Submortimer
2015-07-21, 10:31 PM
Barbarian Primal Path: Path of Iron
http://wiki.guildwars2.com/images/thumb/2/27/Armor_10_concept_art.jpg/652px-Armor_10_concept_art.jpg
"Fire and wind come from the sky. But Crom is your god, Crom, and he lives in the Earth. Once when giants lived in the Earth, Conan.
And in the darkness of chaos, they fooled Crom, and they took from him the enigma of steel. Crom was angered, and the Earth shook. Fire and wind struck down these giants, and they threw thier bodies into the waters, but in their rage, the gods forgot the secret of steel and left it on the battlefield. We who found it are just men. Not gods, not giants; just men. The secret of steel has always carried with it a mystery.You must learn it's riddle, Conan; you must learn it's discipline. For no one...no one in this world can you trust. Not men, not women, not beasts.
Steel. Steel you can trust."
- Conan's father to Conan, Conan the Barbarian
Of all the innovations man has made over the years, one would be hard pressed to find a more significant invention than steel. With the discovery of steel, man gained a nearly unparalleled ability to carve his way into the world around him, and through the beasts and enemies that held him at bay from the darkest reaches of the world. To a barbarian of the Iron, steel isn't just what he shapes into his weapons and his armor, it lies in his very heart and soul.
Though the true secrets of steel have long since passed through the world, they were thought (in human lands, at least) to have originated from a small barbarian tribe known as Clan Ralanr. Though they have long since vanished, warriors who can trace their lineage back to the clan find themselves almost inseparably linked to forging, crafting, and fighting.
Iron Frenzy
You excel at fighting in the heaviest armor and while using the heaviest weapons, leaning to use their weight to your advantage. At 3rd level, you gain proficiency in heavy armor, and you may gain the benefits of Rage while wearing heavy armor. Additionally, While raging, once per turn you may deal an additional 1d8 damage with a melee attack from a Heavy melee weapon.
Riddle of Steel
Crafting and metalworking are in your heart, your blood, and your soul. At 6th level, You gain proficiency with Smith's Tools, and while crafting armor or weapons you make progress at a rate of 50 GP per day. Additionally, you retain your Fast Movement Bonus while wearing heavy armor.
Juggernaut
You are an unstoppable force, and no creature can impede you from your chosen path. Starting at 10th level, while wearing heavy armor, you are considered 2 size categories larger for the purposes of shoving and moving through a hostile creature's space. If you move at least ten feet in a straight line before attempting to move through a hostile creatures space, you do not treat that space as difficult terrain, and you do not provoke an opportunity attack from that creature.
Iron Giant
Though massive, your armor and weapons are but tools for your greatness; it is you who is larger than life. Starting at 14th level, while wearing heavy armor and raging, you gain the benefits of the Enlarge spell, though it is not a magical effect and cannot be dispelled. This effect ends when your rage ends.
Feat - (By Ralanr)
Brutal Grip
• +1 Str
• When wielding a versatile weapon in one hand, you may use the two-handed damage die.
• You may wield a two-handed melee weapon in one hand, though you take a -2 to hit on all attacks with that weapon.
Ralanr, here you go. Big, massive, mean, metal-clad barbarian. Hope you dig it.
Notes: I know this steps all over the Unarmored Defense ability of the baseline barbarian, that's part of the point.
http://wiki.guildwars2.com/images/thumb/2/27/Armor_10_concept_art.jpg/652px-Armor_10_concept_art.jpg
"Fire and wind come from the sky. But Crom is your god, Crom, and he lives in the Earth. Once when giants lived in the Earth, Conan.
And in the darkness of chaos, they fooled Crom, and they took from him the enigma of steel. Crom was angered, and the Earth shook. Fire and wind struck down these giants, and they threw thier bodies into the waters, but in their rage, the gods forgot the secret of steel and left it on the battlefield. We who found it are just men. Not gods, not giants; just men. The secret of steel has always carried with it a mystery.You must learn it's riddle, Conan; you must learn it's discipline. For no one...no one in this world can you trust. Not men, not women, not beasts.
Steel. Steel you can trust."
- Conan's father to Conan, Conan the Barbarian
Of all the innovations man has made over the years, one would be hard pressed to find a more significant invention than steel. With the discovery of steel, man gained a nearly unparalleled ability to carve his way into the world around him, and through the beasts and enemies that held him at bay from the darkest reaches of the world. To a barbarian of the Iron, steel isn't just what he shapes into his weapons and his armor, it lies in his very heart and soul.
Though the true secrets of steel have long since passed through the world, they were thought (in human lands, at least) to have originated from a small barbarian tribe known as Clan Ralanr. Though they have long since vanished, warriors who can trace their lineage back to the clan find themselves almost inseparably linked to forging, crafting, and fighting.
Iron Frenzy
You excel at fighting in the heaviest armor and while using the heaviest weapons, leaning to use their weight to your advantage. At 3rd level, you gain proficiency in heavy armor, and you may gain the benefits of Rage while wearing heavy armor. Additionally, While raging, once per turn you may deal an additional 1d8 damage with a melee attack from a Heavy melee weapon.
Riddle of Steel
Crafting and metalworking are in your heart, your blood, and your soul. At 6th level, You gain proficiency with Smith's Tools, and while crafting armor or weapons you make progress at a rate of 50 GP per day. Additionally, you retain your Fast Movement Bonus while wearing heavy armor.
Juggernaut
You are an unstoppable force, and no creature can impede you from your chosen path. Starting at 10th level, while wearing heavy armor, you are considered 2 size categories larger for the purposes of shoving and moving through a hostile creature's space. If you move at least ten feet in a straight line before attempting to move through a hostile creatures space, you do not treat that space as difficult terrain, and you do not provoke an opportunity attack from that creature.
Iron Giant
Though massive, your armor and weapons are but tools for your greatness; it is you who is larger than life. Starting at 14th level, while wearing heavy armor and raging, you gain the benefits of the Enlarge spell, though it is not a magical effect and cannot be dispelled. This effect ends when your rage ends.
Feat - (By Ralanr)
Brutal Grip
• +1 Str
• When wielding a versatile weapon in one hand, you may use the two-handed damage die.
• You may wield a two-handed melee weapon in one hand, though you take a -2 to hit on all attacks with that weapon.
Ralanr, here you go. Big, massive, mean, metal-clad barbarian. Hope you dig it.
Notes: I know this steps all over the Unarmored Defense ability of the baseline barbarian, that's part of the point.