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Arcuriel
2015-07-23, 03:09 PM
I'm wondering what the most mobile character possible is, without teleportation spells or mounts. What I have so far is:

Aarakocra: 50 fly speed
Monk 18: +30 to speed
Mobile feat: +10 to speed
Mystic 1 (playtest): +5 to speed

For a total speed of 95 feet per five seconds, equal to 19 feet/second or squares/round. Dashing doubles that to 38 feet/second, almost 26 miles per hour.

Demonic Spoon
2015-07-23, 03:13 PM
You'll want a couple levels in rogue, for bonus action dashing.

Arcuriel
2015-07-23, 03:15 PM
Does Dash stack with itself as a normal action, out of curiosity?

Yagyujubei
2015-07-23, 03:16 PM
and dont forget haste

EDIT: and boots of speed

Demonic Spoon
2015-07-23, 03:20 PM
Does Dash stack with itself as a normal action, out of curiosity?
Yup. Every time you take the dash action, you get a certain amount of extra movement.

DracoKnight
2015-07-23, 03:23 PM
Aarakocra Monk will be flying at a speed 80 feet without dashing. 90 if they take the mobile feat.

The Aarakocra Monk (with Mobile) can move 90 feet, then Dash for 180 feet. Then they can spend a Ki point to Dash as a bonus action for a total of 270 feet.

EDIT: And this is by RAW. Unarmored Movement increases your speed, not just your walking speed.

Arcuriel
2015-07-23, 03:30 PM
Monk 18 (+30), then we have mystic 1(+5), feat(+10), Haste(+*1), regular dash(+*1). Boots of speed (all *2) mean you should go Forest Elf for 35 base walking speed (they only work on walking). Instead of Rogue, we can use Boon of Speed, since this is theoretical anyways, +30 walking speed and you get +*1. This totals up to a walking speed of (35+30+5+10+30)*(1+1+1+1)*2=110*8=880 feet per 5 seconds. This is one hundred and twenty miles per hour, on foot.

Belac93
2015-07-23, 04:53 PM
One of my wizard characters can move up to 720 ft per round for 1 minute, and then 240 ft per round for the next hour, + teleport 30 ft as a bonus action. But his base speed is also only 30 ft.
He's level 6, no homebrew.

DracoKnight
2015-07-23, 04:54 PM
One of my wizard characters can move up to 720 ft per round for 1 minute, and then 240 ft per round for the next hour, + teleport 30 ft as a bonus action. But his base speed is also only 30 ft.
He's level 6.

How in the name of the Nine Hells did they manage that?

Belac93
2015-07-23, 05:04 PM
He casted longstrider nine times for +90 speed, which doesn't have concentration, then cast haste for double speed and extra dash, and then dashed. Since he was a conjuration wizard he had benign transportation as a class feature, and misty step on his spell list if he cast one less longstrider.
Sometimes, just for kicks, he would cast slow on his enemies.

DracoKnight
2015-07-23, 05:17 PM
He casted longstrider nine times for +90 speed, which doesn't have concentration, then cast haste for double speed and extra dash, and then dashed. Since he was a conjuration wizard he had benign transportation as a class feature, and misty step on his spell list if he cast one less longstrider.
Sometimes, just for kicks, he would cast slow on his enemies.

Is he a Transmutation Wizard? He should be.

Base speed: 30 feet.
Cast Longstrider 9 times: +90 feet.
Transmuter's Stone: +10 feet.

Total: 130 feet.

Haste: speed x 2 = 260 feet.

Movement + Dash + Dash = a grand total of 780. He should take 2 levels of Rogue or Monk, so he can Bonus Action Dash :D

Because then, for 1 minute he would be able to move 1,040 feet. No homebrew. No magic items. If you have the Winged Boots, you'd also have the highest flying speed in the game. Eat that, Aarakocra! Speaking of the Aarakocra, he'd be really f*cking fast as an Aarakocra Transmutation Wizard.

Citan
2015-07-23, 05:22 PM
He casted longstrider nine times for +90 speed, which doesn't have concentration, then cast haste for double speed and extra dash, and then dashed. Since he was a conjuration wizard he had benign transportation as a class feature, and misty step on his spell list if he cast one less longstrider.
Sometimes, just for kicks, he would cast slow on his enemies.
And you authorize such an evident break of rules???
Must be fun to play with such a lenient GM. :)

FYI, Player's handbook (beyond common sense), p206:

Combining Magical Effects
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the m ost potent effect—such as the highest bonus—from those castings applies while their durations overlap.

That's only a more specific reminder of the basic rule which allows benefits from different sources only to stack. Concentration is another mechanic altogether which just exist for sake of balance.
Longstrider has a duration, so as any other Concentration or non-concentration spell, it falls into the range of this rule.

Would be the same is Longstrider was cast several times on the same target but by different wizards by the way. So thinking of casting higher level Longstrider to buff full party from different wizards doesn't circumvent the limit.

With that said, you could easily houserule instead that the caster can, instead of buffing several persons, augment the bonus per 10 feet for each higher spell level. If the Wizard really wants to go as fast as the wind, he can still use his 9th lvl slot. ^^

To answer OP question, I guess you were right on point, as far as "standard travel distance" (=only class/race abilities) are concerned. With that said, they are probably many ways to break this once you put spells in the arena.

To to sum it up, allowing Haste and Longstrider because it's a person buff and not breaking spells such as Arcane Gate... ;) And trying to get the best "nova" movement as solo (without any help)

Aarakocra (50) + Mobile feat (10) + Fighter 2 (action surge) / Bard 5 (Longstrider, Haste) / Monk 13 (20).
Standard speel: 50+10+20 = 80
Cast Longstrider > 90. Best speed most class can get for one hour straight.
Cast Haste before nova turn. > base speed = 180 for 1mn.

Nova turn: Dash (Action) + Dash (Action Surge) + Dash (Haste) + Dash (Step of the wind) = 4*180 = 720 indeed.
Now, this is a nova turn, and as solo requires a decent but far from opti build. ^^

The best buy for just travelling fast is, much simplier, Druid 20.
Just Wild Shape into a Giant Eagle, spellcasting Longstrider as needed (which you can do since lvl 18) with Mobile feat and you're set. 80+10+10 = 100 feet/turn for 10 hours straight.
Actually comes only as soon as lvl 8 Druid, but for 4 hour only (2 if you want to keep Longstrider). You'll then need a short rest.

Not so shabby huh? Only highest levels Wizard could be that with a bit of preparation and spell combining.

Arcuriel
2015-07-23, 06:09 PM
...Druids. Forgot about those. Whoops.

Citan
2015-07-23, 06:37 PM
...Druids. Forgot about those. Whoops.
Heh. :)
With that said, as far as standard speed (no spell) is concerned your build is strictly equivalent (let's take out the Mystic ;)). 50+30 on one side, straight 80 on the other, Mobile feat for both.

The true benefits of the Druid way are that...
- you can dual-class if you want.
- you're not limited to Aarakocra.

The true benefit of your Monk way is...
- well, you're just a flying Monk, so you keep your full combat potency. :)

Which leads to the obvious conclusion (if only Monk abilities are usable as a beast, I'd say yes at least with some beasts but not sure about this): best overall build is Druid 8 / Monk 12. ^^

Slipperychicken
2015-07-23, 06:49 PM
Wind Walk gives you "a flying speed of 300ft" for 8 hours while in cloud form. Dashing gets you up to 600ft, and a second dash (most likely from Rogue levels or Expeditious Retreat) gets you to 900ft. It carries some heavy restrictions on what you can do in cloud form, but the speed is hard to beat.

GiantOctopodes
2015-07-23, 07:03 PM
Wind Walk gives you "a flying speed of 300ft" for 8 hours while in cloud form. Dashing gets you up to 600ft, and a second dash (most likely from Rogue levels or Expeditious Retreat) gets you to 900ft. It carries some heavy restrictions on what you can do in cloud form, but the speed is hard to beat.

great call, that's probably the fastest.

Since it doesn't require concentration, you can stack it with haste and enough rogue levels to get cunning action, and it looks thus:

Movement 600 ft + Action Dash 600 ft + Bonus Action Dash 600 ft + Haste Action Dash 600 ft = 2400 ft per round (or roughly 272 mph)

Keep Haste up for as long as you have the spell slots to burn on it, then afterwards you're still going 900 ft per round for the remainder of the 8 hours.

Giant2005
2015-07-23, 08:13 PM
I remember doing this once before (I don't know if anything has changed since then to improve it or not) but this was the fastest I came up with way back then:

5 Barbarian, 10 Monk, 2 Fighter, 2 Druid (Not Wildshaped):
Base Speed: 75' base speed, 85' with Longstrider (outside buff), 95' with Transmuter's stone (outside buff). 190' with dash, 285' with bonus action dash, 380' with action surge dash, 950' with haste (outside buff) 1045' with maneuvering attack (Outside buff)

Wildshape into Warhorse:
Base Speed: 100' base, 110' with Longstrider (outside buff), 120' with Transmuter's stone (outside buff). 240' with dash, 360' with bonus action dash, 480' with action surge dash, 1200' with haste (outside buff) 1320' with maneuvering attack (Outside buff) = 150mph

coredump
2015-07-23, 08:14 PM
Not monk 18, instead Monk 14 and Barb 5.

asorel
2015-07-23, 08:30 PM
This (http://www.giantitp.com/forums/showsinglepost.php?p=18561488&postcount=11) is the greatest that I have seen thus far.

Yagyujubei
2015-07-23, 10:04 PM
I'm wondering what the most mobile character possible is, without teleportation spells or mounts. What I have so far is:

Aarakocra: 50 fly speed
Monk 18: +30 to speed
Mobile feat: +10 to speed
Mystic 1 (playtest): +5 to speed

For a total speed of 95 feet per five seconds, equal to 19 feet/second or squares/round. Dashing doubles that to 38 feet/second, almost 26 miles per hour.

ok, so using this as a base and taking haste and magic items into account.

boots of speed doubles movement speed
haste doubles movement and gives you an extra action that can be used to dash.

so if your base is 95 per round; and assuming you take the "doubles" in items/abilities to only apply to your base movespeed, you get:

95 base, +95 from boots of speed, +95 from haste, +95 from dash. that means 380 per action you can use, so 380 for your movement action, 380 for cunning action, and 380 for your haste action.

so a total of 1140 feet per round, or 129.5 miles per hour

if you subscribe to the "doubles" taking all the prior bonuses into account, then its:

95 base -> doubled for boots 190 -> doubled for haste 380 -> doubled for dash 760. 760 for movement, cunning, and haste actions for a total of 2280 which is 310.9 miles per hour lolololol.

jkat718
2015-07-24, 01:22 AM
@Yagyujubei: Don't forget Boon of Speed (+30 base walking speed, 1/SR BA Dash)...

60 fly spell
+30 monk 18
+30 boon of speed
+10 mobile feat
130 base movement speed

+ 5 mystic 1
+10 transmuter's stone
+10 longstrider spell
*2 haste spell
*2 boots of speed
620 temporary movement speed

620 movement
+620 action dash
+620 BA dash (boon)
+620 action dash (haste)
+310 reaction dash (battle master's maneuvering attack)
2,790 movement in 1 round

2,790 ft / 6 seconds
27,900 ft / 1 minute
1,674,000 ft / 1 hour
~317 mph

GiantOctopodes
2015-07-24, 03:01 AM
-snip- doubled for dash -snip-

You don't double for dash. Dash is an action you can take. In your final example, it's 380 movement, 380 dash, 380 cunning, 380 haste for 1520 total feet, or 172 mph.

None of this still comes close to wind walk, which has the advantage of being able to be self cast. Rogue 2 / Monk 2 / Druid 16 (grasslands) has the following:

300 (base from Wind Walk)
+10 (mobile)
+10 (longstrider)
+10 (Monk)
= 330 flying speed
x2 (Haste) = 660 feet total speed.
660 (movement) + 660 (dash) + 660 (cunning action bonus action dash) + 660 (haste action dash) = 2640, which is nearly the fastest you can go by the power of only your own abilities, without relying on your DM to grant you anything. This does not need other party members, boons, magic items, UA content, or anything else.
2640 ft / 6 seconds = 300 mph

-if- you had a full party to support you, only cared about speed for one round, had a battle master with a target standing by as part of that party, and a DM who was generous enough to grant you the boon of speed, it would be
+30 (boon)
+10 (transmuter's stone)
+15 (Monk 15, total +25 from Monk)
+10 (Barbarian)
=395 flying speed.
x2 (haste) = 790 feet total speed
790 (movement) + 790 (dash) + 790 (bonus action dash from boon) + 790 (haste action dash) + 395 (reaction) = 3555 feet in 6 seconds, or 403 miles per hour.
If you include UA content you can get to 800 feet per movement, or 3600 feel (409 mph), but there's no guarantee the mystic will even remotely resemble its current form when released so I don't think that's advisable.

However, as much as 400+ mph is impressive, it lacks endurance completely. It may be 400+ mph, but it won't cross anywhere near to 400 miles in that hour. The Battlemaster's reaction movement is gone the next round. The boon bonus action is gone the next round as well. After haste wears off (a minute, tops) the speed is cut in half and then reduced by a third due to the loss of the extra action. At that point you're down to only 395 + 395 = 790 feet per round, or 90 mph.

Conversely, the Monk/Rogue/Druid has the spell slots to keep himself going, and never loses his bonus action dash. He uses all his 3rd, 4th and 5th level slots on haste to keep it going for 8 minutes, traveling (211200 ft - (660 x 8 ft lost for actions spent casting it) = 205920 ft) 39 miles in that time. After haste expires his speed is 990 feet per round. Longstrider uses all of his 1st and 2nd level slots for 6 hours of time it keeps going. After Longstrider is gone his speed is 960 feet per round. His 6th, 7th, and 8th level slots allow for 3 castings of Wind Walk. All told, he covers roughly 2662 miles in a 24 hour span, and after a long rest, is ready to do it all again. So if your goal is the fastest man alive, or the fastest speed a person can obtain for themselves, I think he wins. He never drops below 100 mph all day.

Edit:

-snip-
60 fly spell
-snip-
*2 boots of speed
-snip-

Sadly the boots of speed only double your walking speed, not your flying speed (or else we'd be able to hit 800mph!), so it'd have to be a wood elf if you wanted to use them, which would knock you down to 520 feet per movement, or 2340 feet on the round, which is to say 265 mph. Still impressive for a land speed, though. But if you're going to take to the air, it's got to be with Wind Walk, and if you're taking to the air, the boots get left behind.

PoeticDwarf
2015-07-24, 05:57 AM
I'm wondering what the most mobile character possible is, without teleportation spells or mounts. What I have so far is:

Aarakocra: 50 fly speed
Monk 18: +30 to speed
Mobile feat: +10 to speed
Mystic 1 (playtest): +5 to speed

For a total speed of 95 feet per five seconds, equal to 19 feet/second or squares/round. Dashing doubles that to 38 feet/second, almost 26 miles per hour.

With 5 barbarian/14 monk/1 mystic you have a speed of +40, with magic initate you have +10 (longstrider) and mobile makes +60.
If you use a ki point to dash and dash with action, and if you're a aarakocra (if barbarian feature works with that) you speed becomes 110, with dash 220, double dash 440, and if someone casts haste on you it becomes even more, I don't know if it is than 880 or above that. (this is without magic items).

Not as much as Giantoctopedus said, but all I can do ;).

Daishain
2015-07-24, 06:20 AM
Yeah, at some point the DM might have to impost some serious restrictions on maneuverability. The instant start/stop/turn stuff is weird enough at sub airplane velocities.

Yagyujubei
2015-07-25, 09:49 AM
@giant octopus: uhhh....

"When you take the Dash action, you gain extra
movement for the current turn. The increase equals
your speed, after applying any m odifiers. With a speed
o f 30 feet, for example, you can move up to 60 feet on your
turn if you dash."

scrubbed

EDIT: nvm I think you're right after looking at it again...

so then using wind walk it would be 300 x 2 from boots of speed, x 2 from haste for 1200 x 4 total using movement, dash, cunning, haste dash? I don't believe that wind walk would still apply the bonuses from monk movement/mobile/etc.
because it doesn't say anything about "your base speed becomes 300" it says "your speed becomes 300" which leads me to believe that it overrides any other bonuses you may have as a magical effect.

still...its 545.5 mph

Slipperychicken
2015-07-25, 10:27 AM
Remember that dashing doesn't work for long-term movement. For hourly movement rates, consult the DMG, page 242. It calls out Wind Walk as an example, which gives a 300ft movement speed, which equals 30mph at a normal pace (divide speed by 10), and 40mph at a fast pace (multiply normal pace by 4/3). It doesn't matter how many times you can dash, because you can't keep up that pace all day.



because it doesn't say anything about "your base speed becomes 300" it says "your speed becomes 300" which leads me to believe that it overrides any other bonuses you may have as a magical effect.

That language permits adding bonuses after the wind walk takes effect. Of course, the creature can't use actions other than dash while in cloud form, so any buffs either need to not take an action, last more than 1 minute (the time it takes to revert to cloud form), or be cast from an outside source.

jkat718
2015-07-25, 05:40 PM
What if you had an entire party holding onto a rope, right? Then you tied a large balloon onto the rope, to perfectly offset everyone's weight, and had them all drag each other along, each using their own abilities to buff each other's move speeds? How fast could you go, then? Have a lvl 20 Monk, a lvl 20 Grasslands Druid, a Transmutation Wizard, etc. all tied together, dragging everyone else along.

I mean, if you had a Rope of WeightlessnessTM, you could have 500 Wood Elf Commoners pulling everyone else, giving you a movement speed of 35 feet * 500 people = 17,500 feet in 1 round, or 1,988.64 mph. Make it just a little longer, and you can reach 2k mph! :smallbiggrin:

GiantOctopodes
2015-07-25, 05:43 PM
What if you had an entire party holding onto a rope, right? Then you tied a large balloon onto the rope, to perfectly offset everyone's weight, and had them all drag each other along, each using their own abilities to buff each other's move speeds? How fast could you go, then? Have a lvl 20 Monk, a lvl 20 Grasslands Druid, a Transmutation Wizard, etc. all tied together, dragging everyone else along.

I mean, if you had a Rope of WeightlessnessTM, you could have 500 Wood Elf Commoners pulling everyone else, giving you a movement speed of 35 feet * 500 people = 17,500 feet in 1 round, or 1,988.64 mph. Make it just a little longer, and you can reach 2k mph! :smallbiggrin:

the sad thing is that due to D&D's round structure, per RAW that would work, since forced moment isn't counted against your total movement for the round :smallannoyed:

Kinda like how in Deathwatch (a warhammer 40k system) it's *way* faster to throw each other forward than to run forward. Gotta love quirky system mechanics.

EvanescentHero
2015-07-26, 01:29 PM
@Yagyujubei: Don't forget Boon of Speed (+30 base walking speed, 1/SR BA Dash)...

60 fly spell
+30 monk 18
+30 boon of speed
+10 mobile feat
130 base movement speed

+ 5 mystic 1
+10 transmuter's stone
+10 longstrider spell
*2 haste spell
*2 boots of speed
620 temporary movement speed

620 movement
+620 action dash
+620 BA dash (boon)
+620 action dash (haste)
+310 reaction dash (battle master's maneuvering attack)
2,790 movement in 1 round

2,790 ft / 6 seconds
27,900 ft / 1 minute
1,674,000 ft / 1 hour
~317 mph

To be a battlemaster, you have to be a level three fighter. Unfortunately, this character is already a level eighteen monk and a level one mystic, so an extra three levels would make this character level twenty-two, which is currently disallowed in the rules.

GiantOctopodes
2015-07-26, 02:24 PM
To be a battlemaster, you have to be a level three fighter. Unfortunately, this character is already a level eighteen monk and a level one mystic, so an extra three levels would make this character level twenty-two, which is currently disallowed in the rules.

Battlemaster's maneuvering attack doesn't work on themselves. This character is relying on a Wizard (transmuter) and / or a fighter (battlemaster) to apply those buffs (as well as fly, haste, and longstrider) externally.

EvanescentHero
2015-07-26, 05:43 PM
Battlemaster's maneuvering attack doesn't work on themselves. This character is relying on a Wizard (transmuter) and / or a fighter (battlemaster) to apply those buffs (as well as fly, haste, and longstrider) externally.

Oh, okay. I was AFB, my apologies.