Submortimer
2015-07-22, 05:43 AM
Storm Knight
"Thunder is good, thunder is impressive; but it is lightning that deos the work."
- Mark Twain
“If the storm underestimates your power, nothing happens to him; but if you underestimate the power of the storm, you sink!”
― Mehmet Murat ildan
http://orig11.deviantart.net/bf0e/f/2014/117/f/4/lightning_knight_by_victorgarciapq-d7g7wl4.jpg
(Fluff incoming)
Wrath of the Storm
At 3rd level, you learn the Shocking Grasp and Thunderclap Cantrips, using wisdom as your spellcasting modifier. Additionally, you can thunderously rebuke attackers. Whenever a creature within 5 feet of you hits you with an attack that you can see, you may use your reaction to force them to make a Dexterity saving throw (DC 8 + your proficiency modifier + your wisdom modifier). On a failed save, the creature takes 2d8 thunder or lightning damage (your choice), or half as much on a successful save. A creature wearing Metal armor has disadvantage on this saving throw.
After you use this ability, you must complete a short rest before you can do so again. At 10th level and again at 15th level, you gain an additional use of this ability per short rest.
High Voltage
At 7th level, you gain the ability to infuse your weapon with the power of a storm. Once per turn, when you hit a creature with a melee weapon attack, you can use a bonus action to deal an additional 1d8 thunder or lightning damage (your choice). At 15th level, this damage increases to 2d8.
Thunderstruck
At 10th level, whenever you deal thunder damage to a Large or smaller creature, you may also push them 10 ft. away from you.
Ride the Lightning
At 15th level, you gain a flying speed equal to your walking speed whenever you are not underground or indoors.
Stormlord
At 18th level, you learn to channel the full fury of a Thunderstorm. You gain the ability to cast Storm Sphere as an 8th level spell without using a spell slot, with a few minor changes: the spell's area is centered on you and follows you as you move, you are immune to the effects of your storm sphere, and you can designate any creatures you can see to also be immune to the effects. Your spellcasting modifier for this spell is wisdom. Once you use this ability, you must take a long rest before you can do so again.
This here is something I just tossed together quickly in response to this thread here (http://www.giantitp.com/forums/showthread.php?429144-Grrrrrr-I-Have-A-Player-Who-Wants-to-Customize-a-Class). It's mostly a straight over conversion of the Tempest cleric abilities, adapted to the fighter frame, with a few changes and a different capstone. I am a LITTLE leery of giving someone flight at 15th level, but i don't think it's break too many games.
"Thunder is good, thunder is impressive; but it is lightning that deos the work."
- Mark Twain
“If the storm underestimates your power, nothing happens to him; but if you underestimate the power of the storm, you sink!”
― Mehmet Murat ildan
http://orig11.deviantart.net/bf0e/f/2014/117/f/4/lightning_knight_by_victorgarciapq-d7g7wl4.jpg
(Fluff incoming)
Wrath of the Storm
At 3rd level, you learn the Shocking Grasp and Thunderclap Cantrips, using wisdom as your spellcasting modifier. Additionally, you can thunderously rebuke attackers. Whenever a creature within 5 feet of you hits you with an attack that you can see, you may use your reaction to force them to make a Dexterity saving throw (DC 8 + your proficiency modifier + your wisdom modifier). On a failed save, the creature takes 2d8 thunder or lightning damage (your choice), or half as much on a successful save. A creature wearing Metal armor has disadvantage on this saving throw.
After you use this ability, you must complete a short rest before you can do so again. At 10th level and again at 15th level, you gain an additional use of this ability per short rest.
High Voltage
At 7th level, you gain the ability to infuse your weapon with the power of a storm. Once per turn, when you hit a creature with a melee weapon attack, you can use a bonus action to deal an additional 1d8 thunder or lightning damage (your choice). At 15th level, this damage increases to 2d8.
Thunderstruck
At 10th level, whenever you deal thunder damage to a Large or smaller creature, you may also push them 10 ft. away from you.
Ride the Lightning
At 15th level, you gain a flying speed equal to your walking speed whenever you are not underground or indoors.
Stormlord
At 18th level, you learn to channel the full fury of a Thunderstorm. You gain the ability to cast Storm Sphere as an 8th level spell without using a spell slot, with a few minor changes: the spell's area is centered on you and follows you as you move, you are immune to the effects of your storm sphere, and you can designate any creatures you can see to also be immune to the effects. Your spellcasting modifier for this spell is wisdom. Once you use this ability, you must take a long rest before you can do so again.
This here is something I just tossed together quickly in response to this thread here (http://www.giantitp.com/forums/showthread.php?429144-Grrrrrr-I-Have-A-Player-Who-Wants-to-Customize-a-Class). It's mostly a straight over conversion of the Tempest cleric abilities, adapted to the fighter frame, with a few changes and a different capstone. I am a LITTLE leery of giving someone flight at 15th level, but i don't think it's break too many games.