Zephra
2007-05-02, 07:17 PM
Size/Type: med Abberation
Hit Dice:20d8 + 160 (240 hp)
Initiative: +0
Speed: 20 (4 squares) climb 20, swim 20
AC: 10, touch, 10, flat-footed 10
Base Attack/Grapple: + 15/+23
attack: slam + 23 melee (3d6+16 plus 3d6 acid)
Space/Reach: 5 ft/5 ft
Special Attacks: Paralysis, acid, improved grab
Special Qualities: Blindsight 60 ft., spiderclimb (ex) Collective mind, brood
Saves: Fort +15, Ref +6, Will +14
Abilities: Str 26, Dex 10, Con 28, int 12, wis 14, cha 1
Skills: climb +17, swim +17, move silently +17, Survival + 17
Feats: _
Environment:_
Organization: _
Treasure: none
Alignment: Always Neutral
Advancement:_
Level adjustment:_
A honey blood can grow to a diameter of up to 5 feet and a thickness of about 5 feet. a typical specimen weighs about 210 lbs, but can compress its body to fit into cracks as small as 1 inch wide. they are blood red in color and taste quite a bit like sweet and sour sauce(the good kind.) They speak their own language, which it takes two points in speak language which is effectivly a secrate language because it is incomprehensible. They understand all languages.
Paralysis:
With a successful grapple the honey blood can excrete a toxin onto the creature being grappled, as a free action each round.
__________________________________________________ ________
poison | type | primary | secondary:
Honey Blood drool | touch dc 17 | 2d6 str | 1d6 str
__________________________________________________ _______
after the acid digests the victim the honey blood takes on the victim's con mod X it's hit die in temporary points---they last 9 rounds
Acid:
the creature sicretes a digestive acid that dissolves organic material and metal quickly but does not effect stone. any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolveimmediatly unless it succeeds on a DC 21 reflex save.; the save dc's are constitution based.
The honey blood acidic touch deals 21 points of damage per round to wooden or metal objects, but the aberration must remain in contact with the object for 1 full round to deal this damage.
Collective mind:
Honey bloods maintain telepathic contact with all other honey bloods on the plane it currently inhabits, this allows them to formulate and execute intricate plans as well as quickly adapt to many situations.
Brood:
When anyd living creature ingests a portion of honey blood it must make a DC10 fort save or begin hosting a young honey blood, the DC goes up by 5 every day that the honey blood is consumed.
information on host of the honey blood is coming
critique--what challenge rating is it?
and any other thoughts?
thanks!
Hit Dice:20d8 + 160 (240 hp)
Initiative: +0
Speed: 20 (4 squares) climb 20, swim 20
AC: 10, touch, 10, flat-footed 10
Base Attack/Grapple: + 15/+23
attack: slam + 23 melee (3d6+16 plus 3d6 acid)
Space/Reach: 5 ft/5 ft
Special Attacks: Paralysis, acid, improved grab
Special Qualities: Blindsight 60 ft., spiderclimb (ex) Collective mind, brood
Saves: Fort +15, Ref +6, Will +14
Abilities: Str 26, Dex 10, Con 28, int 12, wis 14, cha 1
Skills: climb +17, swim +17, move silently +17, Survival + 17
Feats: _
Environment:_
Organization: _
Treasure: none
Alignment: Always Neutral
Advancement:_
Level adjustment:_
A honey blood can grow to a diameter of up to 5 feet and a thickness of about 5 feet. a typical specimen weighs about 210 lbs, but can compress its body to fit into cracks as small as 1 inch wide. they are blood red in color and taste quite a bit like sweet and sour sauce(the good kind.) They speak their own language, which it takes two points in speak language which is effectivly a secrate language because it is incomprehensible. They understand all languages.
Paralysis:
With a successful grapple the honey blood can excrete a toxin onto the creature being grappled, as a free action each round.
__________________________________________________ ________
poison | type | primary | secondary:
Honey Blood drool | touch dc 17 | 2d6 str | 1d6 str
__________________________________________________ _______
after the acid digests the victim the honey blood takes on the victim's con mod X it's hit die in temporary points---they last 9 rounds
Acid:
the creature sicretes a digestive acid that dissolves organic material and metal quickly but does not effect stone. any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolveimmediatly unless it succeeds on a DC 21 reflex save.; the save dc's are constitution based.
The honey blood acidic touch deals 21 points of damage per round to wooden or metal objects, but the aberration must remain in contact with the object for 1 full round to deal this damage.
Collective mind:
Honey bloods maintain telepathic contact with all other honey bloods on the plane it currently inhabits, this allows them to formulate and execute intricate plans as well as quickly adapt to many situations.
Brood:
When anyd living creature ingests a portion of honey blood it must make a DC10 fort save or begin hosting a young honey blood, the DC goes up by 5 every day that the honey blood is consumed.
information on host of the honey blood is coming
critique--what challenge rating is it?
and any other thoughts?
thanks!