Extra Anchovies
2015-07-26, 03:36 AM
1. Where would the Unchained Summoner fall, power-wise, if they didn't have an Eidolon, Life Link, or any of the class features they get at even levels? This would leave them with spellcasting and their Summon Monster spell-like ability.
2. Where would the Unchained Summoner fall, power-wise, if they didn't have their Summon Monster spell-like ability? This would leave them with spellcasting, an Eidolon, Life Link, all of the class features they get at even levels.
And one more, for the curiosity's sake:
3. Where would the Unchained Summoner fall, power-wise, if they didn't have an Eidolon, its supporting class features, or the Summon Monster spell-like ability? This leaves them with only their spellcasting.
My guesses are:
1. Mid-high T3. Summon Monster provides a good deal of power in combat (action economy, battlefield control, even significant damage with the right summons) and out of combat (SLAs, movement modes, senses), and spellcasting can assist with both (a few buff spells for the summons and a few utility spells for when a summon won't do the trick).
2. Mid-low T3. They'd be able to contribute lots of damage through Eidolon + buff spells, and their casting gives them some utility. Alternately, they could focus on buff spells for other party members and have a utility Eidolon, but I'm not sure if skillmonkey Eidolons still work with Unchained.
3. Mid-high T4. Adequate buffer in-combat with a bit of noncombat utility, or a fair amount of noncombat utility while being nearly useless in a fight. Depends on how they allocate spells known.
2. Where would the Unchained Summoner fall, power-wise, if they didn't have their Summon Monster spell-like ability? This would leave them with spellcasting, an Eidolon, Life Link, all of the class features they get at even levels.
And one more, for the curiosity's sake:
3. Where would the Unchained Summoner fall, power-wise, if they didn't have an Eidolon, its supporting class features, or the Summon Monster spell-like ability? This leaves them with only their spellcasting.
My guesses are:
1. Mid-high T3. Summon Monster provides a good deal of power in combat (action economy, battlefield control, even significant damage with the right summons) and out of combat (SLAs, movement modes, senses), and spellcasting can assist with both (a few buff spells for the summons and a few utility spells for when a summon won't do the trick).
2. Mid-low T3. They'd be able to contribute lots of damage through Eidolon + buff spells, and their casting gives them some utility. Alternately, they could focus on buff spells for other party members and have a utility Eidolon, but I'm not sure if skillmonkey Eidolons still work with Unchained.
3. Mid-high T4. Adequate buffer in-combat with a bit of noncombat utility, or a fair amount of noncombat utility while being nearly useless in a fight. Depends on how they allocate spells known.