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Sian
2015-07-25, 10:29 AM
Welcome one and all to the thirty-third Zinc Saucier challenge, where Playgrounders come to test their skill in the art of beautiful and bizarre (and bizarrely beautiful) builds, summoning a savory dish of superb swordplay and sublime sorcery.

The challenge? To come up with a build that has the same abilities and feel as the Secret Ingredient WITHOUT actually using it!

For the thirty-third challenge, get your aims straight on your targets; straight from Expanded Psionics Handbook, it's the Illithid Slayer

Our challengers will have about 2 weeks to build a complete build up to Effective Character Level 20 using a 32 point buy and all official WOTC D&D 3.5 materials (excluding Dragon Magazine, but including any WOTC online enhancements) with the abilities and feel of a Illithid Slayer without actually using any levels in it.

Entries must be submitted by Saturday, 16:00pm UTC, 8 August, 2015. As usual, please submit your entries via private message to the chairman, so as not to influence the other sauciers.

Judges will then have until Saturday, 16:00pm UTC, 22 Augst, 2015, to post scores for all dishes.

Contestants will be judged and awarded a score out of 5 in each of 4 categories;

* Innovation (Uniqueness in character concept, race, class, etc)
* Power (How powerful and versatile it is compared to the base class)
* Elegance (What can only be described as how well the build "flows", i.e not using lots of 1-2lv dips, sacrificing flavour for power or using flaws)
* Ingredient (How well the build captures the abilities and feel of the base class)

Presentation would be best in the style of how the iron chef does their presentations, however any style is allowed so long as it is clear on how the build was made.

Recommended style:NAME OF ENTRY


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities



Code immediately below (spoiler).

Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-


Code immediately below (spoiler)Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-



Please do not post details of your build on the board before it is ready, so as not to spoil the surprise for others.

Sauciers may submit as many builds as they want but please don't use Leadership, as we don't want to overfeed the judges.

Previous challenges;
Soulknife (http://www.giantitp.com/forums/showthread.php?t=225187)
Bard (http://www.giantitp.com/forums/showthread.php?t=229736)
Monk (http://www.giantitp.com/forums/showthread.php?t=233749)
Assassin (http://www.giantitp.com/forums/showthread.php?t=239294)
Barbarian (http://www.giantitp.com/forums/showthread.php?t=243627)
Warlock (http://www.giantitp.com/forums/showthread.php?t=247169)
Paladin * (http://www.giantitp.com/forums/showthread.php?t=252932)
Warblade (http://www.giantitp.com/forums/showthread.php?t=256004)
Pyrokineticist (http://www.giantitp.com/forums/showthread.php?t=259654)
Ninja * (http://www.giantitp.com/forums/showthread.php?t=263278)
Druid (http://www.giantitp.com/forums/showthread.php?t=265347)
True Necromancer (http://www.giantitp.com/forums/showthread.php?t=276267)
Dervish (http://www.giantitp.com/forums/showthread.php?t=280212)
Whisperknife (http://www.giantitp.com/forums/showthread.php?t=285337)
Epic Infiltrator * (http://www.giantitp.com/forums/showthread.php?t=289233)
Master of Vipers (http://www.giantitp.com/forums/showthread.php?t=295287)
Ranger * (http://www.giantitp.com/forums/showthread.php?t=298478)
Flayerspawn Psychic (http://www.giantitp.com/forums/showthread.php?p=16076729#post16076729)
Totemist (http://www.giantitp.com/forums/showthread.php?p=16448992#post16448992)
Walker in the Waste (http://www.giantitp.com/forums/showthread.php?t=322436)
Drunken Master (http://www.giantitp.com/forums/showthread.php?p=16879574#post16879574)
Cleric (http://www.giantitp.com/forums/showthread.php?t=333648)
Duskblade (http://www.giantitp.com/forums/showthread.php?t=339182)
Psibond Agent (http://www.giantitp.com/forums/showthread.php?t=346900)
Argent Fist (http://www.giantitp.com/forums/showthread.php?t=353923)
Fighter (http://www.giantitp.com/forums/showthread.php?t=360816)
Artificier (http://www.giantitp.com/forums/showthread.php?t=365391)
Knight (http://www.giantitp.com/forums/showthread.php?t=370235)
Spellthief (http://www.giantitp.com/forums/showthread.php?t=377945)
Factorum (http://www.giantitp.com/forums/showthread.php?t=386586) no cooks submitted
Dragonfire Adept (http://www.giantitp.com/forums/showthread.php?t=418282)
Battle Dancer (http://www.giantitp.com/forums/showthread.php?t=423798)


* Classes marked with an asterisk have had their original posts updated to reflect the final results.

This competition is inspired by the Playground Iron Chef Competitions and uses mostly identical rules.

Sian
2015-07-25, 10:31 AM
A few administrative notes:

Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt and generic classes are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.

Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.

Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Please note the following: a legal source's relative obscurity should not be considered as penalizing Elegance, excepting the aforementioned issues with Unearthed Arcana. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not.

Concerning Experience Requirements: Each build is allotted exactly 200,000 EXP. This is roughly 10,000 EXP more than necessary to get to 20th level. Please take note of this when planning your character for circumstances like LA Buyoff, Item Crafting, Magic Use, Multiclassing EXP Penalties, etc.

Definition of Power for scoring: Since this has been a point of contention, let me lay down this guideline. Since the goal is to emulate the Secret Ingredient, achieving much higher power than the Secret Ingredient is capable of is overkill and should be marked accordingly. Likewise if the build cannot match the power of the Secret Ingredient it should be marked accordingly. Individual judges can decide how much is too much for Power scoring, as each judge will have different tastes. The goal here is to prevent all entries being Wizard 20 because "they do it better."

What's the minimum score in a category? Assuming an entry is legal, the minimum score in any category is 1. If a judge is convinced that an entry is illegal by the RAW, the judge may give a 0 or decline to score a given entry. Because this contest focuses on Player Characters, an entry that is not technically allowed for a PC, but is viable as an NPC, counts as a legal entry, but may receive a minimum score at the judges' discretion.

Is Dragon Compendium Allowed? Yes, but individual issues of Dragon Magazine are not.

What about 3.0 materials? 3.0 materials, whether online or in printed form, are allowed unless they've been officially updated to a 3.5 edition.

Are Dragonlance, Ravenloft, Planescape, Dark Sun, or Kingdoms of Kalamar allowable sources? The Dragonlance Campaign Setting is allowed, but the subsequent books for Dragonlance are considered 3rd party, and are therefore not eligible, despite the "WotC approved" status of those books. The same holds for Oriental Adventures (1st party) and the subsequent Rokugan books (3rd party). Materials from Ravenloft, Planescape, Dark Sun, and Kingdoms of Kalamar are considered 3rd party for purposes of this contest, and are therefore not allowed.

What about online sources in general? If the online source is a) published by WotC, and b) not replaced by an updated version at a later time, it is eligible. Use it, link it.

Where's the line drawn with "acceptable/unacceptable" for Unearthed Arcana? This will likely vary a bit from Chairman to Chairman. Variant class features and variant character classes are espressly permitted. Item Familiars and Gestalt have always been verboten; don't expect that to change. Flaws have similarly always been noted as warranting a deduction; even now that its me that is Chairing, its still extended to Traits, though they warrant 1/2 the penalty in Elegance that a Flaw would because they're roughly 1/2 as useful. Alternate spell systems, alternate skill systems and alternate crafting rules all create an uneven playing field, and as such, will be disallowed for as long as I am Chairman. Bloodlines are ripe for abuse, and will be discouraged as long as I am Chairman. Note that judges are allowed to look askance at any use of Unearthed Arcana not specifically mentioned above, at their discretion, and otherwise penalize Elegance according to their preference.

What, exactly, does the ban on Leadership mean? As folks have started to try to work around the edges of this one, I'm forced to spell it out more plainly. No Leadership, Draconic Cohort, or Feats that grant a similar ability are allowed EXCEPT Wild Cohort while I am chairman. Any PrC you choose with Leadership or a Leadership-analog has that ability entirely ignored for this contest, as it may neither be used nor traded away via any means whatsoever.

How the heck do I even do this? Your mission, should you choose to accept it, is to select a combination of race, templates, classes, alternate class features, prestige classes, skills, and feats, meld them into a single character that progresses from ECL 1 to ECL 20, that is as close as possible to the secret ingredient as possible in look, feel, class features. How you do it is up to you, I recommend you read previous competitions if you are interested in seeing how others have done it before you. Capture the essence!

A thread for your amusement/edification: Handy Tips for the Iron Chef in the Playground Noob (http://www.giantitp.com/forums/showthread.php?t=287603)

samduke
2015-07-25, 11:18 AM
Illithid Slayer I will look this over, see if it is what I think it is, I may judge if I don't compete

AvatarVecna
2015-07-25, 12:48 PM
Hrm...interesting...

EDIT: Are we allowed to be snarky about it?

Inevitability
2015-07-25, 03:26 PM
It might be good to mention the class is freely available here (http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm).

AvatarVecna
2015-07-25, 03:27 PM
It might be good to mention the class is freely available here (http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm).

Damn it man, that's what I meant by "being snarky" using the technically not Illithid Slayer but basically a carbon copy of it PrC!

Sian
2015-07-25, 03:47 PM
Do note that there is slight differences between the Illithid Slayer and the Slayer ... so slight that it'll more than likely won't matter, but they're there

Curmudgeon
2015-07-26, 02:56 AM
Do note that there is slight differences between the Illithid Slayer and the Slayer ... so slight that it'll more than likely won't matter, but they're there
Is this what you call slight?
Special: Must have killed an illithid, either individually or as part of a group composed of no more than six members.

AvatarVecna
2015-07-26, 02:57 AM
Is this what you call slight?

Funnily enough, the word "Illithid" actually appears absolutely nowhere in that entire "Slayer" PrC entry. I wonder why...

Zombimode
2015-07-26, 06:12 AM
So, did really noone picked up the title pun or has everyone just chosen to remain silent? :smallwink:

Sian
2015-07-26, 06:22 AM
So, did really noone picked up the title pun or has everyone just chosen to remain silent? :smallwink:

thought it was quite clever, specially given the off-hand comment Dysposium made while judging last round ... probably a bit too clever through

Chronos
2015-07-26, 07:11 AM
I don't get the pun at all.

And the OGL Slayer also differs in that you can choose any psionic creature as your favored enemy, not just squid-thingies.

And I can't compete in this one, because [Ilithid] Slayer is already one of my go-to classes, for a few very nice abilities that I don't know of any easier way to replicate. But I'll be watching the other entries closely.

Sian
2015-07-26, 07:15 AM
Slayer is a Thrash Metal Band (and one of the 'Big Four' together with Metallica, Megadeth and Anthrax), and their best album is widely considered to be Reign in Blood

Zombimode
2015-07-26, 07:52 AM
I don't get the pun at all.

Come on, the album was released just 29 years ago :smallwink:

dysprosium
2015-07-27, 06:45 AM
Let's see if I can keep the Demon Real Life at bay for this one.

samduke
2015-07-29, 06:59 AM
nod RL can bite ya sometimes
on that note I cooked

samduke
2015-08-04, 04:15 PM
double post but a week apart,
with 4 days left how many entries chair?

Sian
2015-08-04, 04:25 PM
Still only 1 entry, but experience tells me (both from my previous two round chairings and from former rounds in assorted competitions) that well over half the entries is submitted with less than 24 hours to go

Sian
2015-08-07, 12:02 PM
23 hours to go ... still only 1 dish

Sian
2015-08-08, 03:18 PM
And the deadline is over, still with only one dish ... anyone just about done and able to pull it off with a very short extension?

AvatarVecna
2015-08-08, 03:27 PM
And the deadline is over, still with only one dish ... anyone just about done and able to pull it off with a very short extension?

Been busy with other things, sorry. If you really really want more builds, I have tomorrow off of work and can spend it build my character real quick, but I got an extension on the time last game as well, so I don't think that's quite fair. It's up to you, though.

dysprosium
2015-08-09, 08:48 AM
My work got busy so I never had time to enter either. Also inspiration never really came to me for this one. An extension would not help me sorry.

Curmudgeon
2015-08-09, 02:21 PM
10-level prestige classes just don't motivate me for ZS. You've got 20 levels to emulate a 10-level class, which is obviously much easier than emulating a 20-level base class. There's not enough challenge.

Sian
2015-08-09, 03:52 PM
very valid opinion Curmudgeon, and to a certain extent one I'm willing to argee with, but more so than the other competions of this kind, there is a very finite number of base classes that actually have enough meat on them to attempt to Emulate, so there need to be a certain amount of mixing it up, unless it hits a hard wall, being forced to either reiterate on previous contests

samduke
2015-08-09, 05:49 PM
suggestion - re PRC's and 20 levels, vs using a base 20 level class I would like to suggest in the useage of PRC's to emulate, that a total of 20 levels or near that if possible. IE
two 10 level PRC's
four 5 level PRC's

ect.

Curmudgeon
2015-08-09, 06:53 PM
very valid opinion Curmudgeon, and to a certain extent one I'm willing to argee with, but more so than the other competions of this kind, there is a very finite number of base classes that actually have enough meat on them to attempt to Emulate, so there need to be a certain amount of mixing it up, unless it hits a hard wall, being forced to either reiterate on previous contests
I'd look for prestige classes with more than 10 levels first.

Void Disciple: 13 levels
Moonspeaker: 12 levels
Court Herald: 12 levels

I'm pretty sure there are some others.

AvatarVecna
2015-08-09, 06:54 PM
True Necromancer (from Libris Mortis) has 14 levels.

dysprosium
2015-08-10, 06:52 AM
True Necromancer (from Libris Mortis) has 14 levels.

That one was Round XII (and the first one I participated in!).

Sian
2015-08-10, 06:59 AM
okay then... been thinking, if noone have sent a dish before next saturday, I'll post the dish already submitted and jump directly to XXXIV. If someone submit a second dish i'll give notice and leave open another 24 hours from notice and posting the submitted dishes from there.

Sounds fair?

Curmudgeon
2015-08-10, 10:43 AM
suggestion - re PRC's and 20 levels, vs using a base 20 level class I would like to suggest in the useage of PRC's to emulate, that a total of 20 levels or near that if possible. IE
two 10 level PRC's
four 5 level PRC's

ect.
Emulating two 10-level prestige classes would up the level of challenge considerably, given that you need some base class levels first. Maybe we could ease into that by combining a 10-level PrC with one of the 5-level PrCs that don't make good build competition ingredients because they're too short to matter in a 20-level build.

Sian
2015-08-10, 11:07 AM
not nessesarily against pairing up a set of 5+10lvl Prestige classes, but they'd have to have some kind of common theme so the selection process doesn't smell to much of selection-by-dartboard (the primary offender would have been Junkyard V (http://www.giantitp.com/forums/showthread.php?360271-Junkyard-Wars-in-the-Playground-V-Dread-Witch-Reaping-Mauler-Fighter)) ... If someone can make the case for why two certain prestige classes could be interesting to pair this way, i'm certainly willing to throw on my shortlist

Curmudgeon
2015-08-10, 01:43 PM
I don't think it's hard to come up with PrC pairs. You might try Consecrated Harrier (Complete Divine) and Ordained Champion (Complete Champion) for church-appointed warriors. Or Arcane Devotee and Celebrant of Sharess (both Player's Guide to Faerûn) for arcane spellcasters dedicated to a deity. It's easy to come up with a theme and then find PrC pairs which fulfill that theme. For instance you can pick abilities like Uncanny Dodge + Improved Uncanny Dodge and Evasion + Improved Evasion and look for PrCs which provide this defensive combo. Because those are fairly standard abilities there would be lots of ways to emulate them, and the hard work would be matching the other class features of those two PrCs.

Sian
2015-08-16, 04:02 AM
no more than one dish have submitted ... Posting it in a few and then we're on to XXXIV, and back to basic classes.

Tim

Background

Tim was born to a couple of peasants in the wasteland deserts and while still very young they traveled farther north than most kobold's had to the base of the mountains. He grew up in a happy and loving family, until by some unfortunate coincidence a Grue came by and ate his family. He decided to live in a cave on that craggy mountain side where often he wished to be left alone. However, over the years, Tim became a fearsome opponant to any that dared bother him. He developed an unusual tendency to dye the sides of his beard dark brown. Several years later he was introduced to Psionics, After some studies he became adept at it and would take out his rage by blasting rock's with his powers. Tim continued his study of Psionics and used alot his powers to cause mayham for years. Then one day he met a chaotic good Psion. The Psion's powers were a strong, he gave Tim a quest to help rid the land of a foul-furry creature that lived in another cave in the very mountain side near where Tim spent many years & to seek out a holy grail. Tim the horned-helmeted, robed, foul-mouthed, bearded, telepath now would use his powers for good, as he started searching for any that could aid him in his quest.



Character Info


32 point buy
str 11 dex 13 con 10 int 16 wis 14 cha 14

lvl 04 cha +1
lvl 08 cha +1
lvl 12 dex +1
lvl 16 dex +1
lvl 20 str +1




Synad
medium
speed 30ft
darkvision 60ft
Naturally Psionic: Synads gain 3 bonus power points at 1st level
Threefold Mind (Su): gain a +2 bonus on Will saving throws.
Oracle (Su): +2 insight bonus that the synad can apply at any time to an initiative check, attack roll, or saving throw
Collective (Su): gain a +2 bonus on any Knowledge or Psicraft check he makes
Multitask (Su): 2/day can spend 1 power point to gain a swift action that he can use to take any purely mental action
Automatic Languages: Common, Synad.
Bonus Languages: Any
Favored Class: Any. A multiclass synad's first chosen new class does not count when determining whether he takes an XP penalty for multiclassing



Psicrystal
Single-minded +3 bonus on Concentration checks
Resolved +2 bonus on Will saves

1st–2nd +0 +0 Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link
3rd–4th +1 +1 Deliver touch powers
5th–6th +2 +2 Telepathic speech
7th–8th +3 +3 —
9th–10th +4 +4 Flight
11th–12th +5 +5 Power resistance
13th–14th +6 +6 Sight link
15th–16th +7 +7 Channel power
17th–18th +8 +8
19th–20th +9 +9




Classes




Level
Class/Prc
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
Ranger
1
2
2
0
Bluff 4, Concentration 4, Knowledge (dungeoneering) 4, Knowledge (psionics) 4, Listen 4, Psicraft 4, Sense Motive 4, Spot 4, Survival 4
Synad Multitask, Enhanced, Track
1st favored enemy (Illithid, A), Track, wild empathy


2nd
Psion (Telepath)
1
2
2
2
Bluff 5, Concentration 5, Knowledge (dungeoneering) 5, Listen 5, Psicraft 5, Sense Motive 5, Spot 5, Survival 5
Practiced Manifester
Bonus feat, discipline


3rd
Telepath
2
2
2
3
Bluff 6, Concentration 6, Knowledge (dungeoneering) 6, Listen 6, Psicraft 6, Sense Motive 6, Spot 6, Survival 6
Iron Will
-


4th
Telepath
2
3
3
3
Bluff 7, Concentration 7, Knowledge (dungeoneering) 7, Listen 7, Psicraft 7, Sense Motive 7, Spot 7, Survival 7
-
-


5th
Telepath
3
3
3
4
Bluff 8, Concentration 8, Knowledge (dungeoneering) 8, Listen 8, Psicraft 8, Sense Motive 8, Spot 8, Survival 8
-
-


6th
Telepath
3
3
3
4
Bluff 9, Concentration 9, Knowledge (dungeoneering) 9, Listen 9, Psicraft 9, Sense Motive 9, Spot 9, Survival 9
Psicrystal Affinity, Improved Psicrystal
Bonus feat


7th
Telepath
4
4
4
5
Bluff 10, Concentration 10, Knowledge (dungeoneering) 10, Listen 10, Psicraft 10, Sense Motive 10, Spot 10, Survival 10
-
-


8th
Telepath
4
4
4
5
Bluff 11, Concentration 11, Knowledge (dungeoneering) 11, Knowledge (psionics) 5, Psicraft 11, Sense Motive 11, Spot 11, Survival 11
-
-


9th
Telepath
5
4
4
6
Bluff 12, Concentration 12, Knowledge (dungeoneering) 12, Knowledge (psionics) 6, Psicraft 12, Sense Motive 12, Spot 12, Survival 12
Improved Favored Enemy (Illithid, A)
-


10th
Telepath
5
5
5
6
Bluff 13, Concentration 13, Knowledge (dungeoneering) 13, Knowledge (psionics) 7, Psicraft 13, Sense Motive 13, Spot 13, Survival 13
-
-


11th
Telepath
6
5
5
7
Bluff 14, Concentration 14, Knowledge (dungeoneering) 14, Knowledge (psionics) 8, Psicraft 14, Sense Motive 14, Spot 14, Survival 14
Force of Will
Bonus feat


12th
Telepath
6
5
5
7
Bluff 15, Concentration 15, Knowledge (dungeoneering) 15, Knowledge (psionics) 9, Psicraft 15, Sense Motive 15, Spot 15, Survival 15
-
-


13th
Telepath
7
6
6
8
Bluff 16, Concentration 16, Knowledge (dungeoneering) 16, Knowledge (psionics) 10, Psicraft 16, Sense Motive 16, Spot 16, Survival 16
-
-


14th
Telepath
7
6
6
8
Bluff 17, Concentration 17, Knowledge (dungeoneering) 17, Knowledge (psionics) 11, Psicraft 17, Sense Motive 17, Spot 17, Survival 17
-
class abilities


15th
Telepath
8
6
6
9
Bluff 18, Concentration 18, Knowledge (dungeoneering) 18, Listen 11, Psicraft 18, Sense Motive 18, Spot 18, Survival 18
Improved Favored Enemy (Illithid, A)
-


16th
Telepath
8
7
7
9
Bluff 19, Concentration 19, Knowledge (dungeoneering) 19, Knowledge (psionics) 12, Psicraft 19, Sense Motive 19, Spot 19, Survival 19Expanded Knowledge (Psionic Revivify)
Bonus feat


17th
Telepath
9
7
7
10
Bluff 20, Concentration 20, Knowledge (dungeoneering) 20, Listen 12, Psicraft 20, Sense Motive 20, Spot 20, Survival 20
-
-


18th
Telepath
9
7
7
10
Bluff 21, Concentration 21, Knowledge (dungeoneering) 21, Knowledge (psionics) 13, Psicraft 21, Sense Motive 21, Spot 21, Survival 21
Improved Favored Enemy (Illithid, A)
-


19th
Telepath
10
8
8
11
Bluff 22, Concentration 22, Knowledge (dungeoneering) 22, Listen 13, Psicraft 22, Sense Motive 22, Spot 22, Survival 22
-
-


20th
Telepath
10
8
8
11
Bluff 23, Concentration 23, Knowledge (dungeoneering) 23, Knowledge (psionics) 14, Psicraft 23, Sense Motive 23, Spot 23, Survival 23
-
-




Powers

Powers
lvl PP #P MPL
01st 002 03 1st
02nd 006 05 1st
03rd 011 07 2nd
04th 017 09 2nd
05th 025 11 3rd
06th 035 13 3rd
07th 046 15 4th
08th 058 17 4th
09th 072 19 5th
10th 088 21 5th
11th 106 22 6th
12th 126 24 6th
13th 147 25 7th
14th 170 27 7th
15th 195 28 8th
16th 221 30 8th
17th 250 31 9th
18th 280 33 9th
19th 311 34 9th

1st
Synchronicity: Ready an action and use it when you choose.
Déjà Vu: Your target repeats his last action

2nd
Biofeedback: Gain damage reduction 2/–-

3rd
Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
Touchsight: Your telekinetic field tells you where everything is.

4th
Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.

5th
Incarnate: Make some powers permanent
Power Resistance: Grant PR equal to 12 + level.
True Seeing, Psionic: See all things as they really are
Psionic Revivify: Return the dead to life before the psyche leaves the corpse.

6th
Contingency, Psionic: Sets trigger condition for another power
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.

7th
Decerebrate: Remove portion of subject’s brain stem
Evade Burst: You take no damage from a burst on a successful Reflex save
Mind Blank, Personal: You are immune to scrying and mental effects

8th
Mind Blank, Psionic: Subject immune to mental/ emotional effects, scrying, and remote viewing.

9th
Apopsi: You delete target’s psionic powers.
Reality Revision: As bend reality, but fewer limits.

DISCIPLINE POWERS
1 Charm, Psionic: Makes one person your friend.
2 Aversion: Subject has aversion you specify.
Brain Lock: Subject cannot move or take any mental actions.
Read Thoughts: Detect surface thoughts of creatures in range.
Suggestion, Psionic: Compels subject to follow stated course of action.
3 Crisis of Breath: Disrupt subject’s breathing.
Empathic Transfer, Hostile: Your touch transfers your hurt to another.
False Sensory Input: Subject sees what isn’t there.
4 Dominate, Psionic: Control target telepathically.
Schism: Your partitioned mind can manifest lowerlevel powers.
5 Metaconcert: Mental concert of two or more increases the total power of the participants.
6 Mind Switch: You switch minds with another.
7 Crisis of Life: Stop subject’s heart.
8 Mind Seed: Subject slowly becomes you.
9 Mind Switch, True: A permanent brain swap.
Psychic Chirurgery: You repair psychic damage or impart knowledge of new powers.


Illithid Slayer Emulation

Synad Multitask, Enhanced, Use multitask racial trait 2/day
Practiced Manifester, Manifester level increases by 4 (max your HD)
Iron Will
Psicrystal Affinity
Improved Psicrystal
Improved Favored Enemy (Illithid, A), +3 bonus on damage against favored enemies, This benefit stacks with any
existing favored enemy bonus gained from another class.
Force of Will, Make a Will save instead of Fort or Ref against psionic powers
Expanded Knowledge (Psionic Revivify)

Illithid Slayer Emulation
hd D8
SP 4+
bab +4
Skill: Knowledge (dungeoneering) 4 ranks.

Feat: Track. - Have

Psionics: Must have a power point reserve of at least 1 power point - Have

Special: Must have killed an illithid, either individually or as part of a group composed of no more than six members. ( FLUFF )

Class Skills: Bluff, Concentration, Knowledge (dungeoneering), Listen, Psicraft, Sense Motive (Wis), Spot (Wis), Survival

Weapon and Armor Proficiency: Illithid slayers are proficient with all simple and martial weapons and with all types of armor.

Favored Enemy (Illithid) (Ex): +8 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, & on weapon damage rolls

Illithid Sense (Su): Touchsight: Your telekinetic field tells you where everything is

Brain Nausea (Su): Aversion: Subject has aversion you specify.

Lucid Buffer (Ex): gains a +4 competence bonus on saving throws against all compulsions and mind-affecting effects

Cerebral Blind (Su): Mind Blank, Personal

Breach Power Resistance (Su): Apopsi: You delete target’s psionic powers.

Cerebral Immunity (Su): Mind Blank, Psionic

Blast Feedback (Su): Evade Burst: You take no damage from a burst on a successful Reflex save


Next Contest (http://www.giantitp.com/forums/showthread.php?434530-Zinc-Saucier-XXXIV-HMS-Damsel-Rescuer)