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deadfalcon
2007-05-03, 01:10 AM
Worm Golem
Medium Aberration
Hit Dice: 6d8+12 (39 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armour Class: 22 (+4 Dex, +8 armour), touch 14, flat-footed 18
Base Attack/Grapple: +4/+10(+14 with tentacles)
Attack: Slam +8 (1d4+2)
Full attack: 2 Slams (1d4+2)
Space/Reach: 5 by 5 ft./10 ft.
Special Attacks: Tentacles, implant eggs, Constrict
Special Qualities: Blindsense (60ft), Extendabale Limbs, Fast healing 5, Hive mind, immune to poison and disease, indiscernible anatomy, Regeneration,
Saves: Fort +4, Ref +6, Will +6
Abilities: Str 14, Dex 19, Con 14, Int 8, Wis 13, Cha
Skills: Listen +10, Climb +6
Feats: Improved Grapple, Weapon Finesse
Environment: underground
Organization: Solitary
Challenge Rating: 7
Treasure: standard (carried items only)
Alignment: Always chaotic evil
Advancement: 7-9 HD (medium), 10-12 (large)

You see walking towards you a suit of armour, as it approaches you notice through a
Crack in its armour a writhing mass of purple tentacles. Then suddenly it lurches forwards at a faster pace, it’s sensed you.

The Worm golem is not strictly a golem, created by some dark burial ritual before recorded time; these creatures have roamed the underdark looking for the next host for their offspring. The worm golem is a living creature, formed of a mass of 2-6ft long worms, each anout an inch thick, that forms its outer shell or armour out of either the armour that its predecessor was wearing or out of dried mucus that it excretes. The mass of worms is still attached to the skeleton of the host being; resulting in a humanoid appearance ans will attack by fireing one of the gauntlet looking hands towards its opponent and then retacting the worms atached to it. Its mind set however is completely alien; two thoughts drive this creature, survive and reproduce.

Indiscernible anatomy (ex): the mass of worms that make up this creature mean that it is immune to sneak attacks and critical hits.
Regeneration (ex): any effect that causes damage over time because of wounds is ignored
Tentacles(ex): as a move action the worm golem con move its armour so as to enable it to grapple with its tentacles, when the armour is moved it lowers the armour bonus to AC by 2. as a standard action the Golem can grapple an opponent within 5ft, while grappling the Golem looses its dex bonus to AC but can still use its slam attacks, even in attacks of opportunity. When the Golem pins an opponent it can implant some eggs as a free action.
Implant eggs: when the opponent is ppinned by the tentacles it can implant eggs as a free action. after the eggs are implanted they hatch into hundreds of worms within seconds, from this point on it is up to the body to destroy them before they grab a hold. Fort save DC12 to resist disease. roll again each day, On failure 1d4 con damage, on the reduction of Con to 0 the worms break through the skin and attach themselves to the armour that the host was wearing then after 3 days the mucus has dried to form the suit of armour. This disease can only be removed by Remove disease
Hive mind(ex):besase of the hive mind of the worms the Golem is immune to mind affecting abilities
constrict: on a sucessful grapple with the tentacles the worm golem can constrict causing 1d4+1 damage
Extendabale Limbs (ex): The worms forming this creature can extend to over 10ft long enabeling the "golem" to do the following.
Long Legs the "golem" can extend its legs, increasing its speed to 40ft, however this opens a chink in its armour lowering its AC by 2
Long Armsthe Golem can extend it's arms to stirke a foe up to 10ft away, a grapple can also be attempted at this range, if won, on the next turm the golem gan attemt to drag the opponent closer to it with an opposed strength check. once the opponent is within range og the tentacles they attempt to grapple it, with a +4 circumstance bonus. long arms can also be used to pull the golem up 10ft ridges and grant it a +4 on climb checks.

brian c
2007-05-03, 01:38 AM
You mention that the eggs can only be removed by Remove Disease; does it actually count as a disease though? And if so, I assume it's non-magical? Just wondering if something like the Monk's immunity to non-magical diseases would prevent infection from this.

deadfalcon
2007-05-03, 12:59 PM
gd point. hm... I'm going to say it is non-magical, and the worms are parasite and thus more like a disease than a poison.

Jarchh
2007-05-03, 01:30 PM
Good stuff, I do love good, weird aberrations.

deadfalcon
2007-05-04, 09:32 AM
I've changed the Implant egg description to explain why a heal check can't be used to remove the worms

Lord Iames Osari
2007-05-04, 10:04 AM
You've failed to describe the conditions under which the creature can implant its eggs. That's kind of necessary.

DracoDei
2007-05-04, 02:01 PM
Your spelling (and perhaps grammar), need some polish. Otherwise it looks fine... doesn't feel like anything spectacular... Now if you were maybe to expand on the concept of expendable limbs... extend arms and legs to reach a 30' high ledge and pull themselves up onto it. Move extra fast at the cost of AC (since it is leaving the worms exposed a greater percentage of the time)... come to that readied actions or AoO's against the limb as it goes past that ignore Natural Armor could be good. Anyway, you might look to Mr. Fantastic and/or Dr Octopus for further thoughts on what the extendable limbs could do...

Also, it may be occasionally very important for a GM to note whether the armor of a particular one is natural or constructed for purposes of Brilliant Energy weapons and/or Rusting grasp... even explicitly giving a percentage change might help.

deadfalcon
2007-05-05, 10:18 AM
Tentacles(ex): as a move action the worm golem con move its armour so as to enable it to grapple with its tentacles, when the armour is moved it lowers the armour bonus to AC by 2. as a standard action the Golem can grapple an opponent within 5ft, while grappling the Golem looses its dex bonus to AC but can still use its slam attacks, even in attacks of opportunity. When the Golem pins an opponent it can implant some eggs as a free action.


is how it can implant it's eggs,

On the expansion of extenderable limbs I think you are right and i'm thinking it over now. I'm planning also (as you've pointed out) to go over the peice and polish up on my use of language (grammar or spelling). I think I submitted this too early as it isn't quite there yet.

deadfalcon
2007-05-06, 05:57 AM
Added in the Extenderbale Limbs ability, I'm open for more suggestions and would like those to vote againt to suggest how to improve the critter

MrEdwardNigma
2007-05-06, 11:41 AM
Awesome creature! In some way, it reminds me of Earthworm Jim...I wonder why?

Rift_Wolf
2007-05-06, 11:53 AM
Should regen and hive mind be supernatural? Thought they were ex abilities being tied to the worms natures as opposed to a magical effect.
And it's spelt 'extendable'. Sorry, but spelling is my own personal bugbear.

deadfalcon
2007-05-07, 09:03 AM
Good point,

Changed

Lord Iames Osari
2007-05-07, 09:24 AM
Call me crazy, but if I want to find out how a creature implants its eggs, I'm going to read the Implant Eggs ability, not the Tentacles ability. Just saying.

deadfalcon
2007-05-07, 10:05 AM
ok, will add how it implants eggs into the implant egg ability

edit: done

Lord Iames Osari
2007-05-07, 10:47 AM
Excellent. Just one question. Does the target have to be pinned by the tentacles (with the +14 grapple) for an egg to be implanted, or can eggs be implanted even if the target is just pinned normally (with the +10 grapple)?

deadfalcon
2007-05-08, 07:56 AM
It has the be by the tentacles with the +14 grapple