PDA

View Full Version : High Seas discussion/feedback thread



heretic
2007-05-02, 05:20 PM
Original rules here (http://www.giantitp.com/forums/showthread.php?t=35989).

Some obvious flaws.

Here is what will change.

Starting Supply score 7
Starting Crew contentedness 7 (-1 for Pirates)
Starting Navigation score 3
More powerful nationality bonuses, to balance out the Pirate : everybody else ratio
Possible discussion ideas


Rearrage scores so that higher is always better
Lower the cost of some one-use items to promote their usage
Make Initiative known to all before actions are sent in
Eliminate some nationalities so that each faction has more members
Make rolls public
New item suggestions or existing item changes
New exploration results or existing exploration result changes
Anything else you'd like to bring upI already have a pretty good vision of what I'd like, especially as far as nationality bonuses. They are roughly based off of Orzel's commentary here (http://www.giantitp.com/forums/showthread.php?t=35989&page=2), with some minor changes.

...discuss! :smallsmile:

Selrahc
2007-05-02, 05:29 PM
I say roll a D4 for both the hull roll, and supply score roll.

That way, early sinking isn't as possible. People would have to take multiple damage.

Alternatively, just roll after taking the damage, rather than at the end of the turn.


The situation I ended up in, where I was caught in a storm, and 4 turns later sank due to lack of bullion for supplies was kind of silly. If I should have sunk, during the storm would have been the time, rather than signifgantly after the event.


Course this is partly just me being a bit miffed at dying that way. But Lucky dying so soon was also quite bad.

heretic
2007-05-02, 05:32 PM
Duly noted.

Makes good sense there.

Orzel
2007-05-02, 06:11 PM
Change Cannon and Navigation to higher=better

Make it 1d6 + Cannon to beat 7 (8 or higher)for attacks. Base score 4.
Make it 1d6 + Navigation to beat 6 (7 or higher) for Navigation. Base score 4.

heretic
2007-05-05, 02:58 PM
Any other concerns?

Orzel
2007-05-05, 04:22 PM
Add Proffesions for Captian and make that the major factor for stat and lower the number of nationalities

Swordsman for Boarding
Marksman for Attacking
Explorer for Trading (Free Maps)
"Herbalist" For Crew
etc

heretic
2007-05-05, 04:27 PM
I was going to do that with the original, but I thought it would be too complicated.

Orzel
2007-05-05, 04:38 PM
Just remove all the nation bonues and make them only have effect during a war/bounty/items/etc. Then rename the bonuses.

Italian becomes Explorer. French becomes Marksman. etc

heretic
2007-05-05, 04:43 PM
Interesting idea. I'll see what I can do.

inky13112
2007-05-06, 05:42 PM
We haven't finished round one yet. refuse to give feedback until the inky terror has cleansed the seas of its foolishly slow enemies.

heretic
2007-05-06, 05:44 PM
True. I was thinking about it. I thought you guys might have forgotten.

Selrahc
2007-05-10, 01:14 PM
So... we about ready to start recruitment, or does something else need doing?

heretic
2007-05-10, 06:58 PM
I'm going to start recruitment probably next week.

RL is kicking my ass this week.

I'm playing pit music for a musical that's taking a lot of time.

DarkCorax
2007-05-11, 10:33 AM
something I saw while reading the last game that would be good to impliment if possible would be Player-to-Player trade.

heretic
2007-05-11, 06:44 PM
Yes, I meant to include that in the first post.

It will happen.

inky13112
2007-05-11, 11:56 PM
Hmm well personally I'm a big fan of Sid Meiers Civ and pirates games, and so I'm partial to the nationalities being the important part. As such I like the nationalities determine you stats thing, but professions wouldn't be bad either.

Other things. Well personally, I wanted to try the trader approach and try and just sit back and gain gobs of stuff last game (WHICH STILL HASN"T BEEN FINISHED :smallfurious: ) and that came out with the unstoppable ship known only as The Inky Terror however, this made for a pretty lacluster game. So from a non personal, selfish point of view, you need to bump up the rewards from killing people.

My final suggestion, finish the old game :smalltongue:

heretic
2007-05-12, 03:32 PM
It appears to have been deleted.

I can't find it with subscriptions, the link in the first post of this thread, or from wading through three pages of SMBG's. It's not in this sub-forum either.

Sorry. :smallfrown:

inky13112
2007-05-13, 12:33 PM
well drat. Just looked for it myself, and yeah, it apears to be MIA.

Guess we were all lost at sea.

Oh well, I look forward to the next game :smallsmile:

heretic
2007-05-13, 12:53 PM
Another problem...

All the rules were in that thread too. :smalleek:

I PMed myself a copy a while back, but I seem to have deleted it cleaning out my in/outboxes...

Time to talk to a mod.

Most of the rules I can remember, but I kinda need the exploration table and I'd really rather not type out everything again, even though I am editting a lot...

Selrahc
2007-05-13, 12:55 PM
Another problem...

All the rules were in that thread too. :smalleek:

I PMed myself a copy a while back, but I seem to have deleted it cleaning out my in/outboxes...

Time to talk to a mod.

Most of the rules I can remember, but I kinda need the exploration table and I'd really rather not type out everything again, even though I am editting a lot...

On pretty much every forum software I've seen, if a thread is deleted it's gone. I don't think this one will be any different.

So talking to a mod probably won't help.:smallfrown:

heretic
2007-05-13, 01:08 PM
Worth a shot.

They might have some sub category of the mod forum where old SMBG's go.

I have to try, at least.

Selrahc
2007-05-13, 01:13 PM
Worth a shot.

They might have some sub category of the mod forum where old SMBG's go.

I have to try, at least.

Well as far as I can tell the deletion of the old threads is to help with server troubles. So moving them wouldn't be done, since it wouldn't ease server load.

heretic
2007-05-13, 01:26 PM
True.

They could have saved them to a hard drive...