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Silus
2015-07-23, 09:28 PM
So I'm curious, what are some games you want to either play or run that are based off of or inspired from already existing material?

This material can be anything such as books, movies, TV shows, even music. Just something you see and you're like "Man, I REALLY wanna play that".

For me, I'd like to play a game based around Log Horizon (https://en.wikipedia.org/wiki/Log_Horizon) (I am aware that there's a TTRPG of it but it's not been translated) and one that's a combination of Maoyuu Maou Yuusha (https://en.wikipedia.org/wiki/Maoyu) and Spice And Wolf (https://en.wikipedia.org/wiki/Spice_and_Wolf). An economic game that's not 100% "Go out and kill the thing to save the world".

So what about ya'll? I'm curious.

BoardPep
2015-07-23, 09:36 PM
I think Soul Eater would be interesting to base a game on.

I'd probably run it something like... Meisters are non-magical classes (or those with only secondary magic) and Weapons are magical classes (which become weapons and cast / use abilities while they are weapons).

Amphetryon
2015-07-23, 10:05 PM
Trinity Blood would be nice.

Silus
2015-07-23, 10:36 PM
Ooooh, The Shadow Over Innsmouth (or At The Mountains of Madness) + Alien: Isolation.

dream
2015-07-23, 11:20 PM
Smoking Aces (https://www.youtube.com/watch?v=ohhxbsp8Mss) or Wanted (https://www.youtube.com/watch?v=edpEspHOeVU) covered in GURPS.

Vitruviansquid
2015-07-23, 11:35 PM
I want to put Futurama into a fantasy setting. In essence, a magical world of elves and dragons that is just as stupid and tacky as the real world.

Oberon Kenobi
2015-07-24, 01:16 AM
A friend of mine recently almost ran a game in the Nobilis setting, only using Hillfolk's DramaSystem to make all the narratively interesting bits of the setting (Codes and Factions, relationships between Nobles, the Code Fidelitatis, etc.) take center stage. I really want to see that happen, even if I have to run it myself.

Also, I really want to run Phoenix Wright using the conspiracy investigation mechanics from Eagle Eyes FAE.


I want to put Futurama into a fantasy setting. In essence, a magical world of elves and dragons that is just as stupid and tacky as the real world.I would play the heck out of that!

Forrestfire
2015-07-24, 01:23 AM
I'd really like to run a rehash of Guardians of the Galaxy set in Spelljammer, with the Rod of Seven Parts taking the place of the Infinity Stones, and Asmodeus as Thanos.

Excession
2015-07-24, 03:32 AM
Burn Notice: Waterdeep. No idea what system could model it well.

Runner up: Deadwood Fantasy Edition. Simpler, so I'm much more likely to run this one.

MrStabby
2015-07-24, 07:33 AM
I don't know if this counts but I am currently plotting an adventure for my group that is pretty heavily based on Shakespeare. We open with the Tempest and a shipwreck, then there is a palace intrigue involving murderous uncles, portentous ghosts and an invasion from the north. Add in a dose of Witches, rebellion, more ghosts... It is a shameless ripoff but should be fun.

The other setting I think would be fun is Terry Pratchett's discworld - specifically the 5th elephant. A number of different factions, different characters all wanting different things, quite a bit of combat: monsters, assassins, vampires, werewolves, dwarfs, humans...

Actana
2015-07-24, 07:46 AM
Metal Gear Rising using Fate Core's Jadepunk rules and setting. Instead of cyberpunk wuxia (which is what MGR is, effectively), we have steampunk wuxia.

Mastikator
2015-07-24, 07:47 AM
The Traveller game/setting is something I've always wanted to try

DigoDragon
2015-07-24, 08:58 AM
I want to run a Fallout (https://en.wikipedia.org/wiki/Fallout_(series)) campaign in the central Florida area. I'm even putting together a campaign book (https://docs.google.com/document/d/16CEep8bMBIJZYxk7HQLX83V5NPOabDyjFr0YlvS1-ms/edit?usp=sharing) to use with d20 Modern. Hit a bit of a bum mood though due to a lack of feedback anywhere on my concept thus far. Still hopeful though.


The other idea I want to run is a My Little Pony gothic horror campaign based loosely on a marriage between Expedition to Castle Ravenloft (https://en.wikipedia.org/wiki/Expedition_to_Castle_Ravenloft) and Castlevania 2 (https://en.wikipedia.org/wiki/Castlevania_II:_Simon%27s_Quest). Not sure of the system, though someone recomended I check out Tri-Stat dX (for its simplicity and that it's free online).

Arcuriel
2015-07-24, 09:29 AM
A campaign where the characters are agents of an organization dedicated to finding and imprisoning things from the Far Realm, with the motto Secure, Contain, Protect Restrain, Flank, Defend

Flickerdart
2015-07-24, 09:37 AM
There are two books that would make excellent D&D settings.

Monday Begins on Saturday is a 1960s Soviet novel about a public research university that studies magic, chock full of things like dragon firing ranges, infinite libraries, literal Maxwell demons as doormen, Merlin as one of the professors, etc. The book's POV protagonist is a beleaguered computer programmer who doesn't really do the whole magic thing, but there's no reason the PCs couldn't. Who needs a Masquerade when you can get federal research grants?

A Canticle for Leibowitz is about a post-nuclear war America that has descended to medieval-level tech and feudalism, with the Church trying to rediscover lost science. Mutants and "dungeons" aren't hard to come by, which means loot, loot, loot!

TheThan
2015-07-24, 02:31 PM
The other idea I want to run is a My Little Pony gothic horror campaign based loosely on a marriage between Expedition to Castle Ravenloft (https://en.wikipedia.org/wiki/Expedition_to_Castle_Ravenloft) and Castlevania 2 (https://en.wikipedia.org/wiki/Castlevania_II:_Simon%27s_Quest). Not sure of the system, though someone recomended I check out Tri-Stat dX (for its simplicity and that it's free online).

As long as you include incredibly cryptic clues to incredibly obtuse puzzles and super-pausing text that completely interrupts the flow of the platforming, then by all means.

I’ve been wanting to play/Dm a mashup of Firefly and star trek. A ragtag crew of a tramp freighter trying to survive on the fringes of galactic society. Each of the standard trek factions pose their own unique threats. The Klingons will kill you; the Romulans will use you, the Kardassians will jail you, the Ferengi which will cheat you, the borg which will assimilate you, and the Federation will bog you down in red tape.

When you look at trek as a whole, we see little glimpses of what life is like on the fringe, and even meet some interesting characters, Harry Mudd, Vash, Kassidy Yates, Cyrano Jones, heck Quark in his bar. But we never really get to fully explore the idea; we just get these little glimpses of it here and there.

I should really go back to work on it. Especially since I’m doing a lets watch of TOS (http://www.giantitp.com/forums/showthread.php?426825-Watch-Star-Trek-the-original-series).

dream
2015-07-24, 11:33 PM
Lord of the Rings or Valhalla Rising using the Rules Cyclopedia/BECM.

hiryuu
2015-07-25, 04:37 AM
I want to run a Fallout (https://en.wikipedia.org/wiki/Fallout_(series)) campaign in the central Florida area. I'm even putting together a campaign book (https://docs.google.com/document/d/16CEep8bMBIJZYxk7HQLX83V5NPOabDyjFr0YlvS1-ms/edit?usp=sharing) to use with d20 Modern. Hit a bit of a bum mood though due to a lack of feedback anywhere on my concept thus far. Still hopeful though.

Oh! I have done this before (http://orig12.deviantart.net/1ebd/f/2013/184/a/6/fall_orida_by_mr_author-d6bu6pm.jpg)! They fought a giant alligator ghoul (http://orig02.deviantart.net/ffae/f/2013/222/6/7/gatorghoul_by_mr_author-d6hls48.jpg) from inside a piloted version of the big robot from 3. Also, there were so many mutants. So many. (http://orig01.deviantart.net/a93d/f/2015/206/4/a/tanglefall_by_raygun_goth-d92q3vu.jpg)

I will likely do so again (http://orig11.deviantart.net/b6b2/f/2013/055/1/6/downtown_attractions_by_mr_author-d5w1coy.jpg). I might be persuaded to forum or skype it, but I have never done forum games before.

I made a lot of handouts (http://orig04.deviantart.net/ed0e/f/2013/332/8/b/mapprogress_by_mr_author-d6vz9ka.jpg).

I will look at your thing! ...as soon as my browser starts to cooperate.

*ahem*
I have always wanted to run a game based on "Magical Kingdom for Sale SOLD." My concept title is "Nobles Wanted for Magical Kingdom Position Filled."

Want to run Geist as a space opera, because Harlock was a thing of greatness.

Speaking of Geist, want to run it as a toku drama. Because Kamen Rider and Super Sentai are awesome.

Want to run a game where the PCs are government agents working for the United States and Costa Rica to do cleanup/management of Isla Sorna/Site B.

Eisenheim
2015-07-25, 10:45 AM
I've recently gotten the idea of running a prequel to the Roger Zelazny story Lord of Light with the new fate world Gods and Monsters.

HolyCouncilMagi
2015-07-25, 11:09 AM
Earthsea. The author was already spoken to and said no to the possibility, so I know I'll never get to enjoy it on its own dedicated system, but if it had one I would play it to death and back. As it is, subpar shoe-ins on other systems are my only option.

Zombimode
2015-07-25, 12:48 PM
The Shadow Over Innsmouth

Been there, done that. As an adaptation. Set in the Forgotten Realms, even. Don't ask, it worked.



My list of franchises I want to run as campaign is growing steadily.

On the top are the first 12 books of the Lone Wolf game book series, recreated as a long campaign using GURPS.

Then I dream of a Vvardenfell game (that is where Elder Scrolls 3: Morrowind is set). I like the Elder Scrolls setting in general, but Morrowind is the pinnacle of how the world at large, and Vvardenfell itself, is presented. Probably using D&D 3.5 for this one.

A modern survival game set in in confined Zone of radioactivity, mutants and weird phenomenons, preferably in the Ukraine. Yes, the capitalization was intentional: I'm talking about STALKER. GURPS or Savage World should suffice.

Rather similar, I think that the setting of the original Gothic (the video game) would make an excellent location for a game. Again, hacking something together with GURPS or Savage World would fit.

And recently I thought a lot about a game set in Black Mesa, during the Black Mesa Incicent. I have NO idea how make a game like this work and actively doubt that this would be a good idea, but... a free man can dream :smallsmile:

ScrivenerofDoom
2015-07-25, 10:33 PM
I would love to run Dragonstar (FFG's dragons-and-magic-in-space d20 campaign world) using a combination of Numenera and the Cypher system which I think would work really well.

DigoDragon
2015-07-26, 08:53 AM
As long as you include incredibly cryptic clues to incredibly obtuse puzzles and super-pausing text that completely interrupts the flow of the platforming, then by all means.

Heh, I dunno if I want to be that mean to my players. XD



I’ve been wanting to play/Dm a mashup of Firefly and star trek.

I was in one of those, but the GM became flaky and disorganized after a few sessions. I didn't stay for the whole campaign. It did start off pretty fun. One PC was the ship captain with the cargo ship and we all show up for the job offer the captain put out on the... whatever is the Trek equivalent of Monster.com :smalltongue: So basically we all got to do introductions as a sort of "Interview" with the captain and then we're hired.



Oh! I have done this before (http://orig12.deviantart.net/1ebd/f/2013/184/a/6/fall_orida_by_mr_author-d6bu6pm.jpg)! They fought a giant alligator ghoul (http://orig02.deviantart.net/ffae/f/2013/222/6/7/gatorghoul_by_mr_author-d6hls48.jpg) from inside a piloted version of the big robot from 3. Also, there were so many mutants. So many. (http://orig01.deviantart.net/a93d/f/2015/206/4/a/tanglefall_by_raygun_goth-d92q3vu.jpg)

That Florida map is cool! Did you make that yourself? :D

I will definitely take advice if you got any. O-Town is going to be my hub for the campaign (obvious reason) and I'm branching out ideas from there.

Anonymouswizard
2015-07-26, 10:43 AM
I have an itching to run an Alan Wake style game where the players have influence over reality itself, but everything must make sense and balance (think a party of AoSues with the need to be careful or else reality weakens).

There's also the Mass Effect inspired Space Opera I'm working on, but it's becoming it's own thing.

I actually have plans for a Kamen Rider game using Fate or a simple homebrew system, but know nobody who would be interested. :smallfrown:

Oh, and 'Tier 1 Wizard Madoka Magica', for the ****s and giggles of trying to make the setting work in 3.5 core only. It will either be able to get the feeling of the series across or fall flat on it's face.

hiryuu
2015-07-26, 12:11 PM
That Florida map is cool! Did you make that yourself? :D

I will definitely take advice if you got any. O-Town is going to be my hub for the campaign (obvious reason) and I'm branching out ideas from there.

In Fallout canon, the southeastern US is not a wasteland - it's a teeming mass of mutant plants due to an accident involving sevral GECKs and the bombs themselves. There may or may not be intelligent gators there.

I gave myself rules.

1. Anyone trying to rebuild the past directly is doomed to failure - this is why the Brotherhood is falling apart, it's refusing to change its ways to match the situtation. It's why the NCR is stretched too thin, it's trying too hard to be America as it was believed to be. It's why the Enclave was doomed from the start. It's why the Legion is turning into a monster that will destroy as much as (or more than) it builds. Things are different now, they're new. Trying to touch what lies beyond the veil of atomic fire will inevitably destroy the hand that reaches.

2. Mutations are crazy in Florida. We're talking the Hill Have Eyes, and It's Maybe Six or Seven Per Arm type mutations. All the water from the Appalachians and central plains region eventually rolls down into the Florida acquifer - there's so much radiation the ecosystem likely depends on it entirely, and it's fading since the events of Fallout 3, opening the doors.

3. Fallout is the "X-treme" 90s version of everything you'd find in the given area - you can't turn around in the Capitol Wastes without seeing an Enclave flag or some kind of constant skirmishing, fighting, themes of freedom and imprisonment, and political backhand. You can't walk across the Mojave unless you're a lone gunslinger fighting to save/destroy anything you come across. Florida should be the same - the cicadas will kill you with their high-decibel cries, there's so much racial tension you could drizzle it on the pancakes you made at DeLeon springs, and the nights under the trees are so dark and humid that you could practically cut it into a loaf of bread. Made myself learn a lot about the state's weird history before I start setting things up.

TheThan
2015-07-26, 03:14 PM
I was in one of those, but the GM became flaky and disorganized after a few sessions. I didn't stay for the whole campaign. It did start off pretty fun. One PC was the ship captain with the cargo ship and we all show up for the job offer the captain put out on the... whatever is the Trek equivalent of Monster.com :smalltongue: So basically we all got to do introductions as a sort of "Interview" with the captain and then we're hired.

Cool! What system did you use?
I’m looking at Fate Core, just to keep things simple. Gurps is another obvious choice but I’m not familiar with the system at all (little bit intimidated honestly).

erikun
2015-07-26, 03:14 PM
I'd like to give a few systems a try, namely Fate and HeroQuest. Perhaps try hacking together something with FUDGE. I just don't have the time to piece together something at the moment. Plus, any opportunities for roleplaying locally are probably focused on Pathfinder at the moment.

As for fiction works, I'd really like a game based on exploration, something like Legend of Zelda or maybe Kino's Journey. Something where the wandering around and finding stuff is more than just narration between combats, or where there is more there than skill rolls and saving throws to avoiding damage.

DigoDragon
2015-07-27, 08:44 AM
In Fallout canon, the southeastern US is not a wasteland - it's a teeming mass of mutant plants due to an accident involving sevral GECKs and the bombs themselves. There may or may not be intelligent gators there.

I was thinking of the animated movie Nausicaä, and how they present the toxic forest. Lethal is most areas, but there are spots where the toxins have been leeched out of the ground by the forest and what grows in these "oasis" areas is safe and clean. Course finding them is another matter... ;) It's a nice change of scenery from the usual desert/plains kind of wasteland.



Florida should be the same - the cicadas will kill you with their high-decibel cries, there's so much racial tension you could drizzle it on the pancakes you made at DeLeon springs, and the nights under the trees are so dark and humid that you could practically cut it into a loaf of bread.

Nice to see that my state is practically unchanged post Great War. :smallbiggrin:



Cool! What system did you use?
I’m looking at Fate Core, just to keep things simple. Gurps is another obvious choice but I’m not familiar with the system at all (little bit intimidated honestly).

We used GURPS 4e with the High-Tech supplement book. Although Star Trek era weapons are deadly, we were in the fringes and thus the GM scaled back what was available to us (makes sense, fringe space is sparse in "modern" comforts). Our captain used an old fashion slug thrower (flavored as rebuilt to be a low-powered Gauss handgun).

Though I think most of our actual fights were bar room brawls. :3

Lord Torath
2015-07-27, 09:18 AM
I'd love to play Spelljammer. I'd run it if I felt I was up to the task.

I'd also love to play Robotech (either Macross or Third Invid War).

hiryuu
2015-07-27, 12:12 PM
I was thinking of the animated movie Nausicaä, and how they present the toxic forest. Lethal is most areas, but there are spots where the toxins have been leeched out of the ground by the forest and what grows in these "oasis" areas is safe and clean. Course finding them is another matter... ;) It's a nice change of scenery from the usual desert/plains kind of wasteland.

Yes!


Nice to see that my state is practically unchanged post Great War. :smallbiggrin:

What can I say? Been living here all my life - mostly on the fringes of civilization. Working on a book that documents the weird junk I've dealt with, mostly because someone from up Narth done told me that there "Southern Gothic" genre was an exagerration, and that ain't right. I know perfectly well what the shadows in the woods at night hide, and Southern Gothic ain't an exagerration - it's the wailing of our predicament.

Mr.Moron
2015-07-27, 01:11 PM
My Top 10, in no particular order.

Ivalice: Either the version as appearing in Final Fantasy Tactics or Final Fantasy 12 but not others.
Liberl Kingdom: as seen in Legend of Heroes: Trails in the Sky
Breath of Fire 4's setting, whatever it might be properly called.
Evermore or a rough analogue thereof from Secret of Evermore.
An X-COM styled alien invasion game.
A setting somewhat like the Algo Solar System form Phantasy Star 4, though it wouldn't need to be that exact setting.

I did run a game in the Mass Effect universe once upon time, sadly that IP is firmly in dead-to-me territory now.

DigoDragon
2015-07-27, 01:16 PM
What can I say? Been living here all my life - mostly on the fringes of civilization. Working on a book that documents the weird junk I've dealt with, mostly because someone from up Narth done told me that there "Southern Gothic" genre was an exagerration, and that ain't right. I know perfectly well what the shadows in the woods at night hide, and Southern Gothic ain't an exagerration - it's the wailing of our predicament.

Yeah, there are odd things that bump around at night, even within city limits like my area. I want to include that kind of weirdness in my campaign. :smallbiggrin:

Spojaz
2015-07-27, 03:59 PM
I have always wanted to run a kind-of wilderness survival exploration game in traveler or something that takes place on a spacehulk.

"Catastrophic failure detected... Rebooting... This is your friendly, helpful, life support AI. I am detecting 27 humans in your life support module. Did you know the human body requires 4 Kgrams of water, 2000 Kcalories of protein-class-B food and 1 Kgram of oxygen per 24 hour period? Automated production levels are at *NULL VALUE*. At recommended usage levels, first deficiency *water* will occur in *48* hours. Exterior environment lacks human breathable atmosphere. Unknown species detected outside module. Unknown phenomena present. Please exercise caution when exiting life support module."

hiryuu
2015-07-27, 04:03 PM
A setting somewhat like the Algo Solar System form Phantasy Star 4, though it wouldn't need to be that exact setting.

Oh, man. I have a twenty/thirty page document someplace that's not-Phantasy-Star

Silus
2015-07-27, 06:58 PM
One of the things I really, really, REALLY wanna run is a Fallout: Equestria game with a group of people that actually know the setting (instead of just "Well it's just MLP and Fallout mashed together).

I desire to see expressions of fear and terror when I look upon the players and say the three most horrifying words for the setting:

"Welcome to Hoofington."

DigoDragon
2015-07-27, 08:58 PM
I have always wanted to run a kind-of wilderness survival exploration game in traveler or something that takes place on a spacehulk.

Exploring a derelict ship is probably the scariest kind of "wilderness survival" in my mind. There's no place to really run to if you want to leave (assuming you can't get back to your own ship or something).



"Welcome to Hoofington."

Unfortunately I'm not knowledgeable enough for that to auto-strike fear into me. I can role-play it if the place was explained... but that's probably not what you're looking for.

Jay R
2015-07-27, 09:16 PM
Musketeer-era France, in Flashing Blades from Fantasy Games Unlimited.

I've run it often since it came out in the 1980s. I've played it for about a year. But usually, the only person who will run the game is me.

Silus
2015-07-27, 11:56 PM
Unfortunately I'm not knowledgeable enough for that to auto-strike fear into me. I can role-play it if the place was explained... but that's probably not what you're looking for.

Imagine The Pitt and the Sierra Madre from Fallout, slap on psycho cannibal virus, a dash of Lovecraftian horror and areas of necromatic enthropy that drains the very soul from your body. And maybe a bit of Ravenloft.

That's roughly it. Other than that, go check out Fallout: Equestria - Project Horizons.

TheThan
2015-07-28, 07:32 PM
I have always wanted to run a kind-of wilderness survival exploration game in traveler or something that takes place on a spacehulk.

"Catastrophic failure detected... Rebooting... This is your friendly, helpful, life support AI. I am detecting 27 humans in your life support module. Did you know the human body requires 4 Kgrams of water, 2000 Kcalories of protein-class-B food and 1 Kgram of oxygen per 24 hour period? Automated production levels are at *NULL VALUE*. At recommended usage levels, first deficiency *water* will occur in *48* hours. Exterior environment lacks human breathable atmosphere. Unknown species detected outside module. Unknown phenomena present. Please exercise caution when exiting life support module."

While I'm not into survival horror (which is what that could very quickly turn into), I really could get into as setting like that.

DigoDragon
2015-07-29, 06:41 AM
Imagine The Pitt and the Sierra Madre from Fallout, slap on psycho cannibal virus, a dash of Lovecraftian horror and areas of necromatic enthropy that drains the very soul from your body. And maybe a bit of Ravenloft.

I'm familiar with Sierra Madre and that place is just the creeps! :o
The necromatic enthropy sounds like one of the places in the Dawnguard DLC for Skyrim... so I have some familiarity with what you're trying to present.

Lvl 2 Expert
2015-07-30, 07:54 AM
I'd like to play a low powered superhero campaign with the taste of a Saturday morning cartoon. Think Teenage Mutant Ninja Turtles (any incarnation) VS Gargoyles VS Biker Mice from Mars etc. Not based on any exact set of characters, but set in a city where everything from physics to villain behavior operates on the same kind of rules as those stories.

Or I could go for a game in the style of say a 70's James Bond movie, the Transporter movies or the A-team, those worlds operate on practically the same rules as the examples from the last paragraph anyway.

Freelance GM
2015-08-03, 09:36 PM
I have never actually played a D&D campaign. I've DM'ed several, but the only full-length campaign I've ever played in was with a DM who never bothered reading any of the rules, so it wasn't really D&D so much as "roll dice so the DM can ignore the results." :smallfurious:

So yeah, I'd love to try that.


I've always wanted to try a heavy RP game, too. I encourage my players to do so, but their mileage varies. Bonus points if the RP-heavy game also happens to also be a game of Game of Thrones.

And despite having little-to-no interest in anime, I do think it would be super-fun to play an insanely {scrubbed} game at least once. Like, magical girls and samurai vs mechs vs Kaiju. With ninjas involved.

Brookshw
2015-08-04, 05:38 AM
I would definitely love to run a Fallout game again, still have a bunch of notes from my last, various vaults never explored, groups/organizations never encountered. Such a fun setting. Maybe set the next one in the north west, admittedly so I can make a bunch of hipster jokes and use the isolation of various parts of the Rockies for some creepy locations. Probably tap some d20 future/modern content to supplement Exodus (speaking of which the Vault OVerseer's Guide should be out pretty soon!).

A d20 modern where the party are a bunch of warforged sent back in time to create Skynet, that would be fun.

ShadowFighter15
2015-08-04, 06:04 AM
There's one idea I've long wanted to run: Hustle: Sharn Edition. Or the more appropriate title; Grifters of Sharn.

The players are all grifters working in Sharn, with an NPC acting as the team's Roper who finds them most of their marks. The catch with this one, and which is why I doubt I have the creativity to do it justice, is that the GM just designs the mark themselves - their strengths, weaknesses, what they're likely to fall for, what's likely to tip them off to the con, etc - and basically designs everything else more-or-less on-the-fly based on what the players are doing. They decide to bust into his house to find some documents or get an idea of his interests and hobbies from what's scattered around his office? GM works out the house and the complications of getting into said office. That kind of thing.

The con itself is entirely left up to the players to design, the Roper NPC acting as a way to give the players a nudge towards a particular in if they don't spot it themselves (ie; trying to rip off a casino owner, if they've discovered that he likes plays but haven't clued in on it being an in, the Roper can draw attention to it). It would probably have to use its own rules system - unless you like the idea of making a Bluff Check almost every time your character opens their mouth - with a few modification's for the common magical items of Eberron, as well as work out some reason for the party to not consist entirely of changelings. The system for the Leverage RPG could work, maybe. Haven't looked at it myself, but Leverage is often considered the American version of Hustle so it could work.

Vortalism
2015-08-04, 06:08 AM
Two things.

First is a Fate/ Stay Night (https://en.wikipedia.org/wiki/Fate/stay_night) styled "Holy Grail War" with d20 modern characters as masters whilst the servants are D&D 3.5 characters to help demonstrate the massive gulf between modern humans and heroic spirits. My biggest issue with trying to run this would be character allocation, or who plays who..

Secondly, I'm also tempted to pull my mostly new (4e versed) players into some old school gygaxian modules (maybe the 3.5 versions) ala Tomb of Horrors or Temple of Elemental Evil and just call that "Dark Souls". :smallbiggrin:

goto124
2015-08-04, 07:58 AM
Bonus points if the RP-heavy game also happens to also be a game of Game of Thrones.

The last time I played that sort of game, simply being in that game made me feel terrible, as if I'd tried to escape the political intrigue of reality only to run right back into it.

I think it's more to do with the players being jerks. OOC communciation was something the players actively avoided, so when conflict arises ICly, I don't know if it's 'just playing the character' or the player really hated something. Only after I'd played a bit longer, did I realise that there was a lot of political intrigue going on in the OOC as well.

Doesn't negate the fact that the experience has soured me quite a bit, and I'm left afraid to go anywhere near anything that require PCs to have negative relationships with one another.

Freelance GM
2015-08-04, 09:53 AM
The last time I played that sort of game, simply being in that game made me feel terrible, as if I'd tried to escape the political intrigue of reality only to run right back into it.

I think it's more to do with the players being jerks. OOC communciation was something the players actively avoided, so when conflict arises ICly, I don't know if it's 'just playing the character' or the player really hated something. Only after I'd played a bit longer, did I realise that there was a lot of political intrigue going on in the OOC as well.

Doesn't negate the fact that the experience has soured me quite a bit, and I'm left afraid to go anywhere near anything that require PCs to have negative relationships with one another.

See, I was imagining it more along the lines of a tabletop version of the Telltale thing. Everyone rolls up 2 or 3 characters, one's in King's Landing, one's on the Wall and/or on the King's Road somewhere, and the campaign alternates between them. Taking a page from Edge of the Empire, the player characters are allies, but have their own obligations/ambitions/motivations that can occasionally clash with the party's interests.

Like when Tyrion is being brought to the Eyrie in Book 1/Season 1. He, Catelyn, Ser Rodrik, Bronn, and a few other mercenaries are all traveling together, and fighting hill tribes together. It has all the elements of a D&D adventure, but Tyrion's a captive, Catelyn is his captor, Rodrik's an escort, and Bronn just wants money. In a group that could actually roleplay a similar kind of tense group dynamic, it could be fun.

But no, if it was, "You play Cersei, you play Tyrion, now hate each other," that would not be fun at all.

Anonymouswizard
2015-08-04, 10:13 AM
I have never actually played a D&D campaign. I've DM'ed several, but the only full-length campaign I've ever played in was with a DM who never bothered reading any of the rules, so it wasn't really D&D so much as "roll dice so the DM can ignore the results." :smallfurious:

So yeah, I'd love to try that.

So out of curiosity, where there any D&D rules that he actually did use? Also do you mean literally never read the rules, or never checked the book at the table?

Because there is a big difference between running D&D 'without reading the rules', and 'playing D&D' without reading the rules. The first works brilliantly, as long as the GM has a good charisma score, can improvise, and knows enough of the rules to not have to check how tripping works.


I've always wanted to try a heavy RP game, too. I encourage my players to do so, but their mileage varies. Bonus points if the RP-heavy game also happens to also be a game of Game of Thrones.

And despite having little-to-no interest in anime, I do think it would be super-fun to play an insanely {scrub the post, scrub the quote} game at least once. Like, magical girls and samurai vs mechs vs Kaiju. With ninjas involved.

Both sound fun. I really do wish to run/play in a magical girls game where every character used a different style of magical girl, for example:

-A standard 'say words and stuff happens' magical girl.
-A tech-based magical girl who has a lot of gadgets and an outfit 'stored in flatspace'.
-A card-based magical girl, with no abilities of their own but the ability to 'scan/use' cards to cast spells. (I actually have a character concept for this ready, but it's a magical boy)
-A shapeshifting based magical girl, who can change their limbs into those of various magical creatures.

Freelance GM
2015-08-04, 10:56 AM
So out of curiosity, where there any D&D rules that he actually did use? Also do you mean literally never read the rules, or never checked the book at the table?


We made D&D characters, using D&D rules, because I had taught our group how to do that, since I usually DM. I'm pretty sure this guy only ever skimmed the online SRD, because I was constantly having to explain how basic rules worked, and if he didn't like my explanation, he made stuff up. If you didn't stick to his railroad, your character's life was more or less forfeit, and he'd deliberately create puzzles that required OOC knowledge to solve. Like, one involved assembling a Baghdad battery out of components in a room. Fortunately, I had just seen a Mythbusters episode on that, so I knew what to do. But there is no reason my low-Int fighter did, but it had been 10 minutes and he wasn't giving any hints.

I quickly learned not to play a caster in his games, because he also just wouldn't allow about 60-70% of the Wizard/Sorcerer spell list. My attempt to cast fireball got vetoed, because I tried using it creatively to take a third option on a puzzle.



Both sound fun. I really do wish to run/play in a magical girls game where every character used a different style of magical girl, for example:

-A standard 'say words and stuff happens' magical girl.
-A tech-based magical girl who has a lot of gadgets and an outfit 'stored in flatspace'.
-A card-based magical girl, with no abilities of their own but the ability to 'scan/use' cards to cast spells. (I actually have a character concept for this ready, but it's a magical boy)
-A shapeshifting based magical girl, who can change their limbs into those of various magical creatures.

Yeah, I'm imagining player classes in that game consisting of Samurai, Ninja, Mech Pilot, some kind of Gunner, some kind of support class/classes and Magical [gender]. Giving a player a 20ft mech at the start of the game would normally be problematic, but I'm envisioning this game's Samurai as the kind that can leap fifty feet in the air and cleave kaiju in half.

It would be extremely fun, but it's a lot of investment and homebrewing for a genre I only have a passive interest in. I may do it anyways, just for the homebrewing practice.

DigoDragon
2015-08-04, 11:06 AM
I was constantly having to explain how basic rules worked, and if he didn't like my explanation, he made stuff up. If you didn't stick to his railroad, your character's life was more or less forfeit, and he'd deliberately create puzzles that required OOC knowledge to solve.

I had a GM once want to run a super hero campaign with his slogan of 'Anything Goes'. I thought he meant that any kind of hero concept from Marvel/DC would be allowed within reason of the system chosen. Turns out he was referring the system itself-- we were allowed to pic whichever tabletop system we wanted to use to build our characters. :smalleek:

That campaign did not go anywhere pretty quickly.

Anonymouswizard
2015-08-04, 11:07 AM
We made D&D characters, using D&D rules, because I had taught our group how to do that, since I usually DM. I'm pretty sure this guy only ever skimmed the online SRD, because I was constantly having to explain how basic rules worked, and if he didn't like my explanation, he made stuff up. If you didn't stick to his railroad, your character's life was more or less forfeit, and he'd deliberately create puzzles that required OOC knowledge to solve. Like, one involved assembling a Baghdad battery out of components in a room. Fortunately, I had just seen a Mythbusters episode on that, so I knew what to do. But there is no reason my low-Int fighter did, but it had been 10 minutes and he wasn't giving any hints.

I quickly learned not to play a caster in his games, because he also just wouldn't allow about 60-70% of the Wizard/Sorcerer spell list. My attempt to cast fireball got vetoed, because I tried using it creatively to take a third option on a puzzle.

He wasn't GMing a game, he was writing an incredibly badly written story with idiot savant characters! :smalleek:


Yeah, I'm imagining player classes in that game consisting of Samurai, Ninja, Mech Pilot, some kind of Gunner, some kind of support class/classes and Magical [gender]. Giving a player a 20ft mech at the start of the game would normally be problematic, but I'm envisioning this game's Samurai as the kind that can leap fifty feet in the air and cleave kaiju in half.

It would be extremely fun, but it's a lot of investment and homebrewing for a genre I only have a passive interest in. I may do it anyways, just for the homebrewing practice.

Or just using a non-D&D system, Fate could do it really well, as could M&M.

For Example, a some fate characters:

Highschool McMechpilot
High Concept: Badass mech pilot
Trouble: socially awkward high-schooler
Aspect 3: I know a guy
Aspect 4: magical girl fanboy
Aspect 5: romantically hopeless
*Insert skills and stunts here*
Extras: owns a cool and scientifically improbable mech

Magical Person
High Concept: magician of justice
Trouble: powers come from the evilton corporation
Aspect 3: love and justice!
Aspect 4: befriends enemies
Aspect 5: nobody knows my secret identity
*Insert skills and stunts here*
Extras: transformation sequence, magical powers

EDIT:

I had a GM once want to run a super hero campaign with his slogan of 'Anything Goes'. I thought he meant that any kind of hero concept from Marvel/DC would be allowed within reason of the system chosen. Turns out he was referring the system itself-- we were allowed to pic whichever tabletop system we wanted to use to build our characters. :smalleek:

That campaign did not go anywhere pretty quickly.

Ummm.... why did he think it was a good idea? When you've got a Bunnies and Burrows character, D&D character, Unknown Armies character, and an Exalted character you know you're in for a bumpy ride. (Systems arbitrary to explain I varied I expect the characters were)

Freelance GM
2015-08-04, 11:37 AM
I had a GM once want to run a super hero campaign with his slogan of 'Anything Goes'. I thought he meant that any kind of hero concept from Marvel/DC would be allowed within reason of the system chosen. Turns out he was referring the system itself-- we were allowed to pic whichever tabletop system we wanted to use to build our characters. :smalleek:

That campaign did not go anywhere pretty quickly.

PLEASE tell me someone made an Exalted character.

EDIT: And please tell me no-one went AD&D/OD&D. I can just imagine the 3.5 player shuffling awkwardly while that player screams "What do you mean I missed? I've got a THAC0 of 6 and you said his AC was 24!"



Or just using a non-D&D system, Fate could do it really well, as could M&M.


But that takes all the fun out of it! Oh yeah, actually, using FATE would totally work.

DigoDragon
2015-08-04, 12:41 PM
Ummm.... why did he think it was a good idea?

A very good question! ...If I ever learn of the answer, I will let you know. :smallredface:



PLEASE tell me someone made an Exalted character.

What happened was that us players all came to an agreement to just use GURPS 4e and build our characters with that. 'Course without guidance on things like power levels allowed we realy didn't get far into the crunch, and the GM abandoned his idea after a short while so it never went anywhere. Probably for the best though.

Oberon Kenobi
2015-08-04, 01:01 PM
Or just using a non-D&D system, Fate could do it really well, as could M&M.

For Example, a some fate characters:Have you been following Shadowcraft? I think it would work really well for a Magical Girl game. It replaces all the skills/professions/approaches with ranked Aspects (so, your High Concept would be treated like a skill with, say, a +4 bonus, and you add it to your roll whenever it's appropriate). I'm really looking forward to the simple hacks that can come out of exchanging one portrayal/face-style Aspect for another based on circumstance. I.e., for a magical girl game you could have a ranked Aspect like "Midchildan Battlemage" when you're in your magical girl form, and you change it out for "Unassuming Middle-School Student" when you're in your secret identity.

This would also, I think, be the easiest way to do stuff like Monte Cook's The Strange, or Sword Art Online, where you have characters that jump between worlds and have different abilities depending on which world they're in.

Anonymouswizard
2015-08-04, 01:10 PM
Have you been following Shadowcraft? I think it would work really well for a Magical Girl game. It replaces all the skills/professions/approaches with ranked Aspects (so, your High Concept would be treated like a skill with, say, a +4 bonus, and you add it to your roll whenever it's appropriate). I'm really looking forward to the simple hacks that can come out of exchanging one portrayal/face-style Aspect for another based on circumstance. I.e., for a magical girl game you could have a ranked Aspect like "Midchildan Battlemage" when you're in your magical girl form, and you change it out for "Unassuming Middle-School Student" when you're in your secret identity.

This would also, I think, be the easiest way to do stuff like Monte Cook's The Strange, or Sword Art Online, where you have characters that jump between worlds and have different abilities depending on which world they're in.

No, but most of what I'm doing at the moment is working out if I want to run Mage: the Ascension, Fate Core hack with the nine spheres occupying a semi-separate skill list, or just a Fate game with a cooperatively designed setting (using the game creation chapter in the rulebook). I really should by a physical copy of Fate Core and some Fudge dice to show the creators that I like the game. It does sound interesting and I'll check it out, I was thinking of letting players take their aspects as skills anyway.

Kymme
2015-08-04, 02:09 PM
One of the things I really, really, REALLY wanna run is a Fallout: Equestria game with a group of people that actually know the setting (instead of just "Well it's just MLP and Fallout mashed together).

I desire to see expressions of fear and terror when I look upon the players and say the three most horrifying words for the setting:

"Welcome to Hoofington."

Hoofington Rises.

Atarax
2015-08-04, 03:52 PM
Maybe weird, but I'd like to see something based on Antedeluvian Biblical mythology. The anakim, the children of Cain, the daughters of Lilith, the sons of god, etc... Points of light in a vast wilderness. Sheol. Give it a Hyborean slant.

Has this been done already?

Milodiah
2015-08-04, 05:50 PM
I just binge watched The Last Exile, I think that would be pretty baller.

I have run Metro 2033 (the book's version of the setting, mind you, much more developed than the games'), and it was pretty fun while it lasted. The issue was it was a freeform forum RPG on a site that didn't exactly treat the OP as a real GM in terms of veto power, into which a bunch of people who didn't have a grasp of the setting managed to successfully intrude.

Suffice it to say that as soon as they began discussing having a fleet of APCs, I decided it was too far gone from the intent to try wrangling it back.