MukkTB
2015-07-23, 11:53 PM
My group is starting a new campaign. The players have decided that they want to play a group of raiders or bandits. So far the party is chaotically aligned, with a slight tendency towards evil. After some thought I have decided that I am not interested in creating an evil character. The area is Rahadoum, so I can be an outlaw simply by being a divine spellcaster. As an outlaw falling in with a party of other outlaws seems like a natural course. This is the background of the character, who starts as a level 1 Nature Oracle by name of Rubani.
Rubani is the son of a (human) political family (*1) in the city of Manaket. He attended the Occularium, an arcane academy, earning a basic degree. (*2) It was an easy course for the politically connected. Rubani understood that he was not an outstanding student. (*3) He did not feel uncomfortable with magic in general, so he eventually turned to meditation and attempts at spirituality as he searched for an area where he was more competent. Despite his lack of any formal instruction, he was able to make contact with the local spirits. In fact he was overly successful, to the point that spirits constantly accompany him. (*4) He has been able to learn more magic with these experiments, but he is now in danger of rousing the suspicion of the local authorities. (*5)
Rubani was further radicalized by coming into contact with a cult of Sarenrae. In that context he perceives the god as a great spirit worth allying with. His religious knowledge is poor (*6) so expect him to misunderstand a great deal. Religious texts are forbidden and the cultists are unlikey to be well informed either. They have been able to tell him something about Paladins. Impressed by the tales, Rubani has decided to emulate them.
Rubani took what he was taught about familiars and applied the technique to a warhorse. (*7) This is part of a broader context in which he attempts to emulate what he believes a Paladin should be. He is trying particularly hard to fill the role within the society of the cult even as his understanding is limited and his solutions amount to hacks. He is particularly out of the loop when it comes to the Paladin code of conduct. Through his cultural lense, he misunderstood how dogmatic the code is, and thinks that it is a kind of philosophy, open to constant debate and evaluation. He has the image as Paladins as committed philosophers living out their beliefs. This fits him very well because as a son of politicians, he has studied debate, rhetoric and philosophy. (*8) To look the part he has acquired decent armor and a selection of weaponry.
This has created a potential situation with Rubani’s family where he has to tread carefully. He has explained his sudden martial interest by saying, “I won’t make it very far as a Wizard. I plan to serve the city by entering military service.” This is a fairly honest claim. Rubani believes he can make the world better by his current course of action. However there is a significant chance that he will be found out, which will create a scandal. He will make the attempt to conceal his identity when displaying magic. When he cannot conceal his identity he will attempt to conceal his use of magic.
1. He starts with the feat Noble Scion.
2. He learned enough arcane magic for the Arcane Dabbler trait, a skillpoint in Knowledge Arcana, and one in Spellcraft.
3. His Int is 13 which is better than average but not really enough to make a great wizard and his Wis is 12 which is enough to notice this fact.
4. He has the Haunted Curse, and the Spirit Guide Archetype. The Haunted curse means that at any moment there may be small ghostly phenomenon in the right around Rubani.
5. Rahadoum persecutes all people of faith and divine spellcasters. As a result he has the paranoid drawback. People really are out to get him.
6. He has no skillpoints in Knowledge Religion.
7. This is the Bounded Mount from the nature mystery, which comes with 6 int. incidentally it would be pretty funny if the horse had a non-good alignment.
8. He has one skill point in Artistry Philosophy, and another in Diplomacy.
I feel that this story gives the DM a number of options for interacting with the character in setting up the story. I expect things to go wrong for the character pretty quickly. But that is where the story comes from. I would appreciate some ideas on how to handle this as it unfolds in game.
Rubani is the son of a (human) political family (*1) in the city of Manaket. He attended the Occularium, an arcane academy, earning a basic degree. (*2) It was an easy course for the politically connected. Rubani understood that he was not an outstanding student. (*3) He did not feel uncomfortable with magic in general, so he eventually turned to meditation and attempts at spirituality as he searched for an area where he was more competent. Despite his lack of any formal instruction, he was able to make contact with the local spirits. In fact he was overly successful, to the point that spirits constantly accompany him. (*4) He has been able to learn more magic with these experiments, but he is now in danger of rousing the suspicion of the local authorities. (*5)
Rubani was further radicalized by coming into contact with a cult of Sarenrae. In that context he perceives the god as a great spirit worth allying with. His religious knowledge is poor (*6) so expect him to misunderstand a great deal. Religious texts are forbidden and the cultists are unlikey to be well informed either. They have been able to tell him something about Paladins. Impressed by the tales, Rubani has decided to emulate them.
Rubani took what he was taught about familiars and applied the technique to a warhorse. (*7) This is part of a broader context in which he attempts to emulate what he believes a Paladin should be. He is trying particularly hard to fill the role within the society of the cult even as his understanding is limited and his solutions amount to hacks. He is particularly out of the loop when it comes to the Paladin code of conduct. Through his cultural lense, he misunderstood how dogmatic the code is, and thinks that it is a kind of philosophy, open to constant debate and evaluation. He has the image as Paladins as committed philosophers living out their beliefs. This fits him very well because as a son of politicians, he has studied debate, rhetoric and philosophy. (*8) To look the part he has acquired decent armor and a selection of weaponry.
This has created a potential situation with Rubani’s family where he has to tread carefully. He has explained his sudden martial interest by saying, “I won’t make it very far as a Wizard. I plan to serve the city by entering military service.” This is a fairly honest claim. Rubani believes he can make the world better by his current course of action. However there is a significant chance that he will be found out, which will create a scandal. He will make the attempt to conceal his identity when displaying magic. When he cannot conceal his identity he will attempt to conceal his use of magic.
1. He starts with the feat Noble Scion.
2. He learned enough arcane magic for the Arcane Dabbler trait, a skillpoint in Knowledge Arcana, and one in Spellcraft.
3. His Int is 13 which is better than average but not really enough to make a great wizard and his Wis is 12 which is enough to notice this fact.
4. He has the Haunted Curse, and the Spirit Guide Archetype. The Haunted curse means that at any moment there may be small ghostly phenomenon in the right around Rubani.
5. Rahadoum persecutes all people of faith and divine spellcasters. As a result he has the paranoid drawback. People really are out to get him.
6. He has no skillpoints in Knowledge Religion.
7. This is the Bounded Mount from the nature mystery, which comes with 6 int. incidentally it would be pretty funny if the horse had a non-good alignment.
8. He has one skill point in Artistry Philosophy, and another in Diplomacy.
I feel that this story gives the DM a number of options for interacting with the character in setting up the story. I expect things to go wrong for the character pretty quickly. But that is where the story comes from. I would appreciate some ideas on how to handle this as it unfolds in game.