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View Full Version : Enlightened and Sacred Fist Redux [PrC]



Lord Iames Osari
2007-05-03, 05:10 PM
Since the Enlightened and Sacred Fist PrCs, as written, don't really fit with my monk redux (http://www.giantitp.com/forums/showthread.php?t=35152), I've decided that a rewrite for these PrCs is in order.

Enlightened Fist
Enlightened Fists are those monks who have taken up the study of the arcane arts in addition to their physical devotions yadda yadda.
HD: d8.

REQUIREMENTS
Skills: Concentration 8 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks.
Feats: Combat Casting, Improved Unarmed Strike, Stunning Fist.
Spells or Spell-like Abilities: Arcane caster level 3rd.

Class Skills
The enlightened fist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells per Day/Spells Known
1st|+0|+0|+2|+2|Continued training|+1 level of existing spellcasting class
2nd|+1|+0|+3|+3|Arcane channeling, arcane strike|+1 level of existing spellcasting class
3rd|+2|+1|+3|+3|Hold charge|~
4th|+3|+1|+4|+4|Somatic weaponry|+1 level of existing spellcasting class
5th|+3|+1|+4|+4|Ki channeling|+1 level of existing spellcasting class
6th|+4|+2|+5|+5|Hold ray|~
7th|+5|+2|+5|+5|Improved evasion|+1 level of existing spellcasting class
8th|+6|+2|+6|+6|Diamond soul|+1 level of existing spellcasting class
9th|+6|+3|+6|+6|Hold area, timeless body|~
10th|+7|+3|+7|+7|Arcane channeling (full attack)|+1 level of existing spellcasting class[/table]

Class Features
Weapon and Armor Proficiency: Enlightened fists gain no proficiency with any weapons or armor.
Continued Training: An enlightened fist's class levels stack with his monk levels for the purposes of determining his enhanced strike damage, unarmored AC bonus, unarmored speed bonus, combat technique penalty, the number of daily uses of Stunning Fist, and when he acquires style training.
Arcane Channeling (Su): Beginning at 2nd level, an enlightened fist can use a standard action to cast any touch spell he knows and deliver the spell through his weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

At 10th level, an enlightened fist can cast any touch spell he knows as part of a full attack action, and the spell affects each target he hits in melee combat that round. Doing so discharges the spell at the end of the round, in the case of touch spells that would otherwise last longer than one round.
Ki Strike (Su): As the monk ability of the same name. Monk levels and enlightened fist levels stack for this purpose.
Hold Charge (Ex): Beginning at 3rd level, an enlightened fist can hold the charge of a number of touch spells equal to the number of iterative attacks he gains when performing a flurry of blows.
Somatic Weaponry: At 4th level, an enlightened fist gains the Somatic Weaponry feat for free.
Ki Channeling (Su): Beginning at 5th level, an enlightened fist learns how to channel his ki to enhance the power of his spells. He may spend a number of his daily stun attempts in order to apply a metamagic feat he knows to a spell he is casting without spending a higher-level spell slot. This ability is activated as part of spellcasting and requires no action other than that necessary to cast the spell.

An enlightened fist using this ability must spend X+1 stun attempts, where X is the number of spell levels added by the metamagic feat being applied.
Hold Ray (Ex): Beginning at 6th level, an enlightened fist can cast any spell that produces a ray effect as a touch spell instead. The spell's range is reduced to touch, and its effect entry is changed to "Target: Creature touched." He can deliver the spell with a touch attack or an unarmed attack, and he can hold the charge as a normal touch spell. An enlightened fist can combine this ability with arcane channeling.
Improved Evasion (Ex): As the monk ability of the same name.
Diamond Soul (Ex): As the monk ability of the same name.
Hold Area (Ex): Beginning at 9th level, an enlightened fist can cast any spell that produces an area effect as a touch spell instead. The spell's range is reduced to touch, and the area effect of the spell, instead of affecting an area within the range of the spell, is centered on the target of your attack as a burst effect with a radius equal to the normal radius of the spell; in the case of lines, the radius of the effect is equal to 1/2 the maximum distance of the line. An enlightened fist can deliver the spell with a touch attack or an unarmed attack, and he can hold the charge as a normal touch spell. An enlightened fist can combine this ability with arcane channeling.
Timeless Body (Ex): As the monk ability of the same name.
Multiclass Note: Monks who take levels in this class may continue to advance as monks.

Lord Iames Osari
2007-05-10, 01:11 AM
Sacred Fist
HD: d8.

REQUIREMENTS
Alignment: Any lawful.
BAB: +4.
Skill: Knowledge (religion) 8 ranks.
Feats: Combat Casting, Improved Unarmed Strike, Stunning Fist.
Spells: Able to cast 1st-level divine spells.
Special: Must possess ki strike ability, must be proficient with patron deity’s favored weapon.

Class SKills
As the normal sacred fist.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells/day
1st|+1|+2|+0|+2| Continued training, turn undead|~
2nd|+2|+3|+0|+3|Invested strike|+1 level of existing divine spellcasting class
3rd|+3|+3|+1|+3|Bonus feat|~
4th|+4|+4|+1|+4|Smiting spell|+1 level of existing divine spellcasting class
5th|+5|+4|+1|+4|Improved evasion|~
6th|+6|+5|+2|+5|Bonus feat, ki turning|+1 level of existing divine spellcasting class
7th|+7|+5|+2|+5|Divine smiting|~
8th|+8|+6|+2|+6|Inviolable faith|+1 level of existing divine spellcasting class
9th|+9|+6|+3|+6|Bonus feat|~
10th|+10|+7|+3|+7|Divine transformation|+1 level of existing divine spellcasting class[/table]
Class Features
Weapon and Armor Proficiency: A sacred fist gains no proficiency in any weapons or armor.
Code of Conduct: A sacred fist is restricted to the use of his unarmed strike. A sacred fist who knowingly carries or wields a weapon loses all class spells and features and cannot advance further in sacred fist until he atones for his transgression.

Like a member of any other class, a sacred fist may be a multiclass character, but the sacred fist faces a special restriction. A sacred fist who advances a level in another class can never again raise his sacred fist level, although he retains all sacred fist abilities.
Spells Per Day: At every other level, a sacred fist's spellcasting ability improves as if he had gained a level in whatever divine spellcasting class he previously belonged to. He gains none of the other benefits associated with going up a level in that class.
Continued Training (Ex): A sacred fist's class levels stack with his monk levels for the purposes of determining his enhanced strike damage, unarmored AC bonus, unarmored speed bonus, combat technique penalty, his number of daily uses of Stunning Fist, and when he acquires style training.
Turn Undead (Su): A sacred fist’s class levels stack with his cleric levels to determine how powerful an undead he can turn or rebuke.
Invested Strike (Su): Starting at 2nd level, a sacred fist’s class levels stack with his monk levels to determine the power of his ki strike ability, except that the ritual must now include prayers and offerings to the sacred fist’s deity.
Bonus Feat: At 3rd, 6th, and 9th level, a sacred fist may select a divine feat of his choice as a bonus feat. He must meet all the prerequisites of a feat in order to select it.
Smiting Spell: At 4th level, a sacred fist gains the Smiting Spell metamagic feat as a bonus feat.
Improved Evasion (Ex): As the monk ability of the same name.
Ki Turning (Su): Beginning at 6th level, a sacred fist may use his daily turning and Stunning Fist attempts interchangeably.
Divine Smiting: At 7th level, a sacred fist gains the Divine Metamagic (Smiting Spell) divine feat as a bonus feat.
Inviolable Faith (Su): As the monk’s diamond soul ability, except that monk and sacred fist levels stack.
Divine Transformation (Su): Starting at 10th level, a sacred fist can, as a swift action, spend turn attempts temporarily become infused with divine power, gaining either the half-celestial or the half-fiend template for a number of rounds equal to the number of turn attempts he spent activating this ability.

Lord Iames Osari
2007-05-23, 01:47 PM
Bump, bump, bump the thread...