Raezeman
2015-07-23, 07:11 AM
Greetings,
my character, Max, is soon going to reach level 9, and i was wondering what feat to take for him, as there are a number if interesting ones. His build is 2 levels wolf totem barbarian, 4 levels fighter and 2 (soon 3) levels dervish.
feats:
weapon focus [longsword]
weapon focus [handaxe]
two-weapon fighting
improved trip
high sword low axe
combat expertise
dodge
mobility.
These feats are basically everything needed for 'high sword low axe' and dervish. So indeed, he is a tripper with two weapons. So now, what would be the best feat to take. I had some thougts about:
sense weakness: i have all prereqs, and have faced creatures with damage reduction, to which max was near useless.
improved two-weapon fighting: extra attack with off-hand could result in more trip attempts.
elusive target: highly defensive, free trip on dodged attack of opportunity seems highly interesting.
Combat reflexes: on it's own not so tempting, but needed for double hit, granting two attacks on one oppotunity and thus possible trip.
weapon specialization --> melee weapon mastery: plain bonuses on hit and damage.
I'm mostly doubting between sense weakness and elusive target. Maybe take in not that if an attacks hits, but does no damage due to damage reduction, my DM ruled that the attack did not count as a hit for the purpose of high sword low axe.
Also, suggestions for other feats are more than welcome. No homebrew, but basically everything else is allowed.
my character, Max, is soon going to reach level 9, and i was wondering what feat to take for him, as there are a number if interesting ones. His build is 2 levels wolf totem barbarian, 4 levels fighter and 2 (soon 3) levels dervish.
feats:
weapon focus [longsword]
weapon focus [handaxe]
two-weapon fighting
improved trip
high sword low axe
combat expertise
dodge
mobility.
These feats are basically everything needed for 'high sword low axe' and dervish. So indeed, he is a tripper with two weapons. So now, what would be the best feat to take. I had some thougts about:
sense weakness: i have all prereqs, and have faced creatures with damage reduction, to which max was near useless.
improved two-weapon fighting: extra attack with off-hand could result in more trip attempts.
elusive target: highly defensive, free trip on dodged attack of opportunity seems highly interesting.
Combat reflexes: on it's own not so tempting, but needed for double hit, granting two attacks on one oppotunity and thus possible trip.
weapon specialization --> melee weapon mastery: plain bonuses on hit and damage.
I'm mostly doubting between sense weakness and elusive target. Maybe take in not that if an attacks hits, but does no damage due to damage reduction, my DM ruled that the attack did not count as a hit for the purpose of high sword low axe.
Also, suggestions for other feats are more than welcome. No homebrew, but basically everything else is allowed.