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View Full Version : How many spells does it take to change a lightbulb? [Spells]



Peregrine
2007-05-03, 12:11 PM
Brilliant Flame
Evocation [Fire, Light]
Level: Clr 1, Drd 1, Sor/Wiz 1
Components: V, S, M/DF
Casting time: 1 standard action
Range: Touch
Effect: One brilliant flame
Duration: 10 min./level
Saving throw: None
Spell resistance: No

This spell calls forth a lick of flame from the caster's hand, sufficient to light a torch, tinder, or other highly flammable substance, but not to do any direct damage. The flame burns with unusual brightness, casting bright light in a 40-foot radius, and dim light for another 40 feet.

Once an object has been set alight by the first lick of flame, the flames can be used to light other objects, just as normal fire could. When the spell duration expires, the flames become natural flames of ordinary brightness.

Arcane material component
A sliver of magnesium.

Ghostfire
Evocation [Fire]
Level: Drd 1, Sor/Wiz 1
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One ball of flame
Duration: 1 min./level (D) or until discharged
Saving throw: None
Spell resistance: Yes

This spell creates a ball of pale, ghostly flame -- similar to marsh lights, ball lightning, and other such phenomena -- in a colour of the caster's choosing. The caster may concentrate to move the ghostfire at up to 100 feet per round, direct it to remain in place, or have it remain at a fixed distance and position relative to herself as she moves. It sheds light as a torch.

If the ghostfire comes into contact with any creature or object, the spell is discharged and deals 1d6 points of fire damage. The caster may make a ranged touch attack to deliberately strike a target; use the caster's primary casting ability (Intelligence, Wisdom or Charisma) in place of Dexterity for this attack.

Material component
A few scraps of moss.

And by the way, the answer is: Only one, but direct bulb-changing spells suck. Unless you're casting a mass save-or-change spell on a large number of bulbs, you may as well just send the rogue to change it. Buff him first if you have to.

brian c
2007-05-03, 07:46 PM
And by the way, the answer is: Only one, but direct bulb-changing spells suck. Unless you're casting a mass save-or-change spell on a large number of bulbs, you may as well just send the rogue to change it. Buff him first if you have to.

Hm... How many Clerics does it take to change a light bulb?
A: Two- one to change it and one to cast Divine Might.

How many druids does it take to change a light bulb?
A: Three- one to hold the bulb, one to wildshape into a dragon and pull the ceiling down onto the lightbulb, and one to make sure no animals are harmed.

How many wizards does it take to change a light bulb?
A: Maximized Time Stop!! Hey where'd the light bulb go?

How many Dervishes does it take to change a light bulb?
A: One- he holds it in place but he doesn't need anyone to spin him around.


Seriously though: Brilliant Flame could be really useful, but Ghostfire seems like it would just be distraction at best...

How many barbarians does it take to change a light bulb?
A: They aren't even literate, you really think they know what a light bulb is?
or
A: He broke it in the first place, I'm not letting him touch it again.

Innis Cabal
2007-05-03, 07:49 PM
how many gamers does it take to screw in a light bulb?
A. Screw it, we will play in the dark with out glow in the dark dice.

martyboy74
2007-05-03, 08:25 PM
how many gamers does it take to screw in a light bulb?
A. Screw it, we will play in the dark with out glow in the dark dice.
Screw it in, or screw it out?

martyboy74
2007-05-03, 08:29 PM
how many gamers does it take to screw in a light bulb?
A. Screw it, we will play in the dark with out glow in the dark dice.
Screw it in, or screw it out?

Jack_Simth
2007-05-03, 09:11 PM
A simple Mage Hand can successfully change a lightbulb. Usually with one casting (unless it's a magic lightbulb - then you'll need Unseen Servant).

mikeejimbo
2007-05-03, 09:23 PM
A good mage should be able to do it in less than one spell.

Parasocrates
2007-05-03, 09:37 PM
A good mage should be able to do it in less than one spell.

You mean...he could change a light bulb with a Reserve Feat? (Complete Mage.)

Demented
2007-05-03, 09:52 PM
Q: How many bards does it take to change a lightbulb?
A: One, with a ladder, silly!


Edit:
Just wondering... how is this related to Produce Flame?

Innis Cabal
2007-05-03, 10:00 PM
in and out martyr

brian c
2007-05-03, 10:01 PM
Q: How many bards does it take to change a lightbulb?
A: One, with a ladder, silly!

Screw, screw, screw, screw yourself into the socket

Peregrine
2007-05-03, 11:02 PM
Seriously though: Brilliant Flame could be really useful, but Ghostfire seems like it would just be distraction at best...

Maybe. I just wrote it 'cause I wanted something like it -- a spell for a hovering ball of flame, which (unlike dancing lights) could also do damage. But I'm glad you like brilliant flame. :smallsmile:


Just wondering... how is this related to Produce Flame?

Produce flame: 1 min./level, ordinary touch or ranged touch attack, up to your caster level of attacks at 1d6+1/level (max +5). Druid/fire cleric only.
Ghostfire: 1 min./level, floats about to give you light with no hands, ranged touch attack with (likely) better stat than dexterity. One single attack at 1d6 only. Druid or sor/wiz only.

Maybe I should up the damage on ghostfire...

ZeroNumerous
2007-05-03, 11:03 PM
Q: How many wizards does it take to change a lightbulb?
None. The wizard just casts Light on a nearby rock.