year to play through levels 1-20.
-Assuming 2 sessions played per level, it will take 8 hours to gain a level. Playing through 5 levels will take 40 hours over 10 weeks. Playing through 10 levels will take 80 hours over 20 weeks. Playing through 20 levels will take 160 hours over 40 weeks. That's about a year to play through levels 1-20.
-Assuming 3 sessions played per level, it will take 12 hours to gain a level. Playing through 5 levels will take 60 hours over 15 weeks. Playing through 10 levels will take 120 hours over 30 weeks. Playing through 20 levels will take 240 hours over 60 weeks. That's about a year and a half to play through levels 1-20.
-Assuming 4 sessions played per level, it will take 16 hours to gain a level. Playing through 5 levels will take 80 hours over 20 weeks. Playing through 10 levels will take 160 hours over 40 weeks. Playing through 20 levels will take 320 hours over 80 weeks. That's about 2 years to play through levels 1-20.
-Assuming 5 sessions played per level, it will take 20 hours to gain a level. Playing through 5 levels will take 100 hours over 25 weeks. Playing through 10 levels will take 200 hours over 50 weeks. Playing through 20 levels will take 400 hours over 100 weeks. That's about 2.5 years to play through levels 1-20.
Personal Trends
-I've noticed that most campaigns I've played in have run from level 1 to 6 at most and required about 3 sessions, on average, to play through a level. Assuming we played through levels 1-5 and had just reached or were just about to reach level 6, that's about 4 months of real time committed to one low-level game, playing every week, before interest waned.
-In contast to that previous figure, many games I played never lasted long enough for me to gain a character level. These campaigns just petered out.
-Games I GMed tended to last longer due to my being the expert D&D 3.5 player in the group. I wanted to play the game the most and that easily translated into my wanting to keep the game going.
Applying This To Character Builds
-How patient is your group? How patient are you? These are the biggest defining factors on how far you get to play your build.
-Each character building resource (each feat, each class level, each spell known) is precious. Getting a feat now instead of in 3 levels means you have it for perhaps months more!
-How long are you willing and able to wait to become awesome? A trick that comes online in 5+ levels means you have to wait perhaps months or years of real time before you get a chance to use it!
Advice for GMs
-Talk with your group to determine what pace is most appropriate for the campaign. Leveling every X sessions means the game has the chance to radically change its balance at every level.
-Players (especially those unfamiliar with the material) need time to understand and try out their new abilities. Is this your first time in 7 years casting a level 4 spell? Some more leniency is assumed than someone who has this as a routine.
Greetings, all!
One thing I wished I would have understood much earlier in life is the amount of real time (and, by extension, effort) needed to progress through each level. D&D (at least 3.5) is a time sink when it comes to this, nevermind the amount of time spent making characters, discussing theory on boards, and just doing research (which can each be a separate time sink).
This post offers some simple math to show leveling speed and some snags I've encountered.
Assumptions
-Numbers in this post take into account only time spent playing at the table (physical or virtual).
-Each session is assumed to be an average of 4 hours.
-The number of sessions to play through (not just reach) a level is, on average, the same across all levels.
-Each session is played, on average, once per week. Only 40 of the 52 weeks of the year are playable due to holidays, breaks, emergencies, etc.
-Character creation is its own time investment, one that could take 4+ hours of real time to research, write down, and properly format. In more extensive cases, character creation could take 20+ hours. Sometimes (like with many people of this board), making a single character takes 40+ hours due to wanting the mechanics and flavor to be just right.
-Each character gets approximately its assumed wealth by level at each level.
Here Are Some Numbers
-Assuming 1 session played per level, it will take 4 hours to gain a level. Playing through 5 levels will take 20 hours over 5 weeks. Playing through 10 levels will take 40 hours over 10 weeks. Playing through 20 levels will take 80 hours over 20 weeks. That's about half a year to play through levels 1-20.
-Assuming 2 sessions played per level, it will take 8 hours to gain a level. Playing through 5 levels will take 40 hours over 10 weeks. Playing through 10 levels will take 80 hours over 20 weeks. Playing through 20 levels will take 160 hours over 40 weeks. That's about a year to play through levels 1-20.
-Assuming 3 sessions played per level, it will take 12 hours to gain a level. Playing through 5 levels will take 60 hours over 15 weeks. Playing through 10 levels will take 120 hours over 30 weeks. Playing through 20 levels will take 240 hours over 60 weeks. That's about a year and a half to play through levels 1-20.
-Assuming 4 sessions played per level, it will take 16 hours to gain a level. Playing through 5 levels will take 80 hours over 20 weeks. Playing through 10 levels will take 160 hours over 40 weeks. Playing through 20 levels will take 320 hours over 80 weeks. That's about 2 years to play through levels 1-20.
-Assuming 5 sessions played per level, it will take 20 hours to gain a level. Playing through 5 levels will take 100 hours over 25 weeks. Playing through 10 levels will take 200 hours over 50 weeks. Playing through 20 levels will take 400 hours over 100 weeks. That's about 2.5 years to play through levels 1-20.
Personal Trends
-I've noticed that most campaigns I've played in have run from level 1 to 6 at most and required about 3 sessions, on average, to play through a level. Assuming we played through levels 1-5 and had just reached or were just about to reach level 6, that's about 4 months of real time committed to one low-level game, playing every week, before interest waned.
-In contast to that previous figure, many games I played never lasted long enough for me to gain a character level. These campaigns just petered out.
-Games I GMed tended to last longer due to my being the expert D&D 3.5 player in the group. I wanted to play the game the most and that easily translated into my wanting to keep the game going.
Applying This To Character Builds
-How patient is your group? How patient are you? These are the biggest defining factors on how far you get to play your build.
-Each character building resource (each feat, each class level, each spell known) is precious. Getting a feat now instead of in 3 levels means you have it for perhaps months more!
-How long are you willing and able to wait to become awesome? A trick that comes online in 5+ levels means you have to wait perhaps months or years of real time before you get a chance to use it!
Advice for GMs
-Talk with your group to determine what pace is most appropriate for the campaign. Leveling every X sessions means the game has the chance to radically change its balance at every level.
-Players (especially those unfamiliar with the material) need time to understand and try out their new abilities. Is this your first time in 7 years casting a level 4 spell? Some more leniency is assumed than someone who has this as a routine.