Cybren
2015-07-22, 01:38 PM
A while back I attempted overhauling the weapon system to give the weapons more variety (and utility). It wound up being more work than I wanted, and created potential balance problems or weird rules interactions.
As an alternate to that concept, I was thinking of just creating a handful of 'small' weapon properties that can be added to existing weapons to make them feel more unique, but only marginally increase their utility. To that end I was brainstorming some effects:
Defensive: If you use your reaction to gain a bonus to AC, increase that bonus by one.
- Weapons whose size or position allows you a natural defensive posture.
Hooking: +2 to attacks to establish a grapple.
-Weapons with hooks or flexible weapons that may entangle. The bonus doesn't apply to keeping the grapple, only initiating it.
Traumatic: +1 damage vs targets with light or no armor (Or possibly, some wording of 'creatures with AC n before adding ability modifiers)
-impact weapons that cause blunt force trauma
Armor Piercing: +1 damage vs targets with medium or heavy armor (or possibly a similar ac based wording as traumatic)
-Weapons whose shape or size make them good at finding the gaps in armor
Heavy Bow: bow that uses str for attack/damage
-Bows are muscle powered weapons, ultimately. Good archers usually had good upper body strength, so it should be a trope that's possible.
As an alternate to that concept, I was thinking of just creating a handful of 'small' weapon properties that can be added to existing weapons to make them feel more unique, but only marginally increase their utility. To that end I was brainstorming some effects:
Defensive: If you use your reaction to gain a bonus to AC, increase that bonus by one.
- Weapons whose size or position allows you a natural defensive posture.
Hooking: +2 to attacks to establish a grapple.
-Weapons with hooks or flexible weapons that may entangle. The bonus doesn't apply to keeping the grapple, only initiating it.
Traumatic: +1 damage vs targets with light or no armor (Or possibly, some wording of 'creatures with AC n before adding ability modifiers)
-impact weapons that cause blunt force trauma
Armor Piercing: +1 damage vs targets with medium or heavy armor (or possibly a similar ac based wording as traumatic)
-Weapons whose shape or size make them good at finding the gaps in armor
Heavy Bow: bow that uses str for attack/damage
-Bows are muscle powered weapons, ultimately. Good archers usually had good upper body strength, so it should be a trope that's possible.