Umarth
2007-05-03, 10:53 AM
First a couple items and then some new fire spells. Inspired by a WoW video.
Big Blue Dress:
Description: While technically a robe when worn this appears in all ways to be a large blue dress. For some reason the magic imbued in this item ceases to function if created as another piece of clothing.
Powers: All 1s rolled on fire damage are counted as 2s.
Minor Evocation; CL 11th; Craft Wondrous Item, Empower Spell, Fireball; Price 6,000gp; Weight 5 lb.
Shimmering Big Blue Dress:
Description: While technically a robe when worn this appears in all ways to be a large blue dress. Any time a fire spell is cast while this dress is worn it rainbow colors shimmer and flow across the fabric. For some reason the magic imbued in this item ceases to function if created as another piece of clothing.
Powers: All 1s and 2s rolled on fire damage are counted as 3s.
Minor Evocation; CL 11th; Craft Wondrous Item, Maximize Spell, Fireball; Price 12,000gp; Weight 5 lb.
Great Balls of Fire
Evocation [Fire]
Level: Wiz/Sorc 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Four 10 foot bursts.
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
With a thought your out stretched hands burst into flames and four small fireballs speed to the center of your targets. When they reach the designated squares they explode in 10 foot bursts that do 1d6 damage per caster level (max 15d6). Creatures caught in over lapping bursts only take damage from one burst.
Foreshadowed Fireballs
Evocation [Fire]
Level: Wiz/Sorc 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20 foot radius spread + 1 target per 3 caster levels.
Duration: 1 round per 2 caster levels or until discharged
Saving Throw: Reflex Half
Spell Resistance: Yes
This spell was originally developed by Devils for use in the blood war.
This spell starts with you casting a fireball that deals 6d6 points of damage to all targets in a 20 foot radius spread. You may then select up to 1 target per 3 caster levels in that area who are charged with fire energy. If a target who is charged with fire energy is exposed to any flame larger than a candle before the duration ends fire bursts from there body in a 10 foot radius blast dealing 6d6 points of fire damage.
A creature delt 1 or more points of cold damage while imbued with fire harmlessly discharges the spell effect.
Living Fireball
Evocation [Fire]
Level: Wiz/Sorc 5th
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: 1 creature.
Duration: 3 rounds
Saving Throw: Reflex Half
Spell Resistance: Yes
You fire a deadly fireball at a single target that deals 1d6 points of fire damage per level (max 15d6). One the second and third rounds of the spell a fireball bursts out from the target dealing 5d6 fire damage to all within 20 feet.
Fireball Volley
Evocation [Fire]
Level: Wiz/Sorc 7th
Components: V, S, M
Casting Time: 1 standard action
Range: 0
Target: Self.
Duration: 1 round per level.
Saving Throw: Reflex Half
Spell Resistance: Yes
As a swift action you may fire a single fireball per round that deals 5d6 points of damage.
Big Blue Dress:
Description: While technically a robe when worn this appears in all ways to be a large blue dress. For some reason the magic imbued in this item ceases to function if created as another piece of clothing.
Powers: All 1s rolled on fire damage are counted as 2s.
Minor Evocation; CL 11th; Craft Wondrous Item, Empower Spell, Fireball; Price 6,000gp; Weight 5 lb.
Shimmering Big Blue Dress:
Description: While technically a robe when worn this appears in all ways to be a large blue dress. Any time a fire spell is cast while this dress is worn it rainbow colors shimmer and flow across the fabric. For some reason the magic imbued in this item ceases to function if created as another piece of clothing.
Powers: All 1s and 2s rolled on fire damage are counted as 3s.
Minor Evocation; CL 11th; Craft Wondrous Item, Maximize Spell, Fireball; Price 12,000gp; Weight 5 lb.
Great Balls of Fire
Evocation [Fire]
Level: Wiz/Sorc 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Four 10 foot bursts.
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
With a thought your out stretched hands burst into flames and four small fireballs speed to the center of your targets. When they reach the designated squares they explode in 10 foot bursts that do 1d6 damage per caster level (max 15d6). Creatures caught in over lapping bursts only take damage from one burst.
Foreshadowed Fireballs
Evocation [Fire]
Level: Wiz/Sorc 6
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20 foot radius spread + 1 target per 3 caster levels.
Duration: 1 round per 2 caster levels or until discharged
Saving Throw: Reflex Half
Spell Resistance: Yes
This spell was originally developed by Devils for use in the blood war.
This spell starts with you casting a fireball that deals 6d6 points of damage to all targets in a 20 foot radius spread. You may then select up to 1 target per 3 caster levels in that area who are charged with fire energy. If a target who is charged with fire energy is exposed to any flame larger than a candle before the duration ends fire bursts from there body in a 10 foot radius blast dealing 6d6 points of fire damage.
A creature delt 1 or more points of cold damage while imbued with fire harmlessly discharges the spell effect.
Living Fireball
Evocation [Fire]
Level: Wiz/Sorc 5th
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: 1 creature.
Duration: 3 rounds
Saving Throw: Reflex Half
Spell Resistance: Yes
You fire a deadly fireball at a single target that deals 1d6 points of fire damage per level (max 15d6). One the second and third rounds of the spell a fireball bursts out from the target dealing 5d6 fire damage to all within 20 feet.
Fireball Volley
Evocation [Fire]
Level: Wiz/Sorc 7th
Components: V, S, M
Casting Time: 1 standard action
Range: 0
Target: Self.
Duration: 1 round per level.
Saving Throw: Reflex Half
Spell Resistance: Yes
As a swift action you may fire a single fireball per round that deals 5d6 points of damage.