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Yomega
2015-07-23, 07:10 PM
Hello all, I need some help.

Through shenanigans my parties ranged archer is switching to battle field control without switching class. Basically the DM sais he can make special arrows for an arbitrary price on the fly that have various effect.

They asked me to mechanic up some arrows for tomorrows game but Im both occupied today and kinda drawing a blank, so what effects are needed to be a good battle field controller at lvl 7, we have a basic damage arrow, one that does an aoe bull rush, and ranged tangle foot bags with laughable dc.

Any ideas would be great but believe me the 2 of them are set on doing this regardless of words to the contrary.

Party is a sensei monk with high wisdom buffer
a skirmisher mounted barbarian
a big dumb fighter with tower shield shenanigans
a non combat investigator
and a unchained rouge who hasnt been around for sever sessions (but is coming back)

We are all lvl 7 with a bit over 5th lvl wealth by level.

rockdeworld
2015-07-23, 07:22 PM
In general, at level 7, I'd expect something like:
Glitterdust arrows
Web arrows
Darkness arrows
Sleet Storm arrows
Stinking Cloud arrows
Resilient Sphere arrows

DC 10 + 1/2 level + 4 = 17