Gale
2015-07-26, 07:02 PM
I've heard the Half-Fey template from Fiend Folio is really good and was considering using it for Bard character; but I've always been hesitant about giving up class levels for any reason. If you don't know, Half-Fey gain the following for LA+2.
Hit Dice: Change to D6
Speed: Gain a fly speed equal to twice their base land speed with good maneuverability.
Abilities: +2 Dex, -2 Con, +2 Wis, +4 Cha
DR/5 cold iron: Source - Fiend Folio Update. (It’s written as iron but I’m presuming this was meant to be interpreted as cold iron, otherwise it’s mostly pointless.)
The following Spell-like Abilities based on their HD:
1–2: Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day
3–4: Detect law 3/day, sleep or enthrall 1/day
5–6: Protection from law 3/day, Tasha’a hideous laughter or suggestion 1/day
7–8: Confusion or emotion 1/day
9–10: Eyebite or lesser geas 1/day
11–12: Dominate person or hold monster 1/day
13–14: Mass invisibility 1/day
15–16: Geas/quest or mass suggestion 1/day
17–18: Insanity or mass charm 1/day
19+: Otto’s irresistible dance 1/day
The bonus to charisma and dexterity are really nice as well as the DR/5 cold iron. But I’m less enthusiastic about everything else. The fly speed is okay, but I feel it’s only truly notable on ranged builds, otherwise it's mostly restricted to resolving issues outside of combat. (Admittedly, there are a multitude of problems that arise out-of-combat that flying can resolve; but it’s not explicitly necessary and there are arguably better ways to gain flight.) The spell-like abilities are tempting, but many of them already show up on the Bard’s spell list anyways and none of them seem particularly powerful when restricted to a once-a-day usage. Charm person at will is awesome especially combined with a high diplomacy, but I feel it's also likely to get a book thrown at you.
I really do like some of what the template has to offer, but I generally just dislike level adjustment for slowing down progression of spells, class abilities, etc. Would this template really be worth it for a Bard? I’m still tempted to try it, even if I had to build the character around it.
Hit Dice: Change to D6
Speed: Gain a fly speed equal to twice their base land speed with good maneuverability.
Abilities: +2 Dex, -2 Con, +2 Wis, +4 Cha
DR/5 cold iron: Source - Fiend Folio Update. (It’s written as iron but I’m presuming this was meant to be interpreted as cold iron, otherwise it’s mostly pointless.)
The following Spell-like Abilities based on their HD:
1–2: Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day
3–4: Detect law 3/day, sleep or enthrall 1/day
5–6: Protection from law 3/day, Tasha’a hideous laughter or suggestion 1/day
7–8: Confusion or emotion 1/day
9–10: Eyebite or lesser geas 1/day
11–12: Dominate person or hold monster 1/day
13–14: Mass invisibility 1/day
15–16: Geas/quest or mass suggestion 1/day
17–18: Insanity or mass charm 1/day
19+: Otto’s irresistible dance 1/day
The bonus to charisma and dexterity are really nice as well as the DR/5 cold iron. But I’m less enthusiastic about everything else. The fly speed is okay, but I feel it’s only truly notable on ranged builds, otherwise it's mostly restricted to resolving issues outside of combat. (Admittedly, there are a multitude of problems that arise out-of-combat that flying can resolve; but it’s not explicitly necessary and there are arguably better ways to gain flight.) The spell-like abilities are tempting, but many of them already show up on the Bard’s spell list anyways and none of them seem particularly powerful when restricted to a once-a-day usage. Charm person at will is awesome especially combined with a high diplomacy, but I feel it's also likely to get a book thrown at you.
I really do like some of what the template has to offer, but I generally just dislike level adjustment for slowing down progression of spells, class abilities, etc. Would this template really be worth it for a Bard? I’m still tempted to try it, even if I had to build the character around it.