DeWaf
2015-07-26, 07:52 AM
Hello everyone! I've been looking around these forums for the past couple of weeks, but only recently felt the need to create an account, in order to ask a question.
Thais question being:
How have you guys dealt with Shadar-Kai in your campaigns? (mechanically, rather than roleplaying-wise. Like, what powers and stat bonuses to give them.) It can be either as a playable, or non-playable race, just any ideas would be great! The reason being that I'm sending my players into the Shadowfell in our next session, and I want to give all the Shadar-Kai that are there a different feel to them, compared to the other, mostly natural races they've encountered thus far. This would most easily translate to powers and moves in combat, as that's really my players' biggest focus, (they're not all too focused on the roleplaying thus far :smallannoyed:)
Personally, I've considered having bonuses to them when bloodied, to reflect their reckless and dangerous nature. Or giving them dark, necrotic abilities like they had in 4e. I'm just entirely ensure how to balance/govern these powers.
Thoughts?
Also, I apologize if something similar has been discussed. If anything like that's happened before, in these forums or elsewhere, just give me a link and let me know!:smallbiggrin:
Thais question being:
How have you guys dealt with Shadar-Kai in your campaigns? (mechanically, rather than roleplaying-wise. Like, what powers and stat bonuses to give them.) It can be either as a playable, or non-playable race, just any ideas would be great! The reason being that I'm sending my players into the Shadowfell in our next session, and I want to give all the Shadar-Kai that are there a different feel to them, compared to the other, mostly natural races they've encountered thus far. This would most easily translate to powers and moves in combat, as that's really my players' biggest focus, (they're not all too focused on the roleplaying thus far :smallannoyed:)
Personally, I've considered having bonuses to them when bloodied, to reflect their reckless and dangerous nature. Or giving them dark, necrotic abilities like they had in 4e. I'm just entirely ensure how to balance/govern these powers.
Thoughts?
Also, I apologize if something similar has been discussed. If anything like that's happened before, in these forums or elsewhere, just give me a link and let me know!:smallbiggrin: